I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from South Australia to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Chile to Argentina ANZAC take Argentina from Neutral_True 1 artillery moved from Chile to 66 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 41 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 infantry moved from South Australia to New South Wales 1 artillery and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 cruiser moved from 66 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : -0.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from South Australia to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Chile to Argentina ANZAC take Argentina from Neutral_True 1 artillery moved from Chile to 66 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 41 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 infantry moved from South Australia to New South Wales 1 artillery and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 cruiser moved from 66 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Karelia to Novgorod 2 bombers and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 infantry moved from Karelia to Vyborg 3 mech_infantrys moved from Romania to Albania 2 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 armour, 2 artilleries and 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 3.83 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Novgorod Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/8 hits, 3.50 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 1 armour, 2 artilleries and 1 infantry Non Combat Move - Germans 6 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to France 5 infantry moved from Western Germany to Germany 2 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk 2 bombers moved from Novgorod to Eastern Poland 1 aaGun moved from Western Ukraine to Bryansk Place Units - Germans 10 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,2,6 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 mech_infantrys moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Novgorod to Vologda 3 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 aaGuns and 8 infantry moved from Amur to Buryatia Place Units - Russians 1 armour, 5 artilleries and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.33 -
@dawgoneit Happy New Year buddy!
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 mech_infantrys moved from Yunnan to Shensi 3 armour and 5 mech_infantrys moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Shensi 2 bombers moved from Yunnan to Shensi 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Jehol to Shantung 1 armour and 1 infantry moved from Manchuria to Jehol 5 transports moved from 19 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 3 armour, 2 bombers and 11 mech_infantrys Chinese defend with 1 fighter and 12 infantry Japanese roll dice for 3 armour, 2 bombers and 11 mech_infantrys in Shensi, round 2 : 4/16 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 4.67 expected hits 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 3 armour, 2 bombers and 7 mech_infantrys in Shensi, round 3 : 5/12 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 6/9 hits, 3.33 expected hits 6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi Japanese roll dice for 3 armour, 2 bombers and 1 mech_infantry in Shensi, round 4 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour and 2 bombers in Shensi, round 5 : 3/4 hits, 2.33 expected hits Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour and 11 mech_infantrys Casualties for Chinese: 1 fighter and 12 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 bombers moved from Shensi to Kwangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : 1.00 ANZAC regular : -0.17 -
@dawgoneit sorry. i was on vacation. i hope your holidays were awesome also
-
@dawgoneit its all good. I figured as much. Thank you.
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 11 fighters moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Norway to Vyborg 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers Japanese defend with 1 carrier and 6 transports Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 1 carrier and 6 transports Battle in 16 Sea Zone Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Vyborg Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Norway 1 fighter moved from Norway to 112 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to Amur 2 bombers moved from 6 Sea Zone to Amur Place Units - Americans 1 factory_minor placed in Sweden 1 armour, 1 infantry and 1 mech_infantry placed in Norway 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : -3.67 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 11 fighters moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Norway to Vyborg 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers Japanese defend with 1 carrier and 6 transports Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 1 carrier and 6 transports Battle in 16 Sea Zone Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Vyborg Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Norway 1 fighter moved from Norway to 112 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to Amur 2 bombers moved from 6 Sea Zone to Amur Place Units - Americans 1 factory_minor placed in Sweden 1 armour, 1 infantry and 1 mech_infantry placed in Norway 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 9 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from India to Burma 1 artillery moved from Volgograd to Rostov 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Finland to Karelia Combat - British Battle in Karelia British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia British win, taking Karelia from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Turkey to Greece 1 artillery and 2 infantry moved from Northwest Persia to Turkey 1 armour and 1 mech_infantry moved from Iraq to Greece 1 tactical_bomber moved from Iraq to Greece 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 infantry placed in Egypt 2 transports placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 45 PUs; end with 54 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Americans regular : -3.67 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : 0.33 British regular : 0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece Combat - Italians Battle in Greece Italians attack with 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry British defend with 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Italians roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Greece, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 8/16 hits, 6.33 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Greece 2 fighters owned by the Italians retreated British win with 5 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 2 infantry and 2 mech_infantrys Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6 Italians collect 7 PUs (6 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 1.67 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Argentina to 66 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from 42 Sea Zone to India 1 fighter moved from Java to India 1 fighter moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Argentina to 66 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from 42 Sea Zone to India 1 fighter moved from Java to India 1 fighter moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Romania to Bulgaria 2 mech_infantrys moved from Albania to Romania 2 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Belarus 2 bombers moved from Eastern Poland to Novgorod 1 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Bryansk to Tambov Combat - Germans Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry British defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Tambov Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry; Russians defend with 1 factory_minor Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Novgorod Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 17 armour and 34 mech_infantrys moved from Bryansk to Novgorod 10 mech_infantrys moved from Germany to Romania 3 infantry moved from Western Germany to Denmark 2 infantry moved from Normandy Bordeaux to France 3 infantry moved from France to Western Germany 5 infantry moved from Germany to Slovakia Hungary 2 bombers moved from Novgorod to Romania 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 4 aaGuns, 12 artilleries and 15 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,2,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 4 infantry moved from Russia to Tambov 2 artilleries and 3 infantry moved from Russia to Bryansk 2 artilleries and 4 infantry moved from Russia to Smolensk 4 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Archangel 39 infantry moved from Russia to Bryansk 18 artilleries moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 5 armour and 2 mech_infantrys moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from Vologda to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 20 artilleries, 42 infantry and 2 mech_infantrys in Bryansk, round 2 : 14/69 hits, 19.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 armour, 20 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/12 hits, 3.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 4/11 hits, 4.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters and 2 tactical_bombers moved from Tambov to Russia 2 aaGuns and 8 infantry moved from Buryatia to Amur Place Units - Russians 3 mech_infantrys placed in Volgograd 2 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -4.83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from Caroline Islands to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 bombers moved from Kwangsi to Amur 1 artillery, 7 infantry and 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Jehol to Amur 1 armour moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 63 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 63 Sea Zone Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry Americans defend with 3 bombers; Russians defend with 2 aaGuns and 8 infantry Russians roll AA dice in Amur : 1/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry and 1 mech_infantry in Amur, round 2 : 2/11 hits, 3.00 expected hits Russians roll dice for 2 aaGuns, 3 bombers and 8 infantry in Amur, round 2 : 2/11 hits, 3.17 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Amur, round 3 : 3/9 hits, 2.67 expected hits Russians roll dice for 3 bombers and 8 infantry in Amur, round 3 : 2/11 hits, 3.17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Amur, round 4 : 4/7 hits, 2.33 expected hits Russians roll dice for 3 bombers and 5 infantry in Amur, round 4 : 4/8 hits, 2.17 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 bombers owned by the Americans lost in Amur Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 5 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 bomber and 3 infantry in Amur, round 5 : 0/4 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Amur Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 6 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 33 Casualties for Japanese: 1 bomber, 7 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 8 infantry Casualties for Americans: 3 bombers Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 7 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Amur to Manchuria Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17 UK_Pacific regular : -0.33 Russians regular : -2.00 Russians AA : 0.67 -
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 16 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 5 artilleries moved from 6 Sea Zone to Japan 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone -
@dawgoneit Kamikaze’s and scramble in SZ6?
-
@DannyDuck716 said in Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3:
Kamikaze
1 Kamikaze on each cruiser and 1 Kamikaze on 2 destroyers and yes scramble.
tip all tips then max “D” unless you have a sub left. then save a destroyer…





