Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
@DannyDuck716 sorry it took so long i’ve been real busy
@dawgoneit No biggy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 marine moved from 127 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 armour moved from Norway to Finland
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Venezuela to Colombia
Combat - Americans
Battle in Finland
Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in Finland
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery
Battle in Novgorod
Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 marine
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Novgorod, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 marine
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Finland to 127 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 battleship, 4 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 marine moved from 127 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 armour moved from Norway to Finland
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Venezuela to Colombia
Combat - Americans
Battle in Finland
Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in Finland
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery
Battle in Novgorod
Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 marine
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Novgorod, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 marine
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Finland to 127 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 battleship, 4 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 53 PUs;
British buy 1 armour, 1 battleship, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to French Indo China
2 armour, 5 artilleries, 8 infantry and 3 mech_infantrys moved from Turkey to Greece
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 armour and 1 mech_infantry moved from Norway to Finland
British take Finland from Germans
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Greece
British attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
Germans defend with 2 armour, 3 infantry and 3 mech_infantrys; Italians defend with 1 fighter, 2 infantry and 3 mech_infantrys
British roll dice for 2 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Greece, round 2 : 6/20 hits, 6.33 expected hits
Germans roll dice for 2 armour, 1 fighter, 5 infantry and 6 mech_infantrys in Greece, round 2 : 5/14 hits, 5.33 expected hits
3 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 2 infantry owned by the Italians and 5 infantry owned by the British lost in Greece
British roll dice for 2 armour, 5 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Greece, round 3 : 3/15 hits, 5.50 expected hits
Germans roll dice for 2 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 3/8 hits, 3.33 expected hits
3 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Greece
British roll dice for 2 armour, 5 artilleries, 2 fighters and 3 mech_infantrys in Greece, round 4 : 3/12 hits, 4.67 expected hits
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Greece, round 4 : 2/5 hits, 2.33 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Greece
British roll dice for 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys in Greece, round 5 : 5/10 hits, 4.00 expected hits
Germans roll dice for 1 armour and 1 fighter in Greece, round 5 : 2/2 hits, 1.17 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 fighter owned by the Italians lost in Greece
British win, taking Greece from Germans with 2 armour, 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour, 3 infantry and 3 mech_infantrys
Casualties for Italians: 1 fighter, 2 infantry and 3 mech_infantrys
Non Combat Move - British
2 fighters moved from Greece to 98 Sea Zone
2 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
2 artilleries and 2 infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from French Indo China to India
Place Units - British
1 marine placed in Egypt
1 battleship and 1 transport placed in 98 Sea Zone
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 0.67
Japanese regular : 1.00
Japanese AA : -0.17
Germans regular : 1.50
British regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Romania to Albania
2 artilleries and 3 infantry moved from Yugoslavia to Albania
Non Combat Move - Italians
3 fighters moved from Southern Italy to Albania
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Chile to Argentina
ANZAC take Argentina from Neutral_True
1 artillery moved from Chile to 66 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 cruiser moved from 66 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from South Australia to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Chile to Argentina
ANZAC take Argentina from Neutral_True
1 artillery moved from Chile to 66 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 cruiser moved from 66 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
2 bombers and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Karelia to Vyborg
3 mech_infantrys moved from Romania to Albania
2 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 armour, 2 artilleries and 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 3.83 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Novgorod
Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/8 hits, 3.50 expected hits
Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to France
5 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Germans
10 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,2,6
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 mech_infantrys moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 aaGuns and 8 infantry moved from Amur to Buryatia
Place Units - Russians
1 armour, 5 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.33
@dawgoneit Happy New Year buddy!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 mech_infantrys moved from Yunnan to Shensi
3 armour and 5 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
2 bombers moved from Yunnan to Shensi
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Jehol to Shantung
1 armour and 1 infantry moved from Manchuria to Jehol
5 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 3 armour, 2 bombers and 11 mech_infantrys
Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 3 armour, 2 bombers and 11 mech_infantrys in Shensi, round 2 : 4/16 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 4.67 expected hits
4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 armour, 2 bombers and 7 mech_infantrys in Shensi, round 3 : 5/12 hits, 4.00 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 6/9 hits, 3.33 expected hits
6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 armour, 2 bombers and 1 mech_infantry in Shensi, round 4 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 armour and 2 bombers in Shensi, round 5 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour and 11 mech_infantrys
Casualties for Chinese: 1 fighter and 12 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Japanese regular : 1.00
ANZAC regular : -0.17
@dawgoneit sorry. i was on vacation. i hope your holidays were awesome also
@dawgoneit its all good. I figured as much. Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone
4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
11 fighters moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Norway to Vyborg
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers
Japanese defend with 1 carrier and 6 transports
Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits
Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier and 6 transports
Battle in 16 Sea Zone
Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Vyborg
Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Vyborg to Norway
1 fighter moved from Norway to 112 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to Amur
2 bombers moved from 6 Sea Zone to Amur
Place Units - Americans
1 factory_minor placed in Sweden
1 armour, 1 infantry and 1 mech_infantry placed in Norway
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -3.67
Italians regular : -0.33
Japanese regular : -0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone
4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
11 fighters moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Norway to Vyborg
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers
Japanese defend with 1 carrier and 6 transports
Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits
Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier and 6 transports
Battle in 16 Sea Zone
Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Vyborg
Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Vyborg to Norway
1 fighter moved from Norway to 112 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to Amur
2 bombers moved from 6 Sea Zone to Amur
Place Units - Americans
1 factory_minor placed in Sweden
1 armour, 1 infantry and 1 mech_infantry placed in Norway
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from India to Burma
1 artillery moved from Volgograd to Rostov
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Finland to Karelia
Combat - British
Battle in Karelia
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
British win, taking Karelia from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Turkey to Greece
1 artillery and 2 infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Iraq to Greece
1 tactical_bomber moved from Iraq to Greece
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 infantry placed in Egypt
2 transports placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 45 PUs; end with 54 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : -3.67
Italians regular : -0.33
Japanese regular : -0.67
Germans regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Greece, round 2 : 4/10 hits, 3.33 expected hits
British roll dice for 5 armour, 5 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 8/16 hits, 6.33 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Greece
2 fighters owned by the Italians retreated
British win with 5 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Argentina to 66 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 42 Sea Zone to India
1 fighter moved from Java to India
1 fighter moved from Java to India
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Argentina to 66 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 42 Sea Zone to India
1 fighter moved from Java to India
1 fighter moved from Java to India
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67