@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries and 25 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 2 armour and 20 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Belarus Combat - Germans Battle in Baltic States Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Eastern Poland 2 mech_infantrys moved from Poland to Bessarabia 2 aaGuns moved from Bessarabia to Ukraine 1 bomber moved from Baltic States to Western Germany 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Eastern Poland to Baltic States 1 infantry moved from Vyborg to Karelia 5 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Bryansk to Western Ukraine 9 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 2 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Kansu 3 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Novosibirsk to Samara Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 fighters, 1 tactical_bomber and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Germans lost in 113 Sea Zone Germans and Russians reach a stalemate . Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Belarus Russians attack with 1 fighter and 9 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 9 infantry in Belarus, round 2 : 2/10 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tsinghai Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kansu Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk 4 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd 2 armour, 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 Germans regular : 0.00 Russians regular : -1.17
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers moved from 35 Sea Zone to 33 Sea Zone 4 fighters moved from 35 Sea Zone to 33 Sea Zone 3 destroyers moved from 35 Sea Zone to 33 Sea Zone 2 cruisers moved from 35 Sea Zone to 33 Sea Zone 2 battleships moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from Philippines to 33 Sea Zone 2 tactical_bombers moved from Philippines to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 2 bombers moved from French Indo China to 33 Sea Zone 3 tactical_bombers moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@DannyDuck716 Big naval battle in sz 33. Let me know if you want to scramble the fighter and tactical bomber.
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@tanios YESS!!! Its time this got real. Scramble both please.
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@DannyDuck716 Wow, my initial rolls went my way. I assume you want max defense?
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@tanios yes, max defense
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers moved from 35 Sea Zone to 33 Sea Zone 4 fighters moved from 35 Sea Zone to 33 Sea Zone 3 destroyers moved from 35 Sea Zone to 33 Sea Zone 2 cruisers moved from 35 Sea Zone to 33 Sea Zone 2 battleships moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from Philippines to 33 Sea Zone 2 tactical_bombers moved from Philippines to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 2 bombers moved from French Indo China to 33 Sea Zone 3 tactical_bombers moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour, 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery and 4 infantry Battle in Java Japanese attack with 2 armour and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 armour and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 7 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 3 transports Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 14/25 hits, 13.67 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 11/17 hits, 9.00 expected hits Units damaged: 2 battleships owned by the Japanese 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 16/20 hits, 11.83 expected hits Americans roll dice for 2 battleships, 1 cruiser, 6 fighters and 3 transports in 33 Sea Zone, round 3 : 3/9 hits, 5.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 6 fighters owned by the Americans, 3 transports owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 cruisers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 132 Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 3 transports Non Combat Move - Japanese 3 tactical_bombers could not land in 33 Sea Zone and were removed 2 fighters moved from Kweichow to French Indo China 1 carrier moved from 36 Sea Zone to 34 Sea Zone 2 bombers moved from 33 Sea Zone to Paulau Island 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from 34 Sea Zone to Paulau Island 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.00 Japanese regular : 3.17 ANZAC regular : -0.67
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@DannyDuck716 At the last round of the battle I couldn’t remember which air units were going to be out of movement so I picked 3 (2 fighters and 1 tactical) with the idea I can look in the turn summary after and adjust. 4 of the tactical bombers I brought had 0 movement, so I “switched” 2 of the fighter casualties to tactical bomber casualties and landed those fighters (the edits). 1 tactical bomber died in the ocean because the carrier it was planning to land on had died.
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@tanios Ok. I was in the process of messaging you about it.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Caroline Islands to 33 Sea Zone 1 bomber moved from India to 33 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 marine moved from French West Africa to 87 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 67 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 2 bombers, 2 destroyers and 2 submarines Japanese defend with 2 battleships and 2 cruisers Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines Casualties for Japanese: 1 battleship and 2 cruisers Non Combat Move - Americans 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Caroline Islands to 33 Sea Zone 1 bomber moved from India to 33 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 marine moved from French West Africa to 87 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 67 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 2 bombers, 2 destroyers and 2 submarines Japanese defend with 2 battleships and 2 cruisers Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines Casualties for Japanese: 1 battleship and 2 cruisers Non Combat Move - Americans 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone 1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to 39 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 artillery and 7 infantry moved from Yunnan to French Indo China Combat - British Battle in 39 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in French Indo China British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 4 infantry British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/11 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/8 hits, 2.83 expected hits Japanese roll dice for 2 fighters in French Indo China, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 5 infantry Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 4 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 artilleries and 3 infantry moved from Burma to Yunnan 1 artillery and 3 infantry moved from India to Burma 1 armour and 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from Northwest Persia to Caucasus 3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Persia to Caucasus 3 fighters moved from Egypt to Bryansk 1 tactical_bomber moved from Egypt to Bryansk 2 artilleries and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 infantry moved from Italian Somaliland to Ethiopia 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 infantry placed in Egypt 1 armour placed in Persia 1 destroyer and 1 transport placed in 80 Sea Zone 1 submarine placed in 98 Sea Zone 1 transport placed in 81 Sea Zone 1 fighter placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -2.67 Japanese regular : 0.83 British regular : 2.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 3 mech_infantrys moved from Romania to Ukraine 1 aaGun, 1 artillery and 7 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 2 transports Battle in 34 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 fighter owned by the ANZAC lost in 34 Sea Zone 1 fighter owned by the ANZAC retreated Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Paulau Island Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 42 Sea Zone to Western Australia 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -3.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 2 transports Battle in 34 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone ANZAC roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 fighter owned by the ANZAC lost in 34 Sea Zone 1 fighter owned by the ANZAC retreated Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Paulau Island Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 42 Sea Zone to Western Australia 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Novgorod to Bryansk Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -3.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Western Germany to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers Russians defend with 9 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 5/13 hits, 4.17 expected hits Russians roll dice for 9 infantry in Belarus, round 2 : 3/9 hits, 3.00 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 3/10 hits, 3.67 expected hits Russians roll dice for 4 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 4 : 7/10 hits, 3.67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 9 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Belarus 6 infantry moved from Karelia to Novgorod 1 bomber and 2 tactical_bombers moved from Belarus to Ukraine 1 fighter moved from Belarus to Eastern Poland 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Western Germany to Ukraine 1 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 armour and 1 artillery placed in Ukraine 5 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 3.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi 4 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Shensi Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Shensi, round 4 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 artillery and 5 mech_infantrys Germans roll AA dice in Belarus : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 5 mech_infantrys in Belarus, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus 1 fighter owned by the Russians retreated Germans win with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -28 Casualties for Russians: 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 5 infantry moved from Russia to Bryansk 2 armour and 2 artilleries moved from Russia to Bryansk 2 infantry moved from Samara to Russia Place Units - Russians 3 infantry placed in Volgograd 1 armour, 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans AA : 1.50 Germans regular : 2.00 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Shan State to French Indo China 1 armour moved from Malaya to French Indo China 1 bomber moved from Paulau Island to 56 Sea Zone 1 bomber moved from Paulau Island to French Indo China 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 2 armour, 1 bomber and 2 infantry British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 armour, 1 bomber and 2 infantry in French Indo China, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 armour, 1 bomber and 2 infantry in French Indo China, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China Japanese roll dice for 2 armour and 1 bomber in French Indo China, round 4 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 bomber moved from French Indo China to Malaya 1 infantry moved from Malaya to Shan State 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Paulau Island to Philippines 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 4 fighters and 3 tactical_bombers moved from Paulau Island to Kwangtung 1 bomber moved from 56 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in Malaya 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 67 Sea Zone to 52 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - Americans 1 battleship, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 1 bomber placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33