Here is the game, Have Fun
Wiz (X) vs FMER (L+16) BM3 G2
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Scramble 2 G fighters in S. Italy? UK invading N. Italy & bomber & 2 fighters supporting tt.
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Its cheaper to lose a tt & inf than risking multiple bombers in SBR on a major I.C. (in the future). Plus I get 4 points to offset the loss. The I.C. becomes minor and then only requires a single bomber to SBR. With a poor country like Italy, that is significant.
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@FMErwinRommel no scramble…and your 4ipcs will be convoyed away completely! :smiling_imp:
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Didn’t think of that. But my inf may give a hit and offset its cost.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 carriers moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from 102 Sea Zone to United Kingdom 2 fighters moved from 102 Sea Zone to Gibraltar 1 fighter moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 1 infantry placed in Central United States 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Trans-Jordan to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 armour moved from Tanganyika Territory to Ethiopia British take Kenya from Italians British take Ethiopia from Italians Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Syria British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Syria British win, taking Northern Italy from Italians, taking Syria from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Persia to Russia 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Syria to Persia 2 fighters moved from Egypt to Eastern Persia 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 2 infantry moved from French West Africa to 87 Sea Zone 1 armour, 2 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone 1 armour and 2 infantry moved from 92 Sea Zone to Morocco 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Egypt 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt 4 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Persia 1 factory_minor placed in Iraq 1 destroyer placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,6,2,6,1,4,2 British collect 36 PUs (6 lost to blockades); end with 38 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.50 Japanese regular : -1.33 Germans regular : -0.67 British regular : 0.50
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Rostov 1 bomber moved from Germany to Rostov 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 2 fighters moved from 97 Sea Zone to Northern Italy
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Rostov 1 bomber moved from Germany to Rostov 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 2 fighters moved from 97 Sea Zone to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 fighters moved from Northern Italy to 97 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Baltic States to Bessarabia Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Victoria to South Australia 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Normally, ANZ would build subs, but I decided on a CV to keep up with the neighbors.
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Tambov 9 armour and 11 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Southern Italy to 95 Sea Zone 1 mech_infantry moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 2 bombers moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Tambov 1 tactical_bomber moved from 127 Sea Zone to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Eastern Poland to Tambov 1 bomber moved from Western Germany to Bryansk
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Tambov 9 armour and 11 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Southern Italy to 95 Sea Zone 1 mech_infantry moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 2 bombers moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Tambov 1 tactical_bomber moved from 127 Sea Zone to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Eastern Poland to Tambov 1 bomber moved from Western Germany to Bryansk Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 2 artilleries and 1 infantry Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 9 armour and 11 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 9 armour and 11 mech_infantrys in Volgograd, round 2 : 4/20 hits, 6.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Western Ukraine to Rostov 3 aaGuns, 4 artilleries and 16 infantry moved from Ukraine to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Karelia to Finland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 2 bombers moved from Caucasus to Rostov 2 tactical_bombers moved from Tambov to Rostov 1 fighter moved from 95 Sea Zone to Southern Italy 1 infantry moved from Southern France to France Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Western Germany 1 destroyer and 1 fighter placed in 112 Sea Zone 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : -6.00
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@FMErwinRommel What a joke that round was! Yet again the russians smash the poor germans! +2 hits for you…-6 for me! Aaargh!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus 1 armour moved from Samara to Caucasus 1 tactical_bomber moved from Russia to Caucasus 1 fighter and 1 infantry moved from Russia to Tambov 1 artillery, 2 fighters and 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Caucasus Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 4 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 5 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Caucasus to Persia 1 infantry moved from Novosibirsk to Kazakhstan 1 armour and 4 mech_infantrys moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Vologda to Nenetsia 4 infantry moved from Novosibirsk to Vologda 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 aaGun and 7 infantry moved from Timguska to Urals Place Units - Russians 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.83
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Shensi 2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 79 Sea Zone to 39 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Shensi 2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 79 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 2/7 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 armour moved from Yunnan to Kweichow 2 bombers moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 2 infantry moved from Shantung to Anhwe 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 infantry and 1 mech_infantry placed in Malaya 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : -1.17
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Your German strategy is perfect. Income 80 on G5 and Cauc/Vol income with N.O.s can’t be stopped. That allows you to put defenses in the west and build many ground troops for the east. I have little chance. You blocked me from retreating south to join up with the Brits. And your large mobile force will make me hold below NWP.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone
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OOL 1 hit, you have a dd & sub. Attacking with DD, fighter & tac. I rolled a 2,3 & 4, but not in that order. So I could have sunk both of your ships with 3 hits, but only got 1 hit. Overall dice stats of number of each dice are meaningless.
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@FMErwinRommel take the dd, if we hit and I get the chance to submerge the surviving sub then please let it 👍🏻
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 submarines and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00