I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 5 artilleries moved from 6 Sea Zone to Japan 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines, 5 tactical_bombers and 5 transports Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters, 2 submarines and 8 tactical_bombers Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 20/32 hits, 16.17 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 21/39 hits, 19.67 expected hits Units damaged: 3 battleships owned by the Americans 8 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 battleships, 3 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/32 hits, 16.17 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 19/31 hits, 17.00 expected hits 6 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 battleships, 3 cruisers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 10/20 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 16/19 hits, 12.00 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 5 tactical_bombers owned by the Americans, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone 1 marine owned by the Americans lost in Japan 5 transports owned by the Americans and 4 battleships owned by the Americans retreated to 7 Sea Zone Japanese win with 2 battleships and 7 fighters remaining. Battle score for attacker is -81 Casualties for Americans: 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines and 5 tactical_bombers Casualties for Japanese: 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 8 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 6 fighters owned by the Japanese forced to land in Korea Non Combat Move - Americans 1 armour moved from Vyborg to Finland 1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry moved from Trans-Jordan to Syria Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 armour and 2 infantry placed in Sweden 1 armour and 2 infantry placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Hopei to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 3 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 bomber moved from India to French Indo China 2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Albania 3 artilleries moved from 97 Sea Zone to Albania 1 marine moved from 97 Sea Zone to Albania 1 fighter moved from 97 Sea Zone to Albania 1 fighter moved from 97 Sea Zone to Albania 3 artilleries moved from Greece to Albania 1 mech_infantry moved from Greece to Bulgaria 2 artilleries moved from Greece to Bulgaria 1 armour moved from Greece to Bulgaria 4 armour moved from Greece to Albania 1 tactical_bomber moved from Greece to Bulgaria Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Battle in Malaya Battle in Yunnan British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry and 6 mech_infantrys British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/11 hits, 4.00 expected hits Japanese roll dice for 1 infantry and 6 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/9 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Malaya from Japanese, taking Yunnan from Japanese with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry and 6 mech_infantrys Battle in Shan State British attack with 2 artilleries and 3 infantry Japanese defend with 1 armour, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 2 artilleries and 2 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British roll dice for 2 artilleries and 2 infantry in Shan State, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry Battle in Bulgaria British attack with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Albania British attack with 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine Germans defend with 1 mech_infantry British roll dice for 1 battleship in Albania, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine in Albania, round 2 : 5/16 hits, 6.33 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Albania British win, taking Albania from Italians with 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Albania to 97 Sea Zone 1 tactical_bomber moved from Bulgaria to Greece 1 artillery and 2 infantry moved from Turkey to Greece 1 armour and 2 mech_infantrys moved from Iraq to Greece 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 armour, 1 artillery and 1 mech_infantry moved from Karelia to Finland 2 artilleries and 2 infantry moved from Norway to Finland 3 fighters moved from Norway to Finland 3 fighters moved from Russia to Finland 2 tactical_bombers moved from Russia to Finland 2 aaGuns moved from Burma to Shan State 1 bomber moved from French Indo China to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India Place Units - British 1 factory_minor placed in Finland 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Egypt 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 52 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 armourCombat Hit Differential Summary :
Americans regular : -3.17 Italians regular : -0.33 Japanese regular : 6.83 Japanese AA : -0.17 Germans regular : -0.33 British regular : -1.00 -
@dawgoneit You definitely got the rolls on that. O sorry, I forgot to edit those 6 fighters in korea to Japan. I clicked too fast unless you want them in Korea. Feel free to move them.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,2,6,6,2,1,6,1 Italians collect 3 PUs (7 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 1 bomber moved from India to Kwangtung Combat - ANZAC Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in Celebes Non Combat Move - ANZAC 1 bomber moved from Kwangtung to Yunnan 2 fighters moved from India to Yunnan Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5 ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to Queensland 1 bomber moved from India to Kwangtung Combat - ANZAC Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in Celebes Non Combat Move - ANZAC 1 bomber moved from Kwangtung to Yunnan 2 fighters moved from India to Yunnan Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5 ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese AA : -0.17 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 13 mech_infantrys moved from Romania to Albania 17 armour and 35 mech_infantrys moved from Novgorod to Vyborg 2 mech_infantrys moved from Belarus to Vyborg 2 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Ukraine to Romania 5 infantry moved from Slovakia Hungary to Romania 9 mech_infantrys moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Western Ukraine to Romania 1 infantry moved from Germany to Poland 3 infantry moved from Western Germany to France 5 infantry moved from Western Germany to Germany 1 artillery moved from Rostov to Ukraine Combat - Germans Battle in Albania Germans attack with 2 bombers and 13 mech_infantrys British defend with 4 armour, 6 artilleries, 3 infantry and 1 marine Germans roll dice for 2 bombers and 13 mech_infantrys in Albania, round 2 : 4/15 hits, 3.50 expected hits British roll dice for 4 armour, 6 artilleries, 3 infantry and 1 marine in Albania, round 2 : 7/14 hits, 5.33 expected hits 1 artillery owned by the British, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Albania Germans roll dice for 2 bombers and 6 mech_infantrys in Albania, round 3 : 2/8 hits, 2.33 expected hits British roll dice for 4 armour, 5 artilleries and 1 marine in Albania, round 3 : 2/10 hits, 4.00 expected hits 2 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Albania Germans roll dice for 2 bombers and 4 mech_infantrys in Albania, round 4 : 3/6 hits, 2.00 expected hits British roll dice for 4 armour, 3 artilleries and 1 marine in Albania, round 4 : 3/8 hits, 3.33 expected hits 3 artilleries owned by the British and 3 mech_infantrys owned by the Germans lost in Albania 2 bombers owned by the Germans retreated 1 mech_infantry owned by the Germans retreated to Yugoslavia British win with 4 armour and 1 marine remaining. Battle score for attacker is -15 Casualties for Germans: 12 mech_infantrys Casualties for British: 6 artilleries and 3 infantry Battle in Vyborg Germans attack with 17 armour and 37 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 17 armour and 37 mech_infantrys in Vyborg, round 2 : 16/54 hits, 14.67 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 17 armour and 37 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Archangel Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Germans retreated to Novgorod Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 3 aaGuns, 12 artilleries and 16 infantry moved from Western Ukraine to Eastern Poland 2 bombers moved from Albania to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 5 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 3. 4 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,1,4,1,5,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,5,4 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.17 British regular : -0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 7 infantry moved from Smolensk to Belarus 3 artilleries and 4 infantry moved from Tambov to Rostov 3 mech_infantrys moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine 2 armour and 3 mech_infantrys moved from Russia to Ukraine 5 armour and 2 mech_infantrys moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 20 artilleries and 38 infantry moved from Bryansk to Western Ukraine 2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai Combat - Russians Battle in Western Ukraine Russians attack with 20 artilleries and 39 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 20 artilleries and 39 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Ukraine Russians attack with 7 armour, 2 infantry and 5 mech_infantrys Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/14 hits, 4.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Tsinghai Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Rostov Russians attack with 3 artilleries, 4 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 artilleries and 7 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 7 infantry in Belarus, round 2 : 2/9 hits, 2.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 4 aaGuns moved from Bryansk to Russia Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 1.00 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 48 PUs; 0 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 battleships moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 6 fighters moved from Korea to 7 Sea Zone 1 bomber moved from Manchuria to 7 Sea Zone 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Kwangsi 2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Shantung to Hunan 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to French Indo China Combat - Japanese Battle in 7 Sea Zone Japanese attack with 2 battleships, 1 bomber and 7 fighters Americans defend with 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits Americans roll dice for 4 battleships, 1 carrier, 2 destroyers and 5 transports in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits Americans roll dice for 4 battleships, 1 carrier and 5 transports in 7 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Americans roll dice for 3 battleships and 5 transports in 7 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone 4 infantry owned by the Americans, 5 artilleries owned by the Americans and 5 transports owned by the Americans lost in 7 Sea Zone Japanese win with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 151 Casualties for Japanese: 4 fighters Casualties for Americans: 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports Non Combat Move - Japanese 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from 7 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1 Japanese collect 44 PUs (3 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
Americans regular : -3.50 Japanese regular : -4.50 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Colombia to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Colombia to Peru Americans take Peru from Neutral_True 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Japanese: 2 battleships Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone 1 armour and 2 infantry moved from Sweden to Finland 1 armour and 2 infantry moved from Norway to Finland 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 108 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Sweden 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Colombia to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Colombia to Peru Americans take Peru from Neutral_True 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Japanese: 2 battleships Casualties for Americans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone 1 armour and 2 infantry moved from Sweden to Finland 1 armour and 2 infantry moved from Norway to Finland 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 108 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Sweden 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Shan State to French Indo China 1 armour and 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 3 artilleries moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from India to French Indo China 1 bomber moved from India to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 armour moved from India to Shan State 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine 1 marine moved from Albania to 97 Sea Zone 1 marine moved from 97 Sea Zone to Yugoslavia 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 tactical_bomber moved from Greece to Yugoslavia 2 fighters moved from 97 Sea Zone to Yugoslavia 1 armour and 2 mech_infantrys moved from Greece to Albania 2 artilleries moved from Bulgaria to Albania 1 armour moved from Bulgaria to Albania 1 armour and 2 mech_infantrys moved from Iraq to Greece 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Finland to Novgorod 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 6 fighters moved from Finland to Novgorod 2 tactical_bombers moved from Finland to Novgorod Combat - British Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Novgorod British attack with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 5.17 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Battle in French Indo China British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys British roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/13 hits, 5.33 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries, 3 infantry and 2 mech_infantrys Battle in Yugoslavia British attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 mech_infantry; Italians defend with 1 infantry British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Yugoslavia to 97 Sea Zone 1 tactical_bomber moved from Yugoslavia to Albania 6 fighters moved from Novgorod to Finland 2 tactical_bombers moved from Novgorod to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Place Units - British 1 fighter and 2 infantry placed in Finland 2 artilleries and 2 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 1 armour placed in Iraq Turn Complete - British British collect 54 PUs; end with 55 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 61 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 64 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.00 Germans regular : -1.00 British regular : 0.83 -
@dawgoneit hey man, I didn’t scramble your 2 Italian fighters because I figured you’d rather preserve your combat power than throw them away but let me know if I’m wrong and we can redo the UK turn.
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@dannyduck716 its your game anyways. i think this game goes on 2020 league season. what do you think?
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@dawgoneit Yea, I mean, I’m just forcing you into combat and killing everything because the production difference favors me so its only a matter of time. I’m good with that since itll allow us to play two more or atleast three. would you like to start the bid?
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@dannyduck716 25 allies
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@dawgoneit 21
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@dawgoneit 16
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@dawgoneit all yours.





