@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Kweichow to Yunnan 2 bombers moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from Siam to 43 Sea Zone 2 fighters moved from 37 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 cruiser moved from 37 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 3 : 2/5 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 43 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 fighters moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 armour moved from Hunan to Shensi 1 infantry moved from Kweichow to Szechwan 1 aaGun, 4 artilleries and 5 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 2 infantry moved from Kwangtung to Kwangsi 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from Siam to French Indo China 1 infantry moved from Malaya to Shan State 1 fighter moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Kwangsi 2 bombers moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 infantry placed in Japan 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 French regular : -0,33 Japanese regular : -4,67 ANZAC regular : -0,33 British regular : -0,33 -
@Pejon_88 7/7 misses first round in DNG (including bombardment) :O
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Russians takes 97 Sea Zone from Italians EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Southern France EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Southern France Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Morocco to United Kingdom 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 3 submarines moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 32 Sea Zone to 49 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands 2 carriers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry placed in Central United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 6 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Tsinghai, round 2 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Manchuria Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from India to French Indo China Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 aaGuns, 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma 3 artilleries moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Tsinghai 1 tactical_bomber moved from Malta to Caucasus 4 fighters moved from Malta to Southern France 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 artillery moved from British Somaliland to Ethiopia 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 fighter moved from Finland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 destroyer placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.33 Japanese AA : 0.83 Germans AA : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Italians take Rostov from Russians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2,33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Norway to Southern Italy 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Western Germany Place Units - Italians 1 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 8 PUs (6 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
French regular : -0,33 Italians regular : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - ANZAC 1 fighter moved from India to Tsinghai 1 fighter moved from Kansu to Tsinghai 1 transport moved from 77 Sea Zone to 71 Sea Zone 1 fighter moved from New South Wales to 30 Sea Zone 1 cruiser and 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 1 submarine moved from 63 Sea Zone to 49 Sea Zone 2 aaGuns, 1 fighter and 3 infantry moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from India to Burma Place Units - ANZAC 1 fighter, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs; Germans buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber, 3 fighters and 3 tactical_bombers moved from Norway to 110 Sea Zone 1 bomber moved from Norway to 91 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 2 submarines moved from 112 Sea Zone to 109 Sea Zone 2 fighters moved from Western Germany to Algeria 2 infantry moved from Romania to Bessarabia 2 aaGuns moved from Western Germany to France 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 bomber moved from 91 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 bomber, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from Poland to Eastern Poland 5 armour moved from Ukraine to Eastern Poland 2 aaGuns, 5 artilleries and 18 infantry moved from Ukraine to Rostov Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 2 infantry placed in Western Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans regular : 0,67 British regular : 0,67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 fighter and 2 infantry moved from Karelia to Novgorod 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 tactical_bomber moved from Karelia to Novgorod 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys moved from Karelia to Finland 1 artillery and 10 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 13 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 13 infantry in Volgograd, round 2 : 2/16 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 13 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys in Finland, round 2 : 6/27 hits, 6.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 aaGun and 12 infantry moved from Tambov to Samara 2 fighters moved from Volgograd to Tsinghai 3 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Korea to Manchuria Place Units - Russians 1 armour, 4 artilleries, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,3,4,3 Russians collect 29 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 fighter and 2 infantry moved from Karelia to Novgorod 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 tactical_bomber moved from Karelia to Novgorod 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys moved from Karelia to Finland 1 artillery and 10 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 13 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 13 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 aaGun and 12 infantry moved from Tambov to Samara 2 fighters moved from Volgograd to Tsinghai 3 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Korea to Manchuria Place Units - Russians 1 armour, 4 artilleries, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,3,4,3 Russians collect 29 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 2 aaGuns EDIT: Adding units owned by Russians to Finland: 1 aaGun EDIT: Adding units owned by Russians to Finland: 1 aaGun EDIT: Turning off Edit Mode -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 fighter, 10 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Korea Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 aaGun, 1 armour, 4 artilleries and 6 infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 1 infantry moved from Yunnan to French Indo China 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to Kwangsi 1 fighter moved from 45 Sea Zone to Kwangsi 2 bombers moved from Kiangsi to Kwangsi 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter, 1 infantry and 1 marine placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Manchuria to Chahar 1 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Chahar Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 1 bomber moved from Germany to Southern France 2 fighters moved from 93 Sea Zone to Southern France 1 fighter moved from United Kingdom to Southern France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 4 submarines moved from 93 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 103 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 103 Sea Zone 2 submarines moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 103 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 30 Sea Zone 2 carriers, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 fighters placed in Eastern United States 1 artillery and 2 infantry placed in Southern France 2 fighters placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 10 infantry moved from Tsinghai to Kansu 1 fighter and 1 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Chahar Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Kansu, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 9 infantry in Kansu, round 3 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Manchuria Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to Alexandria 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from United Kingdom to Southern France 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from Tsinghai to Volgograd 2 artilleries and 3 infantry moved from Persia to Northwest Persia 3 infantry moved from India to Burma Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 29 PUs (4 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.33 Japanese regular : 0.67 Germans AA : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 infantry moved from Algeria to Morocco 2 fighters moved from Southern Italy to Morocco 1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Morocco Italians attack with 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco to Algeria 1 fighter moved from 93 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Southern Italy 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Western Germany to France Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5,6,6,6,4,4,2 Italians collect 12 PUs (7 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : -0,33 French regular : -0,33 Italians regular : -0,50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter, 1 infantry and 1 marine moved from New South Wales to Queensland Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 2 fighters moved from Tsinghai to Volgograd 2 infantry moved from Caucasus to Volgograd 1 cruiser, 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Caucasus to Volgograd Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 armour moved from Baltic States to Novgorod 1 bomber moved from Western Germany to Novgorod 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov Combat - Germans Battle in Novgorod Germans attack with 2 armour, 1 bomber, 2 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2,33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Rostov 2 infantry moved from Bessarabia to Ukraine 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 111 Sea Zone 1 fighter moved from Algeria to Southern Italy 1 bomber moved from Algeria to Western Germany 1 fighter moved from Algeria to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from France to Norway 1 aaGun, 2 artilleries and 2 infantry moved from Baltic States to Novgorod 2 artilleries and 3 infantry moved from Baltic States to Belarus 8 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Novgorod to Ukraine 1 fighter moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in France 5 armour and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,2,3,2,6,3,3 Germans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : 1,33 Germans regular : -0,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 fighters and 1 infantry moved from Tsinghai to Sikang 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Russians Battle in Sikang Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Sikang to Russia 1 aaGun and 14 infantry moved from Samara to Volgograd 1 armour, 5 artilleries and 5 infantry moved from Russia to Vologda 2 aaGuns, 1 armour, 4 artilleries, 19 infantry and 3 mech_infantrys moved from Finland to Karelia 1 submarine moved from 115 Sea Zone to 114 Sea Zone 3 infantry moved from Tsinghai to Novosibirsk Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 2 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol 2 bombers moved from Kwangsi to India Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Chahar Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery and 9 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 infantry moved from Kweichow to Szechwan 1 aaGun, 4 artilleries and 6 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Siam 1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from India to Yunnan 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from Japan to Philippines 1 marine moved from 37 Sea Zone to Siam Place Units - Japanese 1 armour and 2 infantry placed in Malaya Japanese undo move 1. 1 armour and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Japanese undo move 2. 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Shantung 1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67 UK_Pacific AA : 0,67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 marine moved from Southern France to France 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 marine Germans defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry; Italians defend with 1 fighter, 2 infantry and 1 mech_infantry Germans roll AA dice in France : 1/4 hits, 0.67 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 marine in France, round 2 : 6/11 hits, 4.33 expected hits Germans roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in France, round 2 : 3/11 hits, 4.00 expected hits 2 aaGuns owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the Americans, 1 marine owned by the Americans and 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry in France, round 3 : 4/8 hits, 3.50 expected hits Germans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in France, round 3 : 3/7 hits, 2.67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in France, round 4 : 1/5 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 fighter in France, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in France Americans roll dice for 1 armour, 1 bomber and 2 fighters in France, round 5 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 fighter in France, round 5 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Italians lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 3 artilleries, 1 fighter, 3 infantry and 1 marine Casualties for Germans: 2 aaGuns, 3 artilleries and 4 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from France to United Kingdom 2 fighters moved from France to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone EDIT: 1 transport moved from 110 Sea Zone to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 3 carriers, 3 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 carrier and 3 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery and 4 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Kansu to Tsinghai 1 fighter and 1 infantry moved from Manchuria to Jehol Combat - Chinese Battle in Tsinghai Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Tsinghai, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Tsinghai, round 3 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Manchuria Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Tobruk British take Tobruk from Italians 1 destroyer moved from 77 Sea Zone to 74 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 74 Sea Zone Japanese win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 2 infantry moved from 80 Sea Zone to Persia 1 battleship, 1 carrier and 1 cruiser moved from 77 Sea Zone to 76 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 3 artilleries and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Southern France to 110 Sea Zone 2 fighters moved from Southern France to United Kingdom 2 fighters moved from Southern France to Malta 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 aaGuns, 1 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India Place Units - British 1 carrier placed in 110 Sea Zone 3 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -2.17 Italians regular : -0.33 Japanese regular : -0.50 Japanese AA : -0.17 Germans AA : 0.33 Germans regular : -2.00 British regular : -1.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from Russians 1 infantry moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 fighter moved from Algeria to 99 Sea Zone 1 bomber moved from Southern Italy to Caucasus 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 2 infantry moved from Ukraine to Rostov 1 fighter moved from 99 Sea Zone to Greece 1 bomber moved from Caucasus to Greece 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Southern Italy 1 artillery and 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 4 artilleries and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 1,83 Russians regular : 1,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Burma to India 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 3 infantry moved from France to Southern France Combat - French Battle in Southern France French attack with 3 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 French collect 16 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.33 French regular : 0.00 -
Forgot that France could take out Holland. Probably couldn’t have moved the SZ106 TT anyway.
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@simon33 How do you mean?





