Wiz (X) vs FMER (L+16) BM3 G2

  • '20 '19

    @FMErwinRommel Apologies for the quick reply…I had the J go pretty much worked out and it is an ideal time here for looking at the game…(7 PM).
    Chinese and brits worked well for you, but the US in phil rolled over…lack of supplies from home I guess! The chinese hit in sczechwan was annoying…stopped my income from going to a nice round 70!

    Japan is tooling up nicely…with no allied presence in the S pac I dont have to spend dds as blockers but I guess the US will come roaring down now that it is allowed to play!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter and 1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Trans-Jordan to Syria
            1 fighter and 1 tactical_bomber moved from Egypt to Syria
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 armour moved from Tanganyika Territory to Ethiopia
                  British take Kenya from Italians
                  British take Ethiopia from Italians
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble 2 G fighters in S. Italy? UK invading N. Italy & bomber & 2 fighters supporting tt.

  • 2025 2024 '23 '22 '21 '20 '19

    Its cheaper to lose a tt & inf than risking multiple bombers in SBR on a major I.C. (in the future). Plus I get 4 points to offset the loss. The I.C. becomes minor and then only requires a single bomber to SBR. With a poor country like Italy, that is significant.

  • '20 '19

    @FMErwinRommel no scramble…and your 4ipcs will be convoyed away completely! :smiling_imp:

  • 2025 2024 '23 '22 '21 '20 '19

    Didn’t think of that. But my inf may give a hit and offset its cost.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 carriers moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from 102 Sea Zone to United Kingdom
            2 fighters moved from 102 Sea Zone to Gibraltar
            1 fighter moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Central United States
            2 carriers and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter and 1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Trans-Jordan to Syria
            1 fighter and 1 tactical_bomber moved from Egypt to Syria
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Gibraltar to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 armour moved from Tanganyika Territory to Ethiopia
                  British take Kenya from Italians
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Syria
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Syria
                British win, taking Northern Italy from Italians, taking Syria from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Persia to Russia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Syria to Persia
            2 fighters moved from Egypt to Eastern Persia
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour and 2 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone
            1 armour and 2 infantry moved from 92 Sea Zone to Morocco
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 submarine moved from 94 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Egypt
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from 95 Sea Zone to Egypt
            4 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            1 destroyer placed in 81 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,6,2,6,1,4,2
            British collect 36 PUs (6 lost to blockades); end with 38 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -0.50
    Japanese regular : -1.33
    Germans regular : -0.67
    British regular : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bessarabia to Rostov
            1 bomber moved from Germany to Rostov
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Yugoslavia to Northern Italy
            2 fighters moved from 97 Sea Zone to Northern Italy
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bessarabia to Rostov
            1 bomber moved from Germany to Rostov
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Yugoslavia to Northern Italy
            2 fighters moved from 97 Sea Zone to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
            2 fighters moved from Northern Italy to 97 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.67
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Victoria to South Australia
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Normally, ANZ would build subs, but I decided on a CV to keep up with the neighbors.

  • '20 '19

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 artilleries moved from Eastern Poland to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Tambov
            9 armour and 11 mech_infantrys moved from Ukraine to Volgograd
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
            2 bombers moved from Eastern Poland to Caucasus
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Tambov
            1 tactical_bomber moved from 127 Sea Zone to Bryansk
            1 fighter moved from Eastern Poland to Bryansk
            1 tactical_bomber moved from Eastern Poland to Tambov
            1 bomber moved from Western Germany to Bryansk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 artilleries moved from Eastern Poland to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Tambov
            9 armour and 11 mech_infantrys moved from Ukraine to Volgograd
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
            2 bombers moved from Eastern Poland to Caucasus
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Tambov
            1 tactical_bomber moved from 127 Sea Zone to Bryansk
            1 fighter moved from Eastern Poland to Bryansk
            1 tactical_bomber moved from Eastern Poland to Tambov
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 95 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 artilleries and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 2 artilleries and 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 9 armour and 11 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 9 armour and 11 mech_infantrys in Volgograd, round 2 : 4/20 hits, 6.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Western Ukraine to Rostov
            3 aaGuns, 4 artilleries and 16 infantry moved from Ukraine to Rostov
            1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 2 infantry moved from Novgorod to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Karelia to Finland
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 124 Sea Zone
            1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
            2 bombers moved from Caucasus to Rostov
            2 tactical_bombers moved from Tambov to Rostov
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 infantry moved from Southern France to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Western Germany
            1 destroyer and 1 fighter placed in 112 Sea Zone
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : -6.00
    

    Savegame

  • '20 '19

    @FMErwinRommel What a joke that round was! Yet again the russians smash the poor germans! +2 hits for you…-6 for me! Aaargh!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Samara to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            1 fighter and 1 infantry moved from Russia to Tambov
            1 artillery, 2 fighters and 1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 4 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 5 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Caucasus to Persia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 armour and 4 mech_infantrys moved from Samara to Russia
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Vologda to Nenetsia
            4 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            1 aaGun and 7 infantry moved from Timguska to Urals
    
        Place Units - Russians
            1 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -3.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Shensi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Shensi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 2/7 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            1 armour moved from Yunnan to Kweichow
            2 bombers moved from Shensi to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Shantung to Anhwe
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 21 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 infantry and 1 mech_infantry placed in Malaya
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.17
    Japanese regular : -1.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Your German strategy is perfect. Income 80 on G5 and Cauc/Vol income with N.O.s can’t be stopped. That allows you to put defenses in the west and build many ground troops for the east. I have little chance. You blocked me from retreating south to join up with the Brits. And your large mobile force will make me hold below NWP.

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