Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 7 infantry moved from Smolensk to Belarus
            3 artilleries and 4 infantry moved from Tambov to Rostov
            3 mech_infantrys moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            2 armour and 3 mech_infantrys moved from Russia to Ukraine
            5 armour and 2 mech_infantrys moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            20 artilleries and 38 infantry moved from Bryansk to Western Ukraine
            2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 20 artilleries and 39 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 20 artilleries and 39 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Ukraine
                Russians attack with 7 armour, 2 infantry and 5 mech_infantrys
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/14 hits, 4.67 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Tsinghai
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Rostov
                Russians attack with 3 artilleries, 4 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 7 infantry in Belarus, round 2 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
            4 aaGuns moved from Bryansk to Russia
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Germans regular : 1.00
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 48 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 battleships moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            6 fighters moved from Korea to 7 Sea Zone
            1 bomber moved from Manchuria to 7 Sea Zone
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Amur to Sakha
                  Japanese take Sakha from Russians
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Kwangsi
            2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Shantung to Hunan
            1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in 7 Sea Zone
                Japanese attack with 2 battleships, 1 bomber and 7 fighters
                Americans defend with 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
                    Americans roll dice for 4 battleships, 1 carrier, 2 destroyers and 5 transports in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 4 battleships, 1 carrier and 5 transports in 7 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 3 battleships and 5 transports in 7 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone
                    4 infantry owned by the Americans, 5 artilleries owned by the Americans and 5 transports owned by the Americans lost in 7 Sea Zone
                Japanese win with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 151
                Casualties for Japanese: 4 fighters
                Casualties for Americans: 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from 7 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
            Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.50
    Japanese regular : -4.50
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Colombia to Ecuador
                  Americans take Ecuador from Neutral_True
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 2 battleships
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
            1 armour and 2 infantry moved from Sweden to Finland
            1 armour and 2 infantry moved from Norway to Finland
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 transports moved from 110 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            1 artillery and 2 infantry placed in Sweden
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
            9 infantry moved from Shensi to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Colombia to Ecuador
                  Americans take Ecuador from Neutral_True
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 2 battleships
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
            1 armour and 2 infantry moved from Sweden to Finland
            1 armour and 2 infantry moved from Norway to Finland
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 transports moved from 110 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            1 artillery and 2 infantry placed in Sweden
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
            9 infantry moved from Shensi to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Shan State to French Indo China
            1 armour and 1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            3 artilleries moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 bomber moved from India to French Indo China
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 armour moved from India to Shan State
            1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            1 marine moved from Albania to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 tactical_bomber moved from Greece to Yugoslavia
            2 fighters moved from 97 Sea Zone to Yugoslavia
            1 armour and 2 mech_infantrys moved from Greece to Albania
            2 artilleries moved from Bulgaria to Albania
            1 armour moved from Bulgaria to Albania
            1 armour and 2 mech_infantrys moved from Iraq to Greece
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Finland to Novgorod
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 fighters moved from Finland to Novgorod
            2 tactical_bombers moved from Finland to Novgorod
    
        Combat - British
            Battle in Borneo
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Novgorod
                British attack with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 5.17 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
                British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in French Indo China
                British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/13 hits, 5.33 expected hits
                    Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries, 3 infantry and 2 mech_infantrys
            Battle in Yugoslavia
                British attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 mech_infantry; Italians defend with 1 infantry
                    British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Yugoslavia to 97 Sea Zone
            1 tactical_bomber moved from Yugoslavia to Albania
            6 fighters moved from Novgorod to Finland
            2 tactical_bombers moved from Novgorod to Finland
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
    
        Place Units - British
            1 fighter and 2 infantry placed in Finland
            2 artilleries and 2 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            1 armour placed in Iraq
    
        Turn Complete - British
            British collect 54 PUs; end with 55 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 61 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 64 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.00
    Germans regular : -1.00
    British regular : 0.83
    

    Savegame


  • @dawgoneit hey man, I didn’t scramble your 2 Italian fighters because I figured you’d rather preserve your combat power than throw them away but let me know if I’m wrong and we can redo the UK turn.


  • @dannyduck716 its your game anyways. i think this game goes on 2020 league season. what do you think?


  • @dawgoneit Yea, I mean, I’m just forcing you into combat and killing everything because the production difference favors me so its only a matter of time. I’m good with that since itll allow us to play two more or atleast three. would you like to start the bid?


  • @dannyduck716 25 allies






  • @dawgoneit all yours.


  • @dannyduck716 a transport off India. a artillery in sudan. a mech in egypt

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