Can swap casualty in sz114.
Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3
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@dawgoneit You definitely got the rolls on that. O sorry, I forgot to edit those 6 fighters in korea to Japan. I clicked too fast unless you want them in Korea. Feel free to move them.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,2,6,6,2,1,6,1 Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 1 bomber moved from India to Kwangtung Combat - ANZAC Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in Celebes Non Combat Move - ANZAC 1 bomber moved from Kwangtung to Yunnan 2 fighters moved from India to Yunnan Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5 ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 1 bomber moved from India to Kwangtung Combat - ANZAC Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in Celebes Non Combat Move - ANZAC 1 bomber moved from Kwangtung to Yunnan 2 fighters moved from India to Yunnan Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5 ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : -0.17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 13 mech_infantrys moved from Romania to Albania 17 armour and 35 mech_infantrys moved from Novgorod to Vyborg 2 mech_infantrys moved from Belarus to Vyborg 2 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Ukraine to Romania 5 infantry moved from Slovakia Hungary to Romania 9 mech_infantrys moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Western Ukraine to Romania 1 infantry moved from Germany to Poland 3 infantry moved from Western Germany to France 5 infantry moved from Western Germany to Germany 1 artillery moved from Rostov to Ukraine Combat - Germans Battle in Albania Germans attack with 2 bombers and 13 mech_infantrys British defend with 4 armour, 6 artilleries, 3 infantry and 1 marine Germans roll dice for 2 bombers and 13 mech_infantrys in Albania, round 2 : 4/15 hits, 3.50 expected hits British roll dice for 4 armour, 6 artilleries, 3 infantry and 1 marine in Albania, round 2 : 7/14 hits, 5.33 expected hits 1 artillery owned by the British, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Albania Germans roll dice for 2 bombers and 6 mech_infantrys in Albania, round 3 : 2/8 hits, 2.33 expected hits British roll dice for 4 armour, 5 artilleries and 1 marine in Albania, round 3 : 2/10 hits, 4.00 expected hits 2 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Albania Germans roll dice for 2 bombers and 4 mech_infantrys in Albania, round 4 : 3/6 hits, 2.00 expected hits British roll dice for 4 armour, 3 artilleries and 1 marine in Albania, round 4 : 3/8 hits, 3.33 expected hits 3 artilleries owned by the British and 3 mech_infantrys owned by the Germans lost in Albania 2 bombers owned by the Germans retreated 1 mech_infantry owned by the Germans retreated to Yugoslavia British win with 4 armour and 1 marine remaining. Battle score for attacker is -15 Casualties for Germans: 12 mech_infantrys Casualties for British: 6 artilleries and 3 infantry Battle in Vyborg Germans attack with 17 armour and 37 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 17 armour and 37 mech_infantrys in Vyborg, round 2 : 16/54 hits, 14.67 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 17 armour and 37 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Archangel Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Germans retreated to Novgorod Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 3 aaGuns, 12 artilleries and 16 infantry moved from Western Ukraine to Eastern Poland 2 bombers moved from Albania to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 5 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 3. 4 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,1,4,1,5,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,5,4 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.17 British regular : -0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 7 infantry moved from Smolensk to Belarus 3 artilleries and 4 infantry moved from Tambov to Rostov 3 mech_infantrys moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine 2 armour and 3 mech_infantrys moved from Russia to Ukraine 5 armour and 2 mech_infantrys moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 20 artilleries and 38 infantry moved from Bryansk to Western Ukraine 2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai Combat - Russians Battle in Western Ukraine Russians attack with 20 artilleries and 39 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 20 artilleries and 39 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Ukraine Russians attack with 7 armour, 2 infantry and 5 mech_infantrys Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/14 hits, 4.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Tsinghai Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Rostov Russians attack with 3 artilleries, 4 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 artilleries and 7 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 7 infantry in Belarus, round 2 : 2/9 hits, 2.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 4 aaGuns moved from Bryansk to Russia Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 1.00 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 48 PUs; 0 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 battleships moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 6 fighters moved from Korea to 7 Sea Zone 1 bomber moved from Manchuria to 7 Sea Zone 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Kwangsi 2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Shantung to Hunan 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to French Indo China Combat - Japanese Battle in 7 Sea Zone Japanese attack with 2 battleships, 1 bomber and 7 fighters Americans defend with 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits Americans roll dice for 4 battleships, 1 carrier, 2 destroyers and 5 transports in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits Americans roll dice for 4 battleships, 1 carrier and 5 transports in 7 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Americans roll dice for 3 battleships and 5 transports in 7 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone 4 infantry owned by the Americans, 5 artilleries owned by the Americans and 5 transports owned by the Americans lost in 7 Sea Zone Japanese win with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 151 Casualties for Japanese: 4 fighters Casualties for Americans: 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports Non Combat Move - Japanese 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from 7 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1 Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -3.50 Japanese regular : -4.50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Colombia to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Colombia to Peru Americans take Peru from Neutral_True 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Japanese: 2 battleships Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone 1 armour and 2 infantry moved from Sweden to Finland 1 armour and 2 infantry moved from Norway to Finland 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 108 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Sweden 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Colombia to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Colombia to Peru Americans take Peru from Neutral_True 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Japanese: 2 battleships Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone 1 armour and 2 infantry moved from Sweden to Finland 1 armour and 2 infantry moved from Norway to Finland 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 108 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Sweden 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Shan State to French Indo China 1 armour and 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 3 artilleries moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from India to French Indo China 1 bomber moved from India to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 armour moved from India to Shan State 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine 1 marine moved from Albania to 97 Sea Zone 1 marine moved from 97 Sea Zone to Yugoslavia 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 tactical_bomber moved from Greece to Yugoslavia 2 fighters moved from 97 Sea Zone to Yugoslavia 1 armour and 2 mech_infantrys moved from Greece to Albania 2 artilleries moved from Bulgaria to Albania 1 armour moved from Bulgaria to Albania 1 armour and 2 mech_infantrys moved from Iraq to Greece 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Finland to Novgorod 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 6 fighters moved from Finland to Novgorod 2 tactical_bombers moved from Finland to Novgorod Combat - British Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Novgorod British attack with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 5.17 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Battle in French Indo China British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys British roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/13 hits, 5.33 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries, 3 infantry and 2 mech_infantrys Battle in Yugoslavia British attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 mech_infantry; Italians defend with 1 infantry British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Yugoslavia to 97 Sea Zone 1 tactical_bomber moved from Yugoslavia to Albania 6 fighters moved from Novgorod to Finland 2 tactical_bombers moved from Novgorod to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Place Units - British 1 fighter and 2 infantry placed in Finland 2 artilleries and 2 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 1 armour placed in Iraq Turn Complete - British British collect 54 PUs; end with 55 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 61 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 64 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.00 Germans regular : -1.00 British regular : 0.83
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@dawgoneit hey man, I didn’t scramble your 2 Italian fighters because I figured you’d rather preserve your combat power than throw them away but let me know if I’m wrong and we can redo the UK turn.
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@dannyduck716 its your game anyways. i think this game goes on 2020 league season. what do you think?
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@dawgoneit Yea, I mean, I’m just forcing you into combat and killing everything because the production difference favors me so its only a matter of time. I’m good with that since itll allow us to play two more or atleast three. would you like to start the bid?
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@dannyduck716 25 allies
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@dawgoneit 21
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@dawgoneit 16
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@dawgoneit all yours.
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@dannyduck716 a transport off India. a artillery in sudan. a mech in egypt