Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
OOL 1 hit, you have a dd & sub. Attacking with DD, fighter & tac. I rolled a 2,3 & 4, but not in that order. So I could have sunk both of your ships with 3 hits, but only got 1 hit. Overall dice stats of number of each dice are meaningless.
@FMErwinRommel take the dd, if we hit and I get the chance to submerge the surviving sub then please let it 👍🏻
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
9 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
9 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 1 fighter and 1 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from India to Burma
Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys in Burma, round 2 : 8/26 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 fighter moved from Alexandria to Egypt
1 bomber moved from Crete to Egypt
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Turkmenistan
1 fighter moved from Eastern Persia to Russia
1 fighter moved from Eastern Persia to Iraq
1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Persia
1 armour moved from Ethiopia to Egypt
1 fighter moved from United Kingdom to Algeria
1 armour and 2 infantry moved from Morocco to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
3 submarines placed in 81 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : -2.00
British regular : 1.50
Please edit UK inf from FrCAfr > FrEAfr.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to French Equatorial Africa: 1 infantry
EDIT: Removing units owned by British from French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Italians
1 bomber moved from Ukraine to 99 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to French Equatorial Africa: 1 infantry
EDIT: Removing units owned by British from French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Italians
1 bomber moved from Ukraine to 99 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
@FMErwinRommel Dont forget the French! :grin: :flag-fr:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
My apologies
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
9 armour and 7 mech_infantrys moved from Volgograd to Caucasus
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Rostov to Kazakhstan
1 bomber moved from Rostov to Samara
1 tactical_bomber moved from Rostov to Samara
1 tactical_bomber moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
9 armour and 7 mech_infantrys moved from Volgograd to Caucasus
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Rostov to Kazakhstan
1 bomber moved from Rostov to Samara
1 tactical_bomber moved from Rostov to Samara
1 tactical_bomber moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Tambov
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 11 armour, 1 infantry and 13 mech_infantrys
British defend with 1 infantry; Russians defend with 1 armour
Germans roll dice for 11 armour, 1 infantry and 13 mech_infantrys in Caucasus, round 2 : 9/25 hits, 7.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 11 armour and 13 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery and 4 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Tambov to Rostov
2 tactical_bombers moved from Tambov to Rostov
1 bomber and 1 tactical_bomber moved from Samara to Rostov
2 bombers and 1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 4 artilleries, 1 fighter and 12 infantry moved from Rostov to Volgograd
1 fighter moved from Volgograd to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 carrier and 1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Persia to Samara
1 fighter moved from Russia to Samara
1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov
3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys in Bryansk, round 2 : 14/58 hits, 13.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
3 aaGuns moved from Russia to Bryansk
1 infantry moved from Timguska to Novosibirsk
4 infantry moved from Vologda to Russia
1 aaGun and 7 infantry moved from Urals to Vologda
1 infantry moved from Siberia to Sakha
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 2.50
Please allow me to edit UKPac to leave 2 UKP inf in India instead of moving to Burma.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
2 bombers moved from French Indo China to Shensi
2 tactical_bombers moved from 45 Sea Zone to New Guinea
2 fighters moved from 45 Sea Zone to New Guinea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 39 Sea Zone to 58 Sea Zone
4 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
2 bombers moved from French Indo China to Shensi
2 tactical_bombers moved from 45 Sea Zone to New Guinea
2 fighters moved from 45 Sea Zone to New Guinea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 39 Sea Zone to 58 Sea Zone
4 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in New Guinea
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in New Guinea, round 2 : 7/12 hits, 6.00 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking New Guinea from ANZAC with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 bombers moved from Shensi to Shantung
2 infantry moved from Anhwe to Hopei
2 infantry moved from Shantung to Anhwe
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
6 fighters and 4 tactical_bombers moved from New Guinea to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.83
ANZAC regular : 0.67
@FMErwinRommel Bit irregular this far into the next turn, but as I hadnt seen the potential of an airstrike to calcutta until then I guess I can allow it.