@barnee I love that joke, had me laughing.
Ideal new air unit stats and costs
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 All units have AA abilities in my game which may occur with 1/6 chance per attacking enemy air unit before battles. The same as with ground AA gun. However I have a problem to find the correct costs and stats for new air units. Assuming infantry (1/2/1 3ipc), artillery (2/2/1 4ipc) and armour 3/3/2 5ipc). Any thoughts? 
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 Wouldn’t this make the AA gun pointless and aircraft would become so weak. I don’t think anyone would buy aircraft. Even if they were 6 IPC you would be better off buying an armor unit. 
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 What about this one: Infantry 1/3/1 3ipc supportable 
 Artillery 2/3/1 4ipc supports
 Armour 3/4/2 5ipcFighter 2/2/4 3ipc 2 air at, 2 air def 
 Bomber2/1/6 4ipc 1-2 damageDestroyer 2/2/2 3.5ipc 
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 That is better. I assume the setup is drastically changing? 
 Just curious, why the need to give each unit AA capabilities?I would recommend not doing 1/2 ipcs. 
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 Your Infantry are to strong on Defense @3. What are the rest of ship values ? I believe his AA rule was only 1 or 3 AA shots at planes. If more than 3 pieces only 1-3 AA shots still . Same for ships. 
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 @Eric-Poppleton @GEN-MANSTEIN Benefits of making all units AA. - No need separate AA gun, more space.
- Cheaper air and naval costs allow more different combination of purchases. It encourage German naval build up and two ocean going USA.
- Losing air unit isn’t a big deal anymore.
 Though I have been still working on balancing units with each other after giving AA ability. I think I’m getting closer. Further stacks do not increase AA possibilities. Only matter is amount of attacker planes. 1/6 shot down chance per attacker air unit. I had to give ground forces +1 defense otherwise especially infantry would become so ineffective considering fighter has 2 defense and just 3ipc cost. This is of course unplayable on board because of fractionel numbers and upkeep ( Yes there is also upkeep and method to buy 1 destroyer despite 3.5 ipc cost but its out of topic otherwise calculating massive stacks would be huge trouble). Its totally for TripleA I just wanted to learn with these unit set up, would air units be underpowered/overpowered or balanced? The current unit set up like this (still progressing);  




 
		 
		









