@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Hooray! The British Empire strikes back. But retreats to India. I rolled exactly enough to take out the Italian fleet on round 1. Which tempted me to retreat and save my capital ships. But I didn’t want to leave the Italian tt’s and fighters to continue to pose a threat. Also, taking out the Luftwaffe reduced the threat elsewhere in the Med. Besides, Allies still have the loaded CV’s and rest of U.S. fleet. But not in position. Bat Calc said I’d have 8 units left, and I did.
Gotta say the dice were not perverse for me this time. In Persia, I rolled half the hits expected and you rolled 1-for-1, but I had overwhelming force and it didn’t matter. But in the important sea battle, we each rolled close to average in the combined rounds. Italy did its job before it was crushed decisively by the U.S. and U.K., losing 145 TUV and half (18) of its 36 fighting units. The Allies don’t have enough troops to invade and hold the underbelly of Europe. But at least its not a threat in U.K.'s backyard or to the Med N.O.'s. .
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 10 PUs;
Combat Move - Italians
1 bomber moved from Volgograd to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 10 PUs;
Combat Move - Italians
1 bomber moved from Volgograd to Persia
Combat - Italians
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Volgograd to Caucasus
2 marines moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,4
Italians collect 9 PUs (4 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
British AA : -0.17
@FMErwinRommel Yes always a relief when rolling goes as expected in a fleet battle…the consequences always seem more sever if things go wrong! My italians went down much quicker than yours unfortunately but they still held the allies up for a while.
A petty revenge by bombing your factory to the max! :smiling_imp:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
2 fighters moved from Burma to India
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 mech_infantrys placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry, 8 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
2 armour moved from Samara to Novosibirsk
1 tactical_bomber moved from Volgograd to Novosibirsk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Tambov to Ukraine
2 tactical_bombers moved from Volgograd to Bryansk
2 tactical_bombers moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Ukraine
3 bombers moved from Volgograd to 97 Sea Zone
1 mech_infantry moved from Samara to Novosibirsk
@FMErwinRommel sscramble to 110 (the channel)
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry, 8 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
2 armour moved from Samara to Novosibirsk
1 tactical_bomber moved from Volgograd to Novosibirsk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Tambov to Ukraine
2 tactical_bombers moved from Volgograd to Bryansk
2 tactical_bombers moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Ukraine
3 bombers moved from Volgograd to 97 Sea Zone
1 mech_infantry moved from Samara to Novosibirsk
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 4 bombers and 1 fighter
British defend with 1 battleship, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 bombers and 1 fighter in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
British roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 battleship and 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
3 bombers moved from 97 Sea Zone to Western Germany
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 infantry moved from Finland to Norway
1 artillery moved from France to Western Germany
2 mech_infantrys moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Novosibirsk to Volgograd
2 mech_infantrys moved from Archangel to Novosibirsk
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
10 armour and 7 mech_infantrys moved from Samara to Caucasus
2 armour moved from Volgograd to Caucasus
4 mech_infantrys moved from Volgograd to Caucasus
1 aaGun and 4 mech_infantrys moved from Volgograd to Rostov
2 aaGuns, 4 artilleries and 8 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 factory_minor placed in Caucasus
1 submarine and 1 transport placed in 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
4 mech_infantrys placed in Germany
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.33
Germans regular : 1.50
British regular : 0.83
@FMErwinRommel Typically for the dice gods your only 2 hits were against my most expensive units! :angry:
True, but those defenders were the strongest and only got 1 more hit than expected. Those 5 misses could have knocked out a sub and a mech for ten points. And my 3 subs should have averaged 2 convoy points each for total of 6. So all in all you did okay. But taking out the Italian navy and a total of 7 Axis planes does make the sacrifice of the Royal Navy more acceptable (for lack of a better word). Interesting situation in Russia. You’re positioning towards Siberia and I can’t stop you. And still enough mobile units in Cauc with air support to repeat the Mideast attack. Since Russia goes before its Allies, its mobile units have limited options and your mobile units can return to counterattack. Maybe Bry again?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 fighter moved from Russia to Vologda
1 artillery and 1 fighter moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 infantry and 1 tactical_bomber moved from Russia to Smolensk
4 artilleries, 42 infantry and 3 mech_infantrys moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 fighter moved from Russia to Vologda
1 artillery and 1 fighter moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 infantry and 1 tactical_bomber moved from Russia to Smolensk
4 artilleries, 42 infantry and 3 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Samara, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 4 artilleries, 42 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 4 artilleries, 42 infantry and 3 mech_infantrys in Bryansk, round 2 : 6/49 hits, 9.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 artilleries, 42 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
4 aaGuns, 1 armour and 1 infantry moved from Russia to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : -3.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
3 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Shan State to Burma
1 fighter and 2 tactical_bombers moved from Shan State to Burma
2 bombers moved from Kweichow to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
3 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Shan State to Burma
1 fighter and 2 tactical_bombers moved from Shan State to Burma
2 bombers moved from Kweichow to Burma
Combat - Japanese
Battle in Western Australia
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 3 carriers, 2 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Wake Island from Americans with 3 carriers, 2 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Midway from Americans, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to Kweichow
1 fighter and 2 tactical_bombers moved from Burma to Shan State
2 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 infantry, 1 marine, 1 submarine, 5 tactical_bombers and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kweichow to Shan State
Place Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 tactical_bomber placed in Japan
1 submarine placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 infantry placed in French Indo China
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 3.67
UK_Pacific regular : 0.67
@FMErwinRommel Difficult choices for the Americans to make in the pacific this round!
Overlooked a NCM for Russia, one inf Ural > Timg if you will allow it.
@FMErwinRommel was surprised you hadnt done that tbh…yes go ahaead
Not used to having to defend Hawaii from a large up close fleet with sizable ampphib, and Australia at the same time. The hardest part is deciding what to build in W.C. In Australia, I have a pre-existing limited resource. I know you kept building CVs after I stopped, but didn’t think I was shortchanging the Pacific that much. The eternal problem is Allied defense is okay, but U.S. offense alone can’t begin to challenge you. I’m going all Pacific builds this turn. Which gives Germany a break.