TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Archangel
2 bombers moved from Western Germany to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Archangel to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Eastern Poland
3 infantry moved from Greece to Bulgaria
2 aaGuns moved from Northern Italy to Western Germany
1 artillery and 4 infantry moved from Northern Italy to France
1 artillery and 8 infantry moved from Finland to Vyborg
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Vologda to Archangel
2 aaGuns and 8 infantry moved from Sakha to Amur
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
2 artilleries, 3 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Ukraine to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 marine, 7 submarines and 6 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 4 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Caroline Islands from Americans, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 transports moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
1 artillery, 8 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Hunan to Yunnan
1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : -1.50
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries and 4 infantry moved from Norway to Sweden
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Sweden
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Sweden
Americans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 3/9 hits, 3.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden
Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 4/6 hits, 2.50 expected hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Sweden to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries and 4 infantry moved from Norway to Sweden
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Sweden
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Sweden
Americans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 3/9 hits, 3.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden
Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 4/6 hits, 2.50 expected hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Sweden to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 44 PUs;
British buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to Burma
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery and 2 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 artilleries and 4 infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British roll dice for 1 artillery, 1 fighter and 1 infantry in Saudi Arabia, round 3 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Saudi Arabia, round 4 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Saudi Arabia
British roll dice for 1 artillery and 1 fighter in Saudi Arabia, round 5 : 2/2 hits, 0.83 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 2 infantry in Mozambique, round 3 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 2 infantry in Mozambique, round 4 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 5 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 5 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Mozambique
Neutral_True win with 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 4/13 hits, 4.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 6/10 hits, 3.83 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Turkey to Northwest Persia
1 fighter moved from Saudi Arabia to Egypt
2 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 artilleries moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
2 transports moved from 125 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
2 artilleries placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.67
Italians regular : -0.33
Japanese regular : -0.33
Neutral_True regular : 1.67
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 mech_infantrys moved from Romania to Greece
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Northern Italy to Bulgaria
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Chile
Combat - ANZAC
Battle in Java
Battle in Chile
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
ANZAC roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Chile, round 2 : 2/3 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Chile
ANZAC win, taking Java from Japanese, taking Chile from Neutral_True with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Chile
Combat - ANZAC
Battle in Java
Battle in Chile
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
ANZAC roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Chile, round 2 : 2/3 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Chile
ANZAC win, taking Java from Japanese, taking Chile from Neutral_True with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Vyborg to Finland
2 bombers moved from Eastern Poland to Finland
1 artillery and 7 infantry moved from Vyborg to Karelia
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
12 armour, 15 artilleries, 27 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Ukraine to Bryansk
1 artillery and 12 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Denmark
3 infantry moved from Bulgaria to Greece
3 mech_infantrys moved from Germany to Romania
7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Eastern Poland to Bulgaria
3 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 15 artilleries, 27 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 15 artilleries, 27 infantry and 21 mech_infantrys in Bryansk, round 2 : 29/80 hits, 24.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 15 artilleries, 26 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
3 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Finland to Eastern Poland
1 infantry moved from Novgorod to Karelia
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Russia
2 aaGuns and 8 infantry moved from Amur to Sakha
Place Units - Russians
5 artilleries and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 56 Sea Zone
2 infantry moved from Shan State to Burma
2 bombers moved from Yunnan to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 1 artillery
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
2 fighters moved from 20 Sea Zone to Caroline Islands
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 artillery, 9 infantry and 2 mech_infantrys moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 9 infantry, 2 mech_infantrys and 6 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery, 9 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Japanese undo move 4.
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sweden to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
2 artilleries moved from Sweden to Norway
1 infantry and 1 mech_infantry moved from British Guiana to Venezuela
1 mech_infantry moved from British Guiana to Venezuela
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to Venezuela
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
2 submarines moved from 99 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Venezuela, round 2 : 0/4 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 3 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 4 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Finland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Venezuela to Western United States
1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
Place Units - Americans
1 armour, 1 harbour and 2 infantry placed in Norway
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sweden to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
2 artilleries moved from Sweden to Norway
1 infantry and 1 mech_infantry moved from British Guiana to Venezuela
1 mech_infantry moved from British Guiana to Venezuela
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to Venezuela
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
2 submarines moved from 99 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Venezuela, round 2 : 0/4 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 3 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 bomber and 2 mech_infantrys in Venezuela, round 4 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Finland
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Venezuela to Western United States
1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
Place Units - Americans
1 armour, 1 harbour and 2 infantry placed in Norway
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 51 PUs;
British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 bomber moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
1 fighter moved from Norway to Russia
1 fighter moved from United Kingdom to Norway
1 infantry and 1 mech_infantry moved from Scotland to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 119 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Libya to Tobruk
2 artilleries moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Saudi Arabia to Iraq
1 artillery and 2 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 artillery and 5 infantry moved from Northwest Persia to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 0.67
Japanese regular : -0.83
Germans regular : -0.67
Neutral_True regular : -0.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking 97 Sea Zone from British, taking Rostov from Russians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Romania
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Chile to 66 Sea Zone
1 marine moved from Chile to 66 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Argentina
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Rostov
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 2 mech_infantrys
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Argentina
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Neutral_True defend with 4 infantry
ANZAC roll dice for 1 cruiser in Argentina, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Argentina, round 2 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
ANZAC roll dice for 1 artillery and 1 marine in Argentina, round 3 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
ANZAC roll dice for 1 marine in Argentina, round 4 : 1/1 hits, 0.33 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Argentina
ANZAC roll dice for 1 marine in Argentina, round 5 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 marine in Argentina, round 6 : 1/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 6 : 1/1 hits, 0.33 expected hits
1 marine owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
Neutral_True win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Casualties for Neutral_True: 4 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 56 Sea Zone to South Australia
1 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Chile
1 fighter moved from Rostov to Russia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Chile to 66 Sea Zone
1 marine moved from Chile to 66 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 66 Sea Zone to Argentina
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Rostov
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 2 mech_infantrys
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Argentina
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Neutral_True defend with 4 infantry
ANZAC roll dice for 1 cruiser in Argentina, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Argentina, round 2 : 1/3 hits, 1.00 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
ANZAC roll dice for 1 artillery and 1 marine in Argentina, round 3 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
ANZAC roll dice for 1 marine in Argentina, round 4 : 1/1 hits, 0.33 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Argentina
ANZAC roll dice for 1 marine in Argentina, round 5 : 0/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 marine in Argentina, round 6 : 1/1 hits, 0.33 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 6 : 1/1 hits, 0.33 expected hits
1 marine owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Argentina
Neutral_True win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Casualties for Neutral_True: 4 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 56 Sea Zone to South Australia
1 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Chile
1 fighter moved from Rostov to Russia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
@dawgoneit So, I attacked your destroyer in SZ 42 (Java) and for some reason it didn’t register as a combat. It was 1 sub, 2 fighters vs 1 dd. I’d be willing to say my sub is dead for that destroyer to remedy this. If you are in agreement that destroyer would not have survived, I’ll edit to remove those two units on my Russian turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Finland
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
2 armour moved from Bulgaria to Greece
3 mech_infantrys moved from Romania to Greece
7 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Archangel
3 mech_infantrys moved from Germany to Romania
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 12 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Finland, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Finland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Finland to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Archangel to Eastern Poland
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
Place Units - Germans
3 infantry placed in Novgorod
1 artillery placed in Western Germany
1 mech_infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Sakha
6 infantry moved from Amur to Sakha
1 fighter moved from Volgograd to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Russia
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to 36 Sea Zone
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 marine placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone
1 aaGun, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 31 Sea Zone
1 aaGun, 1 infantry and 2 marines moved from 27 Sea Zone to Johnston Island
2 fighters moved from Hawaiian Islands to Johnston Island
1 fighter moved from 27 Sea Zone to Johnston Island
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Eastern United States to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Davao to Wake Island
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 59 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in Western United States
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Hopei to Szechwan
1 infantry moved from Eastern Sinkiang to Tsinghai
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 100 Sea Zone to 96 Sea Zone
1 carrier and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
1 battleship moved from 114 Sea Zone to 107 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Scotland to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 aaGun and 3 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry moved from Western India to Baluchistan
1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 132 Sea Zone to 42 Sea Zone
1 destroyer moved from 40 Sea Zone to 42 Sea Zone
3 aaGuns, 1 artillery and 5 infantry moved from Eastern India to Burma
1 fighter moved from Burma to Eastern India
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 1 fighter moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from Normandy Bordeaux to Algeria
2 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 28 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry and 1 marine placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 4 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.33
Japanese regular : 0.00
Germans AA : -0.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Southeast Mexico
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 destroyer moved from 51 Sea Zone to 30 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Wake Island to 54 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 19 infantry moved from Yunnan to Burma
1 fighter moved from Sikang to Burma
2 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Suiyuyan
Chinese undo move 3.
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 factory_minor, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from Egypt to Trans-Jordan
4 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from Gibraltar to Iraq
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
2 infantry moved from West India to 79 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
Combat - British
Battle in Iraq
British attack with 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/13 hits, 5.00 expected hits
Italians roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the British lost in Iraq
5 infantry owned by the Italians lost in Iraq
British roll dice for 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 8/12 hits, 4.83 expected hits
Italians roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Ethiopia
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Ethiopia, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Persia
4 fighters and 2 tactical_bombers moved from Iraq to Persia
1 bomber moved from Iraq to Syria
1 fighter moved from Gibraltar to Syria
1 fighter moved from 92 Sea Zone to Syria
2 cruisers moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 aaGuns, 1 artillery, 1 fighter and 12 infantry moved from Yunnan to Burma
8 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 aaGuns and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 aaGuns and 4 infantry
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Northern Belarus to Leningrad
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Smolensk to Southern Belarus
1 fighter and 1 tactical_bomber moved from Northern Belarus to Baltic States
2 infantry moved from Northern Belarus to Baltic States
1 fighter moved from Northern Belarus to Western Ukraine
1 tactical_bomber moved from Northern Belarus to Leningrad
1 fighter moved from Russia to Leningrad
1 tactical_bomber moved from Russia to Southern Belarus
Combat - Russians
Battle in Leningrad
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 artillery owned by the Italians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery
Battle in Southern Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Leningrad to Russia
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Western Ukraine to Northern Belarus
1 fighter moved from Leningrad to Northern Belarus
1 tactical_bomber moved from Southern Belarus to Northern Belarus
1 artillery and 2 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Gorky to Evenkiyskiy
1 infantry moved from Urals to Timguska
2 infantry moved from Rostov to Ukraine
2 infantry moved from Stalingrad to Rostov
2 infantry moved from Russia to Yaroslavl
1 artillery and 7 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Northern Belarus to Archangel
1 armour and 1 mech_infantry moved from Northern Belarus to Novgorod
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 14 to 20
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Turn Complete - French