@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 9 PUs; Combat Move - ANZAC 2 artilleries moved from Manchuria to Korea ANZAC take Korea from Japanese 3 submarines moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Shan State to Iraq 1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 bombers moved from New South Wales to Shan State Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 9 PUs; Combat Move - ANZAC 2 artilleries moved from Manchuria to Korea ANZAC take Korea from Japanese 3 submarines moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Shan State to Iraq 1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 bombers moved from New South Wales to Shan State Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 9 fighters; Remaining resources: 0 PUs; Combat Move - Germans 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 infantry Germans roll dice for 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/17 hits, 7.00 expected hits British roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 8 artilleries, 3 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 3 bombers and 2 tactical_bombers moved from Northwest Persia to Egypt 1 fighter and 1 tactical_bomber moved from Greece to Egypt 3 fighters moved from Western Germany to Egypt 1 bomber moved from Germany to Egypt 3 fighters moved from Scotland to Western Germany 2 tactical_bombers moved from Scotland to Western Germany 3 transports moved from 111 Sea Zone to 113 Sea Zone 1 destroyer and 4 transports moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Eire to Scotland Place Units - Germans 1 fighter placed in Russia 1 fighter placed in Volgograd 7 fighters placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.83
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@DannyDuck716 I got this message at the start of Germany’s turn that I won, but I’m not so sure that’s the case. The rules say I need to hold the 8 victory cities for a full round, and since I achieved it on Italy’s turn, the way I read the rules I need to hold up until Italy’s turn. You didn’t really set up to take back Egypt so I don’t think it makes a difference, but if you want to try you’re welcome to. Japan has 0 actions.
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@tanios Yea, I guess you’re right. Again with the not paying attention. I’m always in a total war mentality. Oh well. Good game. In reality, I doubt the allies in their position would give up. Japan has been rendered completely useless and it would only be a matter of time before Russia is liberated and the Axis are fighting on 4 or 5 fronts and collapsing.
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@tanios Really, I think the loss boiled down to one move. Russia moving some forces out of the capital to make a hopeless move to Leningrad. That caused the capital to fall and it was downhill from there.
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@DannyDuck716 Yeah, good game. That was was fun/different than usual. If the victory conditions were total war you probably would’ve won, but also I would’ve done things differently leading up to this point in the game. I didn’t think I had a serious chance at London, but I didn’t really have anything better to do with the Germans so I decided to set up for one to prevent you from dumping everything into the middle east.
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@tanios I’ll post the game. Thanks for the game. We will have to do it again in 2021.
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@DannyDuck716 said in tanios (x) vs DannyDuck716 (allies +17) BM3:
@tanios Really, I think the loss boiled down to one move. Russia moving some forces out of the capital to make a hopeless move to Leningrad. That caused the capital to fall and it was downhill from there.
True. Trying to save Leningrad almost always seems like a mistake.
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@DannyDuck716 said in tanios (x) vs DannyDuck716 (allies +17) BM3:
@tanios I’ll post the game. Thanks for the game. We will have to do it again in 2021.
Thanks, yeah fortunately 2021 isn’t very long from now.