Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 18 artilleries, 3 fighters, 25 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 armour and 3 mech_infantrys moved from Tambov to Russia
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 armour and 2 mech_infantrys moved from Smolensk to Russia
4 bombers and 3 tactical_bombers moved from Novgorod to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Russia
Germans attack with 12 armour, 18 artilleries, 4 bombers, 3 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers
British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter and 51 infantry
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 33/87 hits, 30.17 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 13 artilleries, 6 fighters, 51 infantry and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 26.33 expected hits
29 infantry owned by the Russians, 25 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 20 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 31/62 hits, 26.00 expected hits
Russians roll dice for 1 armour, 13 artilleries, 6 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 16/43 hits, 16.67 expected hits
22 infantry owned by the Russians, 9 artilleries owned by the Russians, 7 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 20/46 hits, 21.00 expected hits
Russians roll dice for 1 armour, 4 artilleries, 6 fighters and 1 tactical_bomber in Russia, round 4 : 4/12 hits, 6.33 expected hits
1 fighter owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 5 fighters owned by the British lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 7 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 137
Casualties for Germans: 11 artilleries, 1 fighter, 25 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 13 artilleries, 1 fighter and 51 infantry
Casualties for British: 5 fighters and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Tambov to Volgograd
4 bombers moved from Russia to Novgorod
2 fighters and 6 tactical_bombers moved from Russia to Ukraine
1 infantry moved from Western Germany to France
1 destroyer moved from 105 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Volgograd
3 armour placed in Ukraine
3 bombers placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,2,3,3
Germans collect 56 PUs (2 lost to blockades); end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -4.33
Germans regular : 6.83
Russians AA : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Jehol to 34 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
1 bomber and 1 fighter moved from Jehol to 20 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 20 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits
Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 2/8 hits, 3.67 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 5/8 hits, 4.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits
4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 battleship and 1 bomber in 20 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 20 Sea Zone
3 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship and 1 bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports
Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from 21 Sea Zone to Kiangsu
1 bomber moved from 34 Sea Zone to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 mech_infantry moved from Hopei to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Anhwe
2 infantry moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to Hainan
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@tanios scramble in SZ 6?
@tanios also going to need to know kamikazes
@DannyDuck716 no scramble and no kamikazes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 battleship and 1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
3 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 battleship and 1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
3 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
2 fighters moved from Persia to Caucasus
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
1 marine moved from Malaya to 37 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Shan State to India
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Sumatra
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hainan
British attack with 1 armour, 1 infantry and 1 marine
Japanese defend with 1 fighter
British roll dice for 1 cruiser in Hainan, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 infantry and 1 marine in Hainan, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Hainan
British win, taking Hainan from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Caucasus
British attack with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys
Italians defend with 1 armour
British roll dice for 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys in Caucasus, round 2 : 7/23 hits, 8.17 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Burma to Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from India to West India
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 bomber moved from Sumatra to India
1 aaGun moved from Hunan to Kiangsi
Place Units - British
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in Malaya change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.17
Italians regular : -0.50
Japanese regular : 1.83
British regular : -1.00
@tanios Im really happy with the way Japan is falling but I’m so pissed that I lost Russia by being an idiot thinking I could retake Leningrad.
@DannyDuck716 You’ve crushed it in the Pacific. You have a huge income advantage right now, but I’m hoping my position is strong enough to close.
@tanios Yea, income advantage but is it in the right places. Germany is still in a strong position. I had to sacrifice half the RAF just to ensure I got enough kills to slow the Germans.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 6 PUs;
Combat Move - Italians
1 armour moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Rostov to Volgograd
4 fighters moved from Kazakhstan to Greece
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,5
Italians collect 19 PUs (6 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Java
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 armour and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 2 armour and 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship
ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Java
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 armour and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 2 armour and 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship
ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Rostov
7 artilleries moved from Russia to Tambov
12 armour and 10 mech_infantrys moved from Russia to Volgograd
3 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Ukraine to Germany
1 tactical_bomber moved from Ukraine to Volgograd
7 bombers moved from Novgorod to Western Germany
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
2 artilleries and 1 infantry moved from France to Western Germany
1 aaGun moved from Germany to Western Germany
Place Units - Germans
2 carriers and 5 transports placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 artillery placed in Western Germany
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,1,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys
Chinese defend with 4 artilleries and 6 infantry
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/14 hits, 4.67 expected hits
Chinese roll dice for 4 artilleries and 6 infantry in Anhwe, round 2 : 6/10 hits, 3.33 expected hits
6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Anhwe, round 3 : 6/8 hits, 3.67 expected hits
Chinese roll dice for 4 artilleries in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 6 infantry and 1 mech_infantry
Casualties for Chinese: 4 artilleries and 6 infantry
Non Combat Move - Japanese
3 fighters moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,2,3,1,6,3,2
Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to Anhwe
1 armour, 1 artillery, 2 infantry and 1 marine moved from Kiangsi to Anhwe
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Anhwe
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Anhwe, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Anhwe to Kiangsi
1 battleship, 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 destroyers, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.83
Germans regular : 0.67