@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 bomber moved from India to Kwangtung
Combat - ANZAC
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Celebes
Non Combat Move - ANZAC
1 bomber moved from Kwangtung to Yunnan
2 fighters moved from India to Yunnan
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 13 mech_infantrys moved from Romania to Albania
17 armour and 35 mech_infantrys moved from Novgorod to Vyborg
2 mech_infantrys moved from Belarus to Vyborg
2 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Romania
5 infantry moved from Slovakia Hungary to Romania
9 mech_infantrys moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Western Ukraine to Romania
1 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
5 infantry moved from Western Germany to Germany
1 artillery moved from Rostov to Ukraine
Combat - Germans
Battle in Albania
Germans attack with 2 bombers and 13 mech_infantrys
British defend with 4 armour, 6 artilleries, 3 infantry and 1 marine
Germans roll dice for 2 bombers and 13 mech_infantrys in Albania, round 2 : 4/15 hits, 3.50 expected hits
British roll dice for 4 armour, 6 artilleries, 3 infantry and 1 marine in Albania, round 2 : 7/14 hits, 5.33 expected hits
1 artillery owned by the British, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Albania
Germans roll dice for 2 bombers and 6 mech_infantrys in Albania, round 3 : 2/8 hits, 2.33 expected hits
British roll dice for 4 armour, 5 artilleries and 1 marine in Albania, round 3 : 2/10 hits, 4.00 expected hits
2 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Albania
Germans roll dice for 2 bombers and 4 mech_infantrys in Albania, round 4 : 3/6 hits, 2.00 expected hits
British roll dice for 4 armour, 3 artilleries and 1 marine in Albania, round 4 : 3/8 hits, 3.33 expected hits
3 artilleries owned by the British and 3 mech_infantrys owned by the Germans lost in Albania
2 bombers owned by the Germans retreated
1 mech_infantry owned by the Germans retreated to Yugoslavia
British win with 4 armour and 1 marine remaining. Battle score for attacker is -15
Casualties for Germans: 12 mech_infantrys
Casualties for British: 6 artilleries and 3 infantry
Battle in Vyborg
Germans attack with 17 armour and 37 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 17 armour and 37 mech_infantrys in Vyborg, round 2 : 16/54 hits, 14.67 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 17 armour and 37 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns, 12 artilleries and 16 infantry moved from Western Ukraine to Eastern Poland
2 bombers moved from Albania to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 5 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 3.
4 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,1,4,1,5,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,5,4
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 2.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 7 infantry moved from Smolensk to Belarus
3 artilleries and 4 infantry moved from Tambov to Rostov
3 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Bryansk to Western Ukraine
2 armour and 3 mech_infantrys moved from Russia to Ukraine
5 armour and 2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
20 artilleries and 38 infantry moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Western Ukraine
Russians attack with 20 artilleries and 39 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 20 artilleries and 39 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Ukraine
Russians attack with 7 armour, 2 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/14 hits, 4.67 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rostov
Russians attack with 3 artilleries, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 7 infantry in Belarus, round 2 : 2/9 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
4 aaGuns moved from Bryansk to Russia
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans regular : 1.00
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 48 PUs; 0 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 battleships moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
6 fighters moved from Korea to 7 Sea Zone
1 bomber moved from Manchuria to 7 Sea Zone
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kwangsi
2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 battleships, 1 bomber and 7 fighters
Americans defend with 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Americans roll dice for 4 battleships, 1 carrier, 2 destroyers and 5 transports in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Americans roll dice for 4 battleships, 1 carrier and 5 transports in 7 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
Americans roll dice for 3 battleships and 5 transports in 7 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone
4 infantry owned by the Americans, 5 artilleries owned by the Americans and 5 transports owned by the Americans lost in 7 Sea Zone
Japanese win with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 151
Casualties for Japanese: 4 fighters
Casualties for Americans: 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
Non Combat Move - Japanese
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from 7 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -3.50
Japanese regular : -4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Colombia to Ecuador
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
1 armour and 2 infantry moved from Sweden to Finland
1 armour and 2 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 108 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Sweden
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
9 infantry moved from Shensi to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Colombia to Ecuador
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
1 armour and 2 infantry moved from Sweden to Finland
1 armour and 2 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 108 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Sweden
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
9 infantry moved from Shensi to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Shan State to French Indo China
1 armour and 1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
3 artilleries moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 armour moved from India to Shan State
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 marine moved from Albania to 97 Sea Zone
1 marine moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 tactical_bomber moved from Greece to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
1 armour and 2 mech_infantrys moved from Greece to Albania
2 artilleries moved from Bulgaria to Albania
1 armour moved from Bulgaria to Albania
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from Finland to Novgorod
2 tactical_bombers moved from Finland to Novgorod
Combat - British
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Novgorod
British attack with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 5.17 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
British roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/13 hits, 5.33 expected hits
Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries, 3 infantry and 2 mech_infantrys
Battle in Yugoslavia
British attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 infantry
British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Yugoslavia to 97 Sea Zone
1 tactical_bomber moved from Yugoslavia to Albania
6 fighters moved from Novgorod to Finland
2 tactical_bombers moved from Novgorod to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Place Units - British
1 fighter and 2 infantry placed in Finland
2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 armour placed in Iraq
Turn Complete - British
British collect 54 PUs; end with 55 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 64 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.00
Germans regular : -1.00
British regular : 0.83
@dawgoneit hey man, I didn’t scramble your 2 Italian fighters because I figured you’d rather preserve your combat power than throw them away but let me know if I’m wrong and we can redo the UK turn.
@dannyduck716 its your game anyways. i think this game goes on 2020 league season. what do you think?
@dawgoneit Yea, I mean, I’m just forcing you into combat and killing everything because the production difference favors me so its only a matter of time. I’m good with that since itll allow us to play two more or atleast three. would you like to start the bid?
@dannyduck716 25 allies
@dawgoneit 21
@dawgoneit 16
@dawgoneit all yours.
@dannyduck716 a transport off India. a artillery in sudan. a mech in egypt