@crockett36 Thanks! :)
Wiz (X) vs FMER (L+16) BM3 G2
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Caucasus to Rostov 1 bomber moved from Volgograd to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Western Germany 2 marines moved from Western Germany to 112 Sea Zone Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,1,1 Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 1.33
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@FMErwinRommel Well the brave sacrifice of the valiant italian cannon fodder, I mean loyal allied troops of course… has opened Rostov up nicely to come under German governorship! :joy: :joy:
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Persia 3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 mech_infantrys moved from Western Australia to Queensland Place Units - ANZAC 2 artilleries and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Good timing on the dice changing to my favor. But its just a short reprieve until the next round of Italians rolls thru Russia. Followed by more mech. With the Italian fighter moving to W.Ger, I’d say you have your eye on Iceland or a double wave to Scotland.
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs; Germans buy 2 armour, 6 artilleries, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Germans take Rostov from Russians 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 2 mech_infantrys moved from Urals to Olgiy 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Yenisey to Olgiy 2 mech_infantrys moved from Timguska to Olgiy 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Ukraine 1 bomber moved from Archangel to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 1 infantry moved from Smolensk to Bryansk 1 bomber moved from Western Germany to Western Ukraine
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs; Germans buy 2 armour, 6 artilleries, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Germans take Rostov from Russians 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 2 mech_infantrys moved from Urals to Olgiy 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Yenisey to Olgiy 2 mech_infantrys moved from Timguska to Olgiy 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Ukraine 1 bomber moved from Archangel to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 1 infantry moved from Smolensk to Bryansk 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Scotland Battle in Olgiy Germans attack with 2 armour and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Olgiy, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Olgiy, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Olgiy Germans roll dice for 2 armour and 2 mech_infantrys in Olgiy, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Olgiy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Olgiy Germans win, taking Scotland from British, taking Olgiy from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Western Ukraine to Germany 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany 2 mech_infantrys moved from Western Germany to France 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 marines, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Vologda to Archangel 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 fighter moved from Caucasus to Southern Italy 8 armour and 14 mech_infantrys moved from Samara to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 5 armour moved from Volgograd to Caucasus 2 aaGuns, 4 artilleries and 6 infantry moved from Samara to Volgograd Place Units - Germans 1 transport placed in 113 Sea Zone 5 artilleries and 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Caucasus 3 mech_infantrys placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 66 PUs (7 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 1.17
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@FMErwinRommel Scotland was too tempting not to have! Tricky decision to send the whole UK garrison to kill it now…
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda 2 fighters and 1 infantry moved from Russia to Smolensk 3 armour, 5 artilleries, 44 infantry and 10 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 armour, 5 artilleries, 44 infantry and 10 mech_infantrys Germans defend with 3 infantry Russians roll dice for 3 armour, 5 artilleries, 44 infantry and 10 mech_infantrys in Bryansk, round 2 : 9/62 hits, 13.00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 armour, 5 artilleries, 43 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 aaGuns and 1 infantry moved from Russia to Bryansk 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.50
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I bought an art in Lon in anticipation of you invading Scotland. Should have bought more units in London instead of in Egypt. Wasn’t thinking that you could increase the invasion force next turn.
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 marines, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Jehol to Manchuria 2 bombers moved from Kweichow to Manchuria 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 battleship and 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Shan State to Burma 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 marines, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Jehol to Manchuria 2 bombers moved from Kweichow to Manchuria 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 battleship and 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Shan State to Burma 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Ceylon Battle in Manchuria Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Ceylon from UK_Pacific, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 11/30 hits, 7.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 4 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Burma to Malaya 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Manchuria to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo China 2 marines placed in Malaya 1 fighter and 1 tactical_bomber placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.83 UK_Pacific regular : -0.33
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@FMErwinRommel assumed no scramble in sz 39 due to overwhelming odds!
Yes you have a few difficult decisions to make with the allies this turn…
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 6 fighters moved from United Kingdom to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 9 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 6 fighters moved from United Kingdom to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 9 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 7 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber, 7 fighters and 2 tactical_bombers moved from 104 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone 1 mech_infantry moved from Algeria to Tunisia 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 2 fighters moved from Wake Island to 32 Sea Zone 1 tactical_bomber moved from Wake Island to 32 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 carriers moved from 26 Sea Zone to 32 Sea Zone 2 destroyers moved from 54 Sea Zone to 32 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 9 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery placed in Western United States 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 44 PUs; British buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 5 infantry moved from United Kingdom to Scotland 3 fighters moved from Gibraltar to Scotland Combat - British Battle in Scotland British attack with 2 artilleries, 3 fighters and 5 infantry Germans defend with 1 airfield, 4 artilleries and 4 infantry British roll dice for 2 artilleries, 3 fighters and 5 infantry in Scotland, round 2 : 2/10 hits, 3.33 expected hits Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 1/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 2 artilleries, 3 fighters and 4 infantry in Scotland, round 3 : 2/9 hits, 3.17 expected hits Germans roll dice for 4 artilleries and 2 infantry in Scotland, round 3 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 2 artilleries, 3 fighters and 3 infantry in Scotland, round 4 : 4/8 hits, 3.00 expected hits Germans roll dice for 4 artilleries in Scotland, round 4 : 0/4 hits, 1.33 expected hits 4 artilleries owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 22 Casualties for British: 2 infantry Casualties for Germans: 4 artilleries and 4 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 1 fighter moved from 54 Sea Zone to Wake Island 2 armour and 5 mech_infantrys moved from Eastern Persia to India 1 fighter moved from Persia to India 1 fighter moved from Iraq to India 1 artillery moved from Northwest Persia to Persia 1 bomber moved from Syria to Gibraltar 1 fighter moved from Syria to Iraq 1 armour, 1 fighter and 2 mech_infantrys moved from Syria to Persia 2 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Eastern Persia to Persia 1 transport moved from 92 Sea Zone to 102 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Iraq to Persia Place Units - British 4 artilleries, 1 fighter and 5 infantry placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,6,3,5,1,3,6,5,4,4,1,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -1.50 Japanese regular : 0.33 Germans regular : -3.33 British regular : -1.50
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Second turn in a row that China rolled 0-2 and Japan rolled 1-1. Scotland was scary. UK rolled below average, but then so did you, same for round 2. Third round completely in my favor. Japan can overwhelm India this turn but I held. Japan could follow retreating India. U.S. has to defend Australia and too weak to attack plus blockers; and new fleet too far away to threaten, plus your blockers (hitting above average). I’m losing anyway, so lucky dice in India could wipe out your ground troops, not just mine. That would slow you down and let the U.S. get closer. U.S. & U.K. had mostly stopped building in Atlantic, which gave Germ an opening. But new builds are stabilizing UK homeland situation.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 bomber moved from Volgograd to Southern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,2,5,6,5 Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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@FMErwinRommel yes i was hoping for a bit more from scotland…didnt see those fighters in gib. Still…forced you to buy for the homeland…less troops in the ME to worry about now!
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Wake Island 1 fighter moved from Queensland to Wake Island 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 fighter moved from India to Persia Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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So you thought I was in a tenuous position without the RAF, which I would have been if it had been true. But as you say, I expended a turn’s worth of income on the homeland, instead of the Mideast. You also spent on troops in W. Europe, but they can also serve as garrison, should I decide to launch a massive invasion. Ha