gonna be away most of the day playing ultimate stratego with some friends. will resume later tonight.
Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Karelia to Novgorod 2 bombers and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 infantry moved from Karelia to Vyborg 3 mech_infantrys moved from Romania to Albania 2 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 armour, 2 artilleries and 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 3.83 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Novgorod Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/8 hits, 3.50 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 1 armour, 2 artilleries and 1 infantry Non Combat Move - Germans 6 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to France 5 infantry moved from Western Germany to Germany 2 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk 2 bombers moved from Novgorod to Eastern Poland 1 aaGun moved from Western Ukraine to Bryansk Place Units - Germans 10 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,2,6 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -1.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 mech_infantrys moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Novgorod to Vologda 3 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 aaGuns and 8 infantry moved from Amur to Buryatia Place Units - Russians 1 armour, 5 artilleries and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.33
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@dawgoneit Happy New Year buddy!
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 mech_infantrys moved from Yunnan to Shensi 3 armour and 5 mech_infantrys moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 2 bombers moved from Yunnan to Shensi 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Jehol to Shantung 1 armour and 1 infantry moved from Manchuria to Jehol 5 transports moved from 19 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 3 armour, 2 bombers and 11 mech_infantrys Chinese defend with 1 fighter and 12 infantry Japanese roll dice for 3 armour, 2 bombers and 11 mech_infantrys in Shensi, round 2 : 4/16 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 4.67 expected hits 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 3 armour, 2 bombers and 7 mech_infantrys in Shensi, round 3 : 5/12 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 6/9 hits, 3.33 expected hits 6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi Japanese roll dice for 3 armour, 2 bombers and 1 mech_infantry in Shensi, round 4 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour and 2 bombers in Shensi, round 5 : 3/4 hits, 2.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour and 11 mech_infantrys Casualties for Chinese: 1 fighter and 12 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 bombers moved from Shensi to Kwangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : 1.00 ANZAC regular : -0.17
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@dawgoneit sorry. i was on vacation. i hope your holidays were awesome also
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@dawgoneit its all good. I figured as much. Thank you.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 11 fighters moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Norway to Vyborg 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers Japanese defend with 1 carrier and 6 transports Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 1 carrier and 6 transports Battle in 16 Sea Zone Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Vyborg Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Norway 1 fighter moved from Norway to 112 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to Amur 2 bombers moved from 6 Sea Zone to Amur Place Units - Americans 1 factory_minor placed in Sweden 1 armour, 1 infantry and 1 mech_infantry placed in Norway 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -3.67 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 11 fighters moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Norway to Vyborg 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers Japanese defend with 1 carrier and 6 transports Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 1 carrier and 6 transports Battle in 16 Sea Zone Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Vyborg Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Norway 1 fighter moved from Norway to 112 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to Amur 2 bombers moved from 6 Sea Zone to Amur Place Units - Americans 1 factory_minor placed in Sweden 1 armour, 1 infantry and 1 mech_infantry placed in Norway 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 9 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from India to Burma 1 artillery moved from Volgograd to Rostov 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Finland to Karelia Combat - British Battle in Karelia British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia British win, taking Karelia from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Turkey to Greece 1 artillery and 2 infantry moved from Northwest Persia to Turkey 1 armour and 1 mech_infantry moved from Iraq to Greece 1 tactical_bomber moved from Iraq to Greece 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 infantry placed in Egypt 2 transports placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 45 PUs; end with 54 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : -3.67 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : 0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece Combat - Italians Battle in Greece Italians attack with 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry British defend with 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Italians roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Greece, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 8/16 hits, 6.33 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Greece 2 fighters owned by the Italians retreated British win with 5 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 2 infantry and 2 mech_infantrys Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6 Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 1.67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Argentina to 66 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from 42 Sea Zone to India 1 fighter moved from Java to India 1 fighter moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Argentina to 66 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from 42 Sea Zone to India 1 fighter moved from Java to India 1 fighter moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Romania to Bulgaria 2 mech_infantrys moved from Albania to Romania 2 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Belarus 2 bombers moved from Eastern Poland to Novgorod 1 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Bryansk to Tambov Combat - Germans Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry British defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Tambov Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry; Russians defend with 1 factory_minor Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Novgorod Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 17 armour and 34 mech_infantrys moved from Bryansk to Novgorod 10 mech_infantrys moved from Germany to Romania 3 infantry moved from Western Germany to Denmark 2 infantry moved from Normandy Bordeaux to France 3 infantry moved from France to Western Germany 5 infantry moved from Germany to Slovakia Hungary 2 bombers moved from Novgorod to Romania 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 4 aaGuns, 12 artilleries and 15 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,2,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 4 infantry moved from Russia to Tambov 2 artilleries and 3 infantry moved from Russia to Bryansk 2 artilleries and 4 infantry moved from Russia to Smolensk 4 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Archangel 39 infantry moved from Russia to Bryansk 18 artilleries moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 5 armour and 2 mech_infantrys moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from Vologda to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys in Bryansk, round 2 : 14/69 hits, 19.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 armour, 20 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/12 hits, 3.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 4/11 hits, 4.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters and 2 tactical_bombers moved from Tambov to Russia 2 aaGuns and 8 infantry moved from Buryatia to Amur Place Units - Russians 3 mech_infantrys placed in Volgograd 2 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -4.83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from Caroline Islands to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 bombers moved from Kwangsi to Amur 1 artillery, 7 infantry and 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Jehol to Amur 1 armour moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 63 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 63 Sea Zone Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry Americans defend with 3 bombers; Russians defend with 2 aaGuns and 8 infantry Russians roll AA dice in Amur : 1/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry in Amur, round 2 : 2/11 hits, 3.00 expected hits Russians roll dice for 2 aaGuns, 3 bombers and 8 infantry in Amur, round 2 : 2/11 hits, 3.17 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Amur, round 3 : 3/9 hits, 2.67 expected hits Russians roll dice for 3 bombers and 8 infantry in Amur, round 3 : 2/11 hits, 3.17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Amur, round 4 : 4/7 hits, 2.33 expected hits Russians roll dice for 3 bombers and 5 infantry in Amur, round 4 : 4/8 hits, 2.17 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 bombers owned by the Americans lost in Amur Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 5 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 bomber and 3 infantry in Amur, round 5 : 0/4 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Amur Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 6 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 33 Casualties for Japanese: 1 bomber, 7 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 8 infantry Casualties for Americans: 3 bombers Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 7 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Amur to Manchuria Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17 UK_Pacific regular : -0.33 Russians regular : -2.00 Russians AA : 0.67
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 5 artilleries moved from 6 Sea Zone to Japan 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone
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@dawgoneit Kamikaze’s and scramble in SZ6?
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@DannyDuck716 said in Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3:
Kamikaze
1 Kamikaze on each cruiser and 1 Kamikaze on 2 destroyers and yes scramble.
tip all tips then max “D” unless you have a sub left. then save a destroyer… -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 5 artilleries moved from 6 Sea Zone to Japan 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines, 5 tactical_bombers and 5 transports Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters, 2 submarines and 8 tactical_bombers Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 20/32 hits, 16.17 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 21/39 hits, 19.67 expected hits Units damaged: 3 battleships owned by the Americans 8 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 battleships, 3 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/32 hits, 16.17 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 19/31 hits, 17.00 expected hits 6 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 battleships, 3 cruisers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 10/20 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 16/19 hits, 12.00 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 5 tactical_bombers owned by the Americans, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone 1 marine owned by the Americans lost in Japan 5 transports owned by the Americans and 4 battleships owned by the Americans retreated to 7 Sea Zone Japanese win with 2 battleships and 7 fighters remaining. Battle score for attacker is -81 Casualties for Americans: 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines and 5 tactical_bombers Casualties for Japanese: 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 8 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 6 fighters owned by the Japanese forced to land in Korea Non Combat Move - Americans 1 armour moved from Vyborg to Finland 1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry moved from Trans-Jordan to Syria Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Sweden 1 armour and 2 infantry placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : 8.00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Hopei to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 3 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :