TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Argentina to 66 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 42 Sea Zone to India
1 fighter moved from Java to India
1 fighter moved from Java to India
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Bulgaria
2 mech_infantrys moved from Albania to Romania
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Belarus
2 bombers moved from Eastern Poland to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Novgorod
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
17 armour and 34 mech_infantrys moved from Bryansk to Novgorod
10 mech_infantrys moved from Germany to Romania
3 infantry moved from Western Germany to Denmark
2 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Western Germany
5 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Novgorod to Romania
1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
4 aaGuns, 12 artilleries and 15 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Place Units - Germans
1 infantry and 9 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,2,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 4 infantry moved from Russia to Tambov
2 artilleries and 3 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Russia to Smolensk
4 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
39 infantry moved from Russia to Bryansk
18 artilleries moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
5 armour and 2 mech_infantrys moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Vologda to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys in Bryansk, round 2 : 14/69 hits, 19.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 armour, 20 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/12 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 4/11 hits, 4.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Tambov to Russia
2 aaGuns and 8 infantry moved from Buryatia to Amur
Place Units - Russians
3 mech_infantrys placed in Volgograd
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
2 bombers moved from Kwangsi to Amur
1 artillery, 7 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Jehol to Amur
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry
Americans defend with 3 bombers; Russians defend with 2 aaGuns and 8 infantry
Russians roll AA dice in Amur : 1/2 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry in Amur, round 2 : 2/11 hits, 3.00 expected hits
Russians roll dice for 2 aaGuns, 3 bombers and 8 infantry in Amur, round 2 : 2/11 hits, 3.17 expected hits
2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Amur, round 3 : 3/9 hits, 2.67 expected hits
Russians roll dice for 3 bombers and 8 infantry in Amur, round 3 : 2/11 hits, 3.17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Amur, round 4 : 4/7 hits, 2.33 expected hits
Russians roll dice for 3 bombers and 5 infantry in Amur, round 4 : 4/8 hits, 2.17 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 bombers owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 5 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 bomber and 3 infantry in Amur, round 5 : 0/4 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 6 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 bomber, 7 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 8 infantry
Casualties for Americans: 3 bombers
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 7 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to Manchuria
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.17
UK_Pacific regular : -0.33
Russians regular : -2.00
Russians AA : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
5 artilleries moved from 6 Sea Zone to Japan
1 marine moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 Kamikaze on each cruiser and 1 Kamikaze on 2 destroyers and yes scramble.
tip all tips then max “D” unless you have a sub left. then save a destroyer…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
5 artilleries moved from 6 Sea Zone to Japan
1 marine moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines, 5 tactical_bombers and 5 transports
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters, 2 submarines and 8 tactical_bombers
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 20/32 hits, 16.17 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 21/39 hits, 19.67 expected hits
Units damaged: 3 battleships owned by the Americans
8 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 battleships, 3 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/32 hits, 16.17 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 19/31 hits, 17.00 expected hits
6 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 battleships, 3 cruisers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 10/20 hits, 11.50 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 16/19 hits, 12.00 expected hits
2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 5 tactical_bombers owned by the Americans, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
1 marine owned by the Americans lost in Japan
5 transports owned by the Americans and 4 battleships owned by the Americans retreated to 7 Sea Zone
Japanese win with 2 battleships and 7 fighters remaining. Battle score for attacker is -81
Casualties for Americans: 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines and 5 tactical_bombers
Casualties for Japanese: 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 8 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese forced to land in Korea
Non Combat Move - Americans
1 armour moved from Vyborg to Finland
1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 infantry moved from Trans-Jordan to Syria
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour and 2 infantry placed in Sweden
1 armour and 2 infantry placed in Norway
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
3 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
5 artilleries moved from 6 Sea Zone to Japan
1 marine moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines, 5 tactical_bombers and 5 transports
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters, 2 submarines and 8 tactical_bombers
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 battleships, 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 20/32 hits, 16.17 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 21/39 hits, 19.67 expected hits
Units damaged: 3 battleships owned by the Americans
8 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 battleships, 3 carriers, 3 cruisers, 8 destroyers, 12 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/32 hits, 16.17 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 13 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 19/31 hits, 17.00 expected hits
6 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 battleships, 3 cruisers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 10/20 hits, 11.50 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 16/19 hits, 12.00 expected hits
2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 5 tactical_bombers owned by the Americans, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
1 marine owned by the Americans lost in Japan
5 transports owned by the Americans and 4 battleships owned by the Americans retreated to 7 Sea Zone
Japanese win with 2 battleships and 7 fighters remaining. Battle score for attacker is -81
Casualties for Americans: 8 carriers, 3 cruisers, 8 destroyers, 12 fighters, 9 submarines and 5 tactical_bombers
Casualties for Japanese: 10 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 8 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese forced to land in Korea
Non Combat Move - Americans
1 armour moved from Vyborg to Finland
1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 infantry moved from Trans-Jordan to Syria
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour and 2 infantry placed in Sweden
1 armour and 2 infantry placed in Norway
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
3 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to French Indo China
2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Albania
3 artilleries moved from 97 Sea Zone to Albania
1 marine moved from 97 Sea Zone to Albania
1 fighter moved from 97 Sea Zone to Albania
1 fighter moved from 97 Sea Zone to Albania
3 artilleries moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
2 artilleries moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
4 armour moved from Greece to Albania
1 tactical_bomber moved from Greece to Bulgaria
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Malaya
Battle in Yunnan
British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 6 mech_infantrys
British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/11 hits, 4.00 expected hits
Japanese roll dice for 1 infantry and 6 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/9 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Malaya from Japanese, taking Yunnan from Japanese with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry and 6 mech_infantrys
Battle in Shan State
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries and 2 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries and 2 infantry in Shan State, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bulgaria
British attack with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Albania
British attack with 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine
Germans defend with 1 mech_infantry
British roll dice for 1 battleship in Albania, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine in Albania, round 2 : 5/16 hits, 6.33 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 4 armour, 6 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Albania to 97 Sea Zone
1 tactical_bomber moved from Bulgaria to Greece
1 artillery and 2 infantry moved from Turkey to Greece
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour, 1 artillery and 1 mech_infantry moved from Karelia to Finland
2 artilleries and 2 infantry moved from Norway to Finland
3 fighters moved from Norway to Finland
3 fighters moved from Russia to Finland
2 tactical_bombers moved from Russia to Finland
2 aaGuns moved from Burma to Shan State
1 bomber moved from French Indo China to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
Place Units - British
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 52 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Americans regular : -3.17
Italians regular : -0.33
Japanese regular : 6.83
Japanese AA : -0.17
Germans regular : -0.33
British regular : -1.00
@dawgoneit You definitely got the rolls on that. O sorry, I forgot to edit those 6 fighters in korea to Japan. I clicked too fast unless you want them in Korea. Feel free to move them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,2,6,6,2,1,6,1
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 bomber moved from India to Kwangtung
Combat - ANZAC
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Celebes
Non Combat Move - ANZAC
1 bomber moved from Kwangtung to Yunnan
2 fighters moved from India to Yunnan
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 bomber moved from India to Kwangtung
Combat - ANZAC
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Celebes
Non Combat Move - ANZAC
1 bomber moved from Kwangtung to Yunnan
2 fighters moved from India to Yunnan
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 13 mech_infantrys moved from Romania to Albania
17 armour and 35 mech_infantrys moved from Novgorod to Vyborg
2 mech_infantrys moved from Belarus to Vyborg
2 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Romania
5 infantry moved from Slovakia Hungary to Romania
9 mech_infantrys moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Western Ukraine to Romania
1 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
5 infantry moved from Western Germany to Germany
1 artillery moved from Rostov to Ukraine
Combat - Germans
Battle in Albania
Germans attack with 2 bombers and 13 mech_infantrys
British defend with 4 armour, 6 artilleries, 3 infantry and 1 marine
Germans roll dice for 2 bombers and 13 mech_infantrys in Albania, round 2 : 4/15 hits, 3.50 expected hits
British roll dice for 4 armour, 6 artilleries, 3 infantry and 1 marine in Albania, round 2 : 7/14 hits, 5.33 expected hits
1 artillery owned by the British, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Albania
Germans roll dice for 2 bombers and 6 mech_infantrys in Albania, round 3 : 2/8 hits, 2.33 expected hits
British roll dice for 4 armour, 5 artilleries and 1 marine in Albania, round 3 : 2/10 hits, 4.00 expected hits
2 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Albania
Germans roll dice for 2 bombers and 4 mech_infantrys in Albania, round 4 : 3/6 hits, 2.00 expected hits
British roll dice for 4 armour, 3 artilleries and 1 marine in Albania, round 4 : 3/8 hits, 3.33 expected hits
3 artilleries owned by the British and 3 mech_infantrys owned by the Germans lost in Albania
2 bombers owned by the Germans retreated
1 mech_infantry owned by the Germans retreated to Yugoslavia
British win with 4 armour and 1 marine remaining. Battle score for attacker is -15
Casualties for Germans: 12 mech_infantrys
Casualties for British: 6 artilleries and 3 infantry
Battle in Vyborg
Germans attack with 17 armour and 37 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 17 armour and 37 mech_infantrys in Vyborg, round 2 : 16/54 hits, 14.67 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 17 armour and 37 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns, 12 artilleries and 16 infantry moved from Western Ukraine to Eastern Poland
2 bombers moved from Albania to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 5 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 3.
4 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,1,4,1,5,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,5,4
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 7 infantry moved from Smolensk to Belarus
3 artilleries and 4 infantry moved from Tambov to Rostov
3 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Bryansk to Western Ukraine
2 armour and 3 mech_infantrys moved from Russia to Ukraine
5 armour and 2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
20 artilleries and 38 infantry moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Western Ukraine
Russians attack with 20 artilleries and 39 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 20 artilleries and 39 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Ukraine
Russians attack with 7 armour, 2 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/14 hits, 4.67 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rostov
Russians attack with 3 artilleries, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 7 infantry in Belarus, round 2 : 2/9 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
4 aaGuns moved from Bryansk to Russia
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 48 PUs; 0 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 battleships moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
6 fighters moved from Korea to 7 Sea Zone
1 bomber moved from Manchuria to 7 Sea Zone
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kwangsi
2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 battleships, 1 bomber and 7 fighters
Americans defend with 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Americans roll dice for 4 battleships, 1 carrier, 2 destroyers and 5 transports in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships in 7 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Americans roll dice for 4 battleships, 1 carrier and 5 transports in 7 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
Americans roll dice for 3 battleships and 5 transports in 7 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 3 battleships owned by the Americans lost in 7 Sea Zone
4 infantry owned by the Americans, 5 artilleries owned by the Americans and 5 transports owned by the Americans lost in 7 Sea Zone
Japanese win with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 151
Casualties for Japanese: 4 fighters
Casualties for Americans: 5 artilleries, 4 battleships, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 5 transports
Non Combat Move - Japanese
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from 7 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -3.50
Japanese regular : -4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Colombia to Ecuador
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
1 armour and 2 infantry moved from Sweden to Finland
1 armour and 2 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 108 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Sweden
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
9 infantry moved from Shensi to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Colombia to Ecuador
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 7 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 15 Sea Zone
1 armour and 2 infantry moved from Sweden to Finland
1 armour and 2 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 108 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Sweden
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
9 infantry moved from Shensi to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Shan State to French Indo China
1 armour and 1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
3 artilleries moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 armour moved from India to Shan State
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 marine moved from Albania to 97 Sea Zone
1 marine moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 tactical_bomber moved from Greece to Yugoslavia
2 fighters moved from 97 Sea Zone to Yugoslavia
1 armour and 2 mech_infantrys moved from Greece to Albania
2 artilleries moved from Bulgaria to Albania
1 armour moved from Bulgaria to Albania
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from Finland to Novgorod
2 tactical_bombers moved from Finland to Novgorod
Combat - British
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Novgorod
British attack with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 5.17 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
British roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 7/13 hits, 5.33 expected hits
Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries, 3 infantry and 2 mech_infantrys
Battle in Yugoslavia
British attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 infantry
British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Yugoslavia to 97 Sea Zone
1 tactical_bomber moved from Yugoslavia to Albania
6 fighters moved from Novgorod to Finland
2 tactical_bombers moved from Novgorod to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Place Units - British
1 fighter and 2 infantry placed in Finland
2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 armour placed in Iraq
Turn Complete - British
British collect 54 PUs; end with 55 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 64 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.00
Germans regular : -1.00
British regular : 0.83
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Morocco
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from Wake Island to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 bomber moved from Central India to French Indo China
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Midway to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
2 artilleries and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Holland Belgium
Battle in 56 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win, taking Holland Belgium from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Hawaiian Islands
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 carriers moved from 26 Sea Zone to 27 Sea Zone
1 battleship moved from 26 Sea Zone to 27 Sea Zone
1 destroyer moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from 56 Sea Zone to 55 Sea Zone
2 marines moved from Solomon Islands to 55 Sea Zone
2 marines moved from 55 Sea Zone to Queensland
1 bomber moved from French Indo China to Burma
3 submarines moved from 26 Sea Zone to 27 Sea Zone
1 fighter moved from 26 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
2 destroyers and 4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 27 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
3 transports moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Northern Italy
3 infantry placed in Southern France
Americans undo move 3.
Americans undo move 3.
3 artilleries placed in Northern Italy
1 destroyer and 1 fighter placed in 11 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Burma to Szechwan
8 infantry moved from Inner Mongolia to Honan
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Honan, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 4 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
3 fighters and 2 tactical_bombers moved from Northern Italy to Austria
1 bomber moved from Northern Italy to Austria
1 tactical_bomber moved from United Kingdom to Austria
2 infantry moved from Yugoslavia to Austria
1 infantry moved from Northwest Persia to Southern Caucasus
British take Southern Caucasus from Germans
1 infantry moved from Northwest Persia to Southern Caucasus
1 infantry moved from Burma to Yunnan
4 fighters moved from Eastern India to Yunnan
Combat - British
Battle in Austria
British attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 2 infantry
British roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Austria, round 2 : 4/9 hits, 4.33 expected hits
Germans roll dice for 2 infantry in Austria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Austria
British win, taking Austria from Germans with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yunnan
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Yunnan, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 artilleries moved from Yugoslavia to Northern Italy
2 armour moved from Greece to Yugoslavia
1 artillery and 2 infantry moved from Egypt to 100 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 100 Sea Zone to 94 Sea Zone
1 fighter moved from Iraq to Northern Italy
1 battleship moved from 97 Sea Zone to 94 Sea Zone
3 cruisers moved from 97 Sea Zone to 94 Sea Zone
3 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
1 destroyer moved from 100 Sea Zone to 94 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Northern Italy
1 fighter moved from Iraq to Eastern India
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from Austria to 113 Sea Zone
1 bomber moved from Austria to United Kingdom
2 fighters and 3 tactical_bombers moved from Austria to Northern Italy
2 artilleries and 5 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to Albania
2 transports moved from 97 Sea Zone to 100 Sea Zone
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 94 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Yunnan to Eastern India
Place Units - British
1 carrier and 1 destroyer placed in 113 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Iraq
1 artillery and 1 infantry placed in Iraq
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 63 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 66 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 69 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 1.67
Japanese regular : -0.67
Japanese AA : -0.17
Germans regular : -0.67
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yakut S.S.R. to Dzavhan
Italians take Dzavhan from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Italians take Tsagaan Olom from Russians
Combat - Italians
Non Combat Move - Italians
1 tactical_bomber moved from Alexandria to Southern Italy
2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
You are correct about a couple of things: (a) I probably should save one or two CVs in the battle for SZ 38 (but did not even consider a follow-up attack) and (b) taking Sumatra would not have prevented the US aircraft from FIC attacking 38. What it would have prevented is the 2 fighter from SZ 20 joining the attack because there would have been only 10 landing spots on the 5 US CVs. This ( think) changed the US odds of winning from less than 50% to about 75%. Apparently, I forgot about these two fighters when I did my final combat calculation; a bad mistake.
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Romania
Germans take Romania from Russians
3 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria
1 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 fighter moved from Alexandria to Southern Persia
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Southern Persia
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
Combat - Italians
Battle in Southern Persia
Italians attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 cruiser in Southern Persia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Southern Persia, round 2 : 3/8 hits, 3.83 expected hits
British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Persia
Italians win, taking Southern Persia from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Bulgaria
1 infantry owned by the Russians lost in Bulgaria
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
1 infantry owned by the Russians lost in Bulgaria
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Southern Italy to Morocco
1 mech_infantry moved from Baltic States to Romania
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 battleship and 1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 submarine moved from 82 Sea Zone to 74 Sea Zone
2 fighters moved from Southern Persia to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Persia to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Southern Persia to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 carrier and 1 fighter moved from 97 Sea Zone to 100 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 transports moved from 82 Sea Zone to 83 Sea Zone
Place Units - Italians
1 destroyer placed in 83 Sea Zone
1 destroyer placed in 99 Sea Zone
1 airfield placed in Egypt
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
thanks for making the move and glad you’re feeling better now.
just a heads up that i’m going to be enforcing the 3 day rule going forward, as it’s been one thing after another all year and i’m having trouble maintaining context in this game after 1-2 weeks waiting for a turn. makes the game very frustrating. hope you can honor this but if not, there will be bumps unfortunately.
issue does not seem to be edit related as I was not in edit mode. also not version related as reproduced in two different versions but with same savegame file. as stucifer said it may be something in the savegame file. may have been seeing this happening for a while in other games but did not really notice as I was attacking to wipe out opponent not strafe
It doesn’t matter whether you try that specific savegame with edit mode on or off or with what TripleA version ever. A savegame contains more or less the complete history of a game. And once an error is introduced into a savegame it is there and stays there. You cannot expect a ‘corrupted’ savegame to be healed by using a different TripleA-version. So yes, the error most likely is inside the savegame file.
And most likely errors within savegames are introduced by
a) using edit mode at a problematic point during the game (see my above statement)
b) using a version of TripleA containing maybe a specific bug
c) players using different (maybe incompatible) versions of TripleA
To get behind a possible game engine error it is important that it is reproducible with a current 2.7 version and a new game started with exactly this current version.