a few edits there. if you can use latest. thanks
Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 99 Sea Zone to Ukraine 1 bomber moved from Russia to Ukraine 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Air Battle in Ukraine Americans attacks with 5 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Norway Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Japanese win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from Queensland to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 8 submarines moved from 54 Sea Zone to 26 Sea Zone 1 bomber and 4 fighters moved from Ukraine to Volgograd 1 bomber moved from Volgograd to Russia 1 fighter moved from Persia to Volgograd 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 6 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea 3 carriers moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 factory_minor placed in Korea 1 bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,5,5,4,4,2,2,2,2,1,2,6,6,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Americans collect 56 PUs (4 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 8 infantry moved from Shensi to Hopei 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Sardinia to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Sicily 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy Combat - British Battle in Sicily Battle in Northern Italy British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 1 infantry British win, taking Sicily from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Northern Italy to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 fighter moved from Northern Italy to Norway 3 aaGuns, 1 armour, 9 artilleries, 21 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from Archangel to Volgograd 1 fighter moved from Greece to 95 Sea Zone 2 fighters moved from Greece to Volgograd Place Units - British 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Persia 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 fighter EDIT: Adding units owned by British to Volgograd: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Vyborg: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Norway from Americans to Germans EDIT: Removing units owned by British from Norway: 2 fighters EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Adding units owned by British to 95 Sea Zone: 2 fighters EDIT: Removing units owned by British from Norway: 2 fighters EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode -
Have a look at that and see if I have made any mistakes. Pretty much I’ve just unwound the landing on Norway. I can probably live with that - I shouldn’t have been able to do it.
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@simon33 Very gracious of you and great sportsmanship in my book! I will adjust the German air accordingly. Also lower US income by 1 IPC since they did not get Norway which is worth 2, but of which 1 was convoyed!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Turning on Edit Mode EDIT: Changing PUs for Americans from 76 to 75 EDIT: Removing units owned by Germans from Ukraine: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits, 3,00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Ukraine to Bessarabia 3 fighters and 1 tactical_bomber moved from Caucasus to Rostov 2 armour and 4 mech_infantrys moved from Ukraine to Rostov Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,6,2,5,4,4,6 Italians collect 3 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians regular : 1,00 Russians regular : 0,33 -
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 Very gracious of you and great sportsmanship in my book! I will adjust the German air accordingly. Also lower US income by 1 IPC since they did not get Norway which is worth 2, but of which 1 was convoyed!
Norway is 3. Didn’t notice the convoy! But I also added the N Africa objective so that is why I added 2. But I need to add 1 for the convoy, 1 to remove your edit.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Northwest Persia to Iraq Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Northwest Persia to Iraq Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Changing PUs for Americans from 75 to 77 EDIT: Changing PUs for Americans from 77 to 79 EDIT: Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@simon33 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 Very gracious of you and great sportsmanship in my book! I will adjust the German air accordingly. Also lower US income by 1 IPC since they did not get Norway which is worth 2, but of which 1 was convoyed!
Norway is 3. Didn’t notice the convoy! But I also added the N Africa objective so that is why I added 2. But I need to add 1 for the convoy, 1 to remove your edit.
Should be 79 I figure. Hmm, doesn’t look like I edited that in the above post. Though I did.
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@simon33 Right the African objective. Yes 79 should be correct.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs; Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians Combat - Germans Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 aaGun, 6 artilleries and 20 infantry moved from Novgorod to Belarus 1 armour and 3 mech_infantrys moved from Vyborg to Belarus 4 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 4 armour, 4 artilleries, 3 infantry and 7 mech_infantrys moved from Ukraine to Rostov 9 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Yugoslavia to Romania 2 armour and 10 mech_infantrys moved from Yugoslavia to Bessarabia 2 bombers moved from Yugoslavia to Southern Italy 1 fighter moved from Western Germany to Ukraine 1 armour and 7 mech_infantrys moved from Western Germany to Slovakia Hungary 2 fighters moved from Rostov to Ukraine 2 tactical_bombers moved from Rostov to Novgorod 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Western Germany to Novgorod 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 4 infantry placed in Germany 1 armour and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,4,3,2,5,6,4 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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Realise I want to move my fleet to 112 and keep a couple of planes in WG. If you prefer to wait with Soviet you can but if you think it won’t affect Soviet please go ahead.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 2 fighters and 1 infantry moved from Volgograd to Caucasus Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 1 infantry moved from Urals to Timguska 1 infantry moved from Kansu to Timguska 1 armour and 3 mech_infantrys moved from Russia to Volgograd Place Units - Russians 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 2 fighters and 1 infantry moved from Volgograd to Caucasus Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 1 infantry moved from Urals to Timguska 1 infantry moved from Kansu to Timguska 1 armour and 3 mech_infantrys moved from Russia to Volgograd Place Units - Russians 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 armour EDIT: Adding units owned by Russians to Vologda: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -0.67 -
TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Vologda to Smolensk 1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 2 fighters and 1 infantry moved from Volgograd to Caucasus Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 1 infantry moved from Urals to Timguska 1 infantry moved from Kansu to Timguska 1 armour and 3 mech_infantrys moved from Russia to Volgograd Place Units - Russians 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 armour EDIT: Adding units owned by Russians to Vologda: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 tactical_bombers EDIT: Adding units owned by Germans to Ukraine: 2 tactical_bombers EDIT: Removing units owned by Germans from Ukraine: 3 fighters EDIT: Adding units owned by Germans to Novgorod: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyerCombat Hit Differential Summary :
Germans regular : 2,00 Russians regular : -0,67 -
@Pejon_88 Moved my fleet as according to above
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@Pejon_88 For some reason I had edit on so it was only one round of combat. Will roll separately here for the battle in Szechwan.
2nd round is 2 tanks and one SB for me and 1 inf for you.
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@Pejon_88 tanks
[dice 2d6]
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2d6: 5, 1
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@dicebot one hit. and your inf:
[dice 1d6]
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1d6: 3





