TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 battleship and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Libya
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Queensland
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 5 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Non Combat Move - Americans
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 battleship and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Libya
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
Combat - British
Battle in Rostov
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Libya
British attack with 2 armour, 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour, 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 8/17 hits, 6.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Libya, round 2 : 4/10 hits, 3.50 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 6 infantry owned by the Italians and 4 infantry owned by the British lost in Libya
British roll dice for 2 armour, 4 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 3 : 7/13 hits, 5.33 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 4 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Libya to Malta
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Burma to India
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,4,3,5,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Italians regular : -0.50
Japanese regular : 1.00
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
1 artillery moved from Ukraine to Rostov
3 mech_infantrys moved from Romania to Ukraine
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 bomber in Rostov, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rostov
Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery and 1 bomber
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 52 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from Persia to Russia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 52 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from Persia to Russia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports; French defend with 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 96 Sea Zone, round 3 : 5/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
2 transports owned by the British and 1 battleship owned by the British lost in 96 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
2 bombers moved from 96 Sea Zone to Western Germany
3 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Greater Southern Germany to Western Germany
5 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to Northern Italy
1 artillery and 8 infantry moved from Karelia to Finland
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
Place Units - Germans
10 mech_infantrys placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Samara to Vologda
4 infantry moved from Samara to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 armour, 4 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 marine moved from Java to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 fighters, 1 marine, 7 submarines and 4 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from 37 Sea Zone to Malaya
2 fighters moved from Kwangsi to Siam
1 armour and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Kiangsu to Hunan
2 transports moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Shan State
Battle in Malaya
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to 37 Sea Zone
2 fighters moved from Siam to Kwangsi
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
2 infantry moved from Szechwan to Shensi
4 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
2 infantry moved from Szechwan to Shensi
4 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from Libya to Tunisia
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Rostov
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tunisia
British attack with 2 artilleries and 3 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Tunisia, round 2 : 0/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 3 infantry in Tunisia, round 3 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 122 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 armour, 2 artilleries and 1 mech_infantry moved from Libya to Tobruk
2 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from United Kingdom to Norway
1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to India
Place Units - British
2 destroyers placed in 98 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : 2.17
Germans regular : 0.67
Neutral_Axis regular : 0.33
British regular : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Ukraine to Volgograd
Italians take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Northern Italy to Romania
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 52 Sea Zone to 66 Sea Zone
2 fighters moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 52 Sea Zone to 66 Sea Zone
2 fighters moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Archangel
2 bombers moved from Western Germany to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Archangel to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Eastern Poland
3 infantry moved from Greece to Bulgaria
2 aaGuns moved from Northern Italy to Western Germany
1 artillery and 4 infantry moved from Northern Italy to France
1 artillery and 8 infantry moved from Finland to Vyborg
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Vologda to Archangel
2 aaGuns and 8 infantry moved from Sakha to Amur
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
2 artilleries, 3 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Ukraine to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 marine, 7 submarines and 6 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 4 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Caroline Islands from Americans, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 transports moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
1 artillery, 8 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Hunan to Yunnan
1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : -1.50
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries and 4 infantry moved from Norway to Sweden
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Sweden
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Sweden
Americans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 3/9 hits, 3.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden
Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 4/6 hits, 2.50 expected hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Sweden to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries and 4 infantry moved from Norway to Sweden
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Sweden
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Sweden
Americans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 2 : 3/9 hits, 3.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden
Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 4/6 hits, 2.50 expected hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Sweden to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 44 PUs;
British buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to Burma
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery and 2 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 artilleries and 4 infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British roll dice for 1 artillery, 1 fighter and 1 infantry in Saudi Arabia, round 3 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Saudi Arabia, round 4 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Saudi Arabia
British roll dice for 1 artillery and 1 fighter in Saudi Arabia, round 5 : 2/2 hits, 0.83 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 2 infantry in Mozambique, round 3 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 2 infantry in Mozambique, round 4 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 5 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 5 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Mozambique
Neutral_True win with 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 4/13 hits, 4.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 6/10 hits, 3.83 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Turkey to Northwest Persia
1 fighter moved from Saudi Arabia to Egypt
2 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 artilleries moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
2 transports moved from 125 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
2 artilleries placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.67
Italians regular : -0.33
Japanese regular : -0.33
Neutral_True regular : 1.67
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Shan State
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 bomber moved from Northern Italy to United Kingdom
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 transport moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Greece
Italians attack with 1 armour, 1 artillery and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 4/10 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Kwangsi
3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser, 4 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Yugoslavia
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Northern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking Gibraltar from British, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 3 : 1/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.83
Neutral_Allies regular : -0.67
British regular : -0.00
You are correct about a couple of things: (a) I probably should save one or two CVs in the battle for SZ 38 (but did not even consider a follow-up attack) and (b) taking Sumatra would not have prevented the US aircraft from FIC attacking 38. What it would have prevented is the 2 fighter from SZ 20 joining the attack because there would have been only 10 landing spots on the 5 US CVs. This ( think) changed the US odds of winning from less than 50% to about 75%. Apparently, I forgot about these two fighters when I did my final combat calculation; a bad mistake.
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Romania
Germans take Romania from Russians
3 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria
1 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 fighter moved from Alexandria to Southern Persia
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Southern Persia
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
Combat - Italians
Battle in Southern Persia
Italians attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 cruiser in Southern Persia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Southern Persia, round 2 : 3/8 hits, 3.83 expected hits
British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Persia
Italians win, taking Southern Persia from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Bulgaria
1 infantry owned by the Russians lost in Bulgaria
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
1 infantry owned by the Russians lost in Bulgaria
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Southern Italy to Morocco
1 mech_infantry moved from Baltic States to Romania
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 battleship and 1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 submarine moved from 82 Sea Zone to 74 Sea Zone
2 fighters moved from Southern Persia to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Persia to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Southern Persia to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 carrier and 1 fighter moved from 97 Sea Zone to 100 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 transports moved from 82 Sea Zone to 83 Sea Zone
Place Units - Italians
1 destroyer placed in 83 Sea Zone
1 destroyer placed in 99 Sea Zone
1 airfield placed in Egypt
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
@Amon-Sul yes, axis got good hits but the allies managed to conquer Norway and sunk the German fleet, that was the main goal. Hoped that the US do the job, but now they might focus totally on Japan for the next round/s ;-)
issue does not seem to be edit related as I was not in edit mode. also not version related as reproduced in two different versions but with same savegame file. as stucifer said it may be something in the savegame file. may have been seeing this happening for a while in other games but did not really notice as I was attacking to wipe out opponent not strafe
It doesn’t matter whether you try that specific savegame with edit mode on or off or with what TripleA version ever. A savegame contains more or less the complete history of a game. And once an error is introduced into a savegame it is there and stays there. You cannot expect a ‘corrupted’ savegame to be healed by using a different TripleA-version. So yes, the error most likely is inside the savegame file.
And most likely errors within savegames are introduced by
a) using edit mode at a problematic point during the game (see my above statement)
b) using a version of TripleA containing maybe a specific bug
c) players using different (maybe incompatible) versions of TripleA
To get behind a possible game engine error it is important that it is reproducible with a current 2.7 version and a new game started with exactly this current version.