@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@tanios scramble in SZ 6?
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@tanios also going to need to know kamikazes
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@DannyDuck716 no scramble and no kamikazes.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from Egypt to Caucasus 2 fighters moved from Persia to Caucasus 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Hainan 1 marine moved from Malaya to 37 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Shan State to India 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Sumatra British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Hainan British attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 fighter British roll dice for 1 cruiser in Hainan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 infantry and 1 marine in Hainan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Hainan British win, taking Hainan from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Battle in Caucasus British attack with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys Italians defend with 1 armour British roll dice for 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys in Caucasus, round 2 : 7/23 hits, 8.17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 3 fighters moved from Caucasus to Northwest Persia 2 fighters and 2 tactical_bombers moved from Burma to Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from India to West India 1 infantry moved from India to West India 1 aaGun moved from India to West India 1 aaGun moved from Burma to India 1 bomber moved from Sumatra to India 1 aaGun moved from Hunan to Kiangsi Place Units - British 3 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 2 mech_infantrys Some Units in Malaya change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.17 Italians regular : -0.50 Japanese regular : 1.83 British regular : -1.00
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@tanios Im really happy with the way Japan is falling but I’m so pissed that I lost Russia by being an idiot thinking I could retake Leningrad.
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@DannyDuck716 You’ve crushed it in the Pacific. You have a huge income advantage right now, but I’m hoping my position is strong enough to close.
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@tanios Yea, income advantage but is it in the right places. Germany is still in a strong position. I had to sacrifice half the RAF just to ensure I got enough kills to slow the Germans.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Kansu Italians take Kansu from Chinese 1 armour moved from Kansu to Tsinghai Italians take Tsinghai from Chinese Combat - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Rostov to Volgograd 4 fighters moved from Kazakhstan to Greece 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,5 Italians collect 19 PUs (6 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in 20 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in 20 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Evenkiyskiy to Timguska Germans take Timguska from Russians Combat - Germans Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Russia to Rostov 7 artilleries moved from Russia to Tambov 12 armour and 10 mech_infantrys moved from Russia to Volgograd 3 armour moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Ukraine to Germany 1 tactical_bomber moved from Ukraine to Volgograd 7 bombers moved from Novgorod to Western Germany 1 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 2 artilleries and 1 infantry moved from France to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 2 carriers and 5 transports placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 1 artillery placed in Western Germany 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,1,5 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Anhwe 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to Anhwe 1 fighter moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys Chinese defend with 4 artilleries and 6 infantry Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/14 hits, 4.67 expected hits Chinese roll dice for 4 artilleries and 6 infantry in Anhwe, round 2 : 6/10 hits, 3.33 expected hits 6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Anhwe, round 3 : 6/8 hits, 3.67 expected hits Chinese roll dice for 4 artilleries in Anhwe, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 6 infantry and 1 mech_infantry Casualties for Chinese: 4 artilleries and 6 infantry Non Combat Move - Japanese 3 fighters moved from Anhwe to Kiangsu 2 bombers moved from Anhwe to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,2,3,1,6,3,2 Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 3.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Midway to Anhwe 1 armour, 1 artillery, 2 infantry and 1 marine moved from Kiangsi to Anhwe Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Anhwe, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Anhwe to Kiangsi 1 battleship, 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 2 destroyers, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 2 submarines placed in 10 Sea Zone 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Midway to Anhwe 1 armour, 1 artillery, 2 infantry and 1 marine moved from Kiangsi to Anhwe Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Anhwe, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Anhwe to Kiangsi 1 battleship, 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 2 destroyers, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 2 submarines placed in 10 Sea Zone 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 carrier; Remaining resources: 3 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 armour and 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa Combat - British Battle in Okinawa Non Combat Move - British 1 infantry moved from Siam to French Indo China 1 armour and 3 mech_infantrys moved from India to Yunnan 7 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 aaGun and 3 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Persia to Northwest Persia 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia 1 bomber moved from India to Northwest Persia 1 aaGun moved from India to West India 3 mech_infantrys moved from Egypt to Iraq 1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 transport moved from 41 Sea Zone to 37 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 109 Sea Zone 4 infantry placed in United Kingdom 4 infantry placed in United Kingdom 2 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Germans regular : 0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Caucasus 1 armour moved from Tsinghai to Caucasus 1 bomber moved from Western Germany to 98 Sea Zone 1 bomber moved from Southern Italy to 81 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Greece to Caucasus 1 bomber moved from Western Germany to 98 Sea Zone 3 fighters moved from Greece to 98 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 2 bombers and 4 fighters British defend with 1 battleship, 1 cruiser and 1 destroyer Italians roll dice for 2 bombers and 4 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians roll dice for 2 bombers and 4 fighters in 98 Sea Zone, round 3 : 1/6 hits, 3.33 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 30 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for Italians: 1 fighter Battle in Caucasus Italians attack with 1 armour, 1 fighter and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 aaGun moved from Volgograd to Caucasus 1 fighter moved from Western Germany to Southern Italy 2 bombers moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Caucasus to Romania 1 bomber moved from 81 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to Greece Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,3,1 Italians collect 17 PUs (9 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 British regular : -0.83