Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3


  • @DannyDuck716 said in Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3:

    @dawgoneit So, I attacked your destroyer in SZ 42 (Java) and for some reason it didn’t register as a combat. It was 1 sub, 2 fighters vs 1 dd. I’d be willing to say my sub is dead for that destroyer to remedy this. If you are in agreement that destroyer would not have survived, I’ll edit to remove those two units on my Russian turn.

    all good. go ahead and delete them.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 fighters and 2 tactical_bombers moved from Russia to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            2 mech_infantrys moved from Russia to Archangel
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 1/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns and 8 infantry moved from Sakha to Amur
    
        Place Units - Russians
            1 armour, 4 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -2.00
    

    Savegame


  • @dawgoneit You’re up buddy.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry and 1 mech_infantry moved from Yunnan to Burma
            3 armour and 5 mech_infantrys moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            2 bombers moved from Yunnan to Burma
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            9 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour, 1 artillery, 8 infantry and 5 transports moved from 36 Sea Zone to 19 Sea Zone
            1 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Burma, round 2 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kweichow
                Japanese attack with 3 armour and 5 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 armour and 5 mech_infantrys in Kweichow, round 2 : 4/8 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Jehol to Manchuria
            1 armour, 1 artillery and 8 infantry moved from 19 Sea Zone to Manchuria
            1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to 42 Sea Zone
            2 bombers moved from Burma to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.83
    ANZAC regular : 0.67
    UK_Pacific regular : 1.33
    

    Savegame


  • @DannyDuck716 sorry it took so long i’ve been real busy


  • @dawgoneit No biggy.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 marine moved from 127 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            1 armour moved from Norway to Finland
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Venezuela to Colombia
                  Americans take Colombia from Neutral_True
            1 mech_infantry moved from Venezuela to Colombia
    
        Combat - Americans
            Battle in Finland
                Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Americans lost in Finland
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 artillery
            Battle in Novgorod
                Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 marine
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Novgorod, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 marine
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Finland to 127 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 armour, 1 fighter and 1 mech_infantry placed in Norway
            1 artillery and 1 infantry placed in Western United States
            1 battleship, 4 submarines and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 marine moved from 127 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            1 armour moved from Norway to Finland
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Venezuela to Colombia
                  Americans take Colombia from Neutral_True
            1 mech_infantry moved from Venezuela to Colombia
    
        Combat - Americans
            Battle in Finland
                Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Americans lost in Finland
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 artillery
            Battle in Novgorod
                Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 marine
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Novgorod, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 marine
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Finland to 127 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 armour, 1 fighter and 1 mech_infantry placed in Norway
            1 artillery and 1 infantry placed in Western United States
            1 battleship, 4 submarines and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 53 PUs; 
            British buy 1 armour, 1 battleship, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 bomber moved from India to French Indo China
            2 armour, 5 artilleries, 8 infantry and 3 mech_infantrys moved from Turkey to Greece
            1 fighter moved from 98 Sea Zone to Greece
            1 fighter moved from Egypt to Greece
            1 armour and 1 mech_infantry moved from Norway to Finland
                  British take Finland from Germans
            1 artillery moved from Norway to Finland
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Volgograd to Tambov
                  Russians take Tambov from Germans
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Greece
                British attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
                Germans defend with 2 armour, 3 infantry and 3 mech_infantrys; Italians defend with 1 fighter, 2 infantry and 3 mech_infantrys
                    British roll dice for 2 armour, 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Greece, round 2 : 6/20 hits, 6.33 expected hits
                    Germans roll dice for 2 armour, 1 fighter, 5 infantry and 6 mech_infantrys in Greece, round 2 : 5/14 hits, 5.33 expected hits
                    3 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 2 infantry owned by the Italians and 5 infantry owned by the British lost in Greece
                    British roll dice for 2 armour, 5 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Greece, round 3 : 3/15 hits, 5.50 expected hits
                    Germans roll dice for 2 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 3/8 hits, 3.33 expected hits
                    3 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Greece
                    British roll dice for 2 armour, 5 artilleries, 2 fighters and 3 mech_infantrys in Greece, round 4 : 3/12 hits, 4.67 expected hits
                    Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Greece, round 4 : 2/5 hits, 2.33 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Greece
                    British roll dice for 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys in Greece, round 5 : 5/10 hits, 4.00 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Greece, round 5 : 2/2 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 fighter owned by the Italians lost in Greece
                British win, taking Greece from Germans with 2 armour, 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
                Casualties for British: 2 artilleries, 8 infantry and 2 mech_infantrys
                Casualties for Germans: 2 armour, 3 infantry and 3 mech_infantrys
                Casualties for Italians: 1 fighter, 2 infantry and 3 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from Greece to 98 Sea Zone
            2 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
            2 artilleries and 2 infantry moved from Iraq to Turkey
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 artilleries and 2 infantry moved from Tobruk to Alexandria
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 bomber moved from French Indo China to India
    
        Place Units - British
            1 marine placed in Egypt
            1 battleship and 1 transport placed in 98 Sea Zone
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 0.67
    Japanese regular : 1.00
    Japanese AA : -0.17
    Germans regular : 1.50
    British regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Romania to Albania
            2 artilleries and 3 infantry moved from Yugoslavia to Albania
    
        Non Combat Move - Italians
            3 fighters moved from Southern Italy to Albania
    
        Place Units - Italians
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from South Australia to 42 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Chile to Argentina
                  ANZAC take Argentina from Neutral_True
            1 artillery moved from Chile to 66 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 infantry moved from South Australia to New South Wales
            1 artillery and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 cruiser moved from 66 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 bomber placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from South Australia to 42 Sea Zone
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Chile to Argentina
                  ANZAC take Argentina from Neutral_True
            1 artillery moved from Chile to 66 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 infantry moved from South Australia to New South Wales
            1 artillery and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 cruiser moved from 66 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 bomber placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Karelia to Novgorod
            2 bombers and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 infantry moved from Karelia to Vyborg
            3 mech_infantrys moved from Romania to Albania
            2 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 armour, 2 artilleries and 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 3.83 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Novgorod
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/8 hits, 3.50 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Eastern Poland to Bryansk
            7 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from Western Germany to France
            5 infantry moved from Western Germany to Germany
            2 infantry moved from Denmark to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
            2 bombers moved from Novgorod to Eastern Poland
            1 aaGun moved from Western Ukraine to Bryansk
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,2,6
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            2 mech_infantrys moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
            3 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            2 aaGuns and 8 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 armour, 5 artilleries and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.33
    

    Savegame


  • @dawgoneit Happy New Year buddy!


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 mech_infantrys moved from Yunnan to Shensi
            3 armour and 5 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            2 bombers moved from Yunnan to Shensi
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Jehol to Shantung
            1 armour and 1 infantry moved from Manchuria to Jehol
            5 transports moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 3 armour, 2 bombers and 11 mech_infantrys
                Chinese defend with 1 fighter and 12 infantry
                    Japanese roll dice for 3 armour, 2 bombers and 11 mech_infantrys in Shensi, round 2 : 4/16 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 4.67 expected hits
                    4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 3 armour, 2 bombers and 7 mech_infantrys in Shensi, round 3 : 5/12 hits, 4.00 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 6/9 hits, 3.33 expected hits
                    6 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 3 armour, 2 bombers and 1 mech_infantry in Shensi, round 4 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 armour and 2 bombers in Shensi, round 5 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 armour and 11 mech_infantrys
                Casualties for Chinese: 1 fighter and 12 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Kwangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Japanese regular : 1.00
    ANZAC regular : -0.17
    

    Savegame


  • @dawgoneit sorry. i was on vacation. i hope your holidays were awesome also


  • @dawgoneit its all good. I figured as much. Thank you.


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 11 fighters, 3 infantry, 1 marine, 5 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 16 Sea Zone
            4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            11 fighters moved from 16 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 battleship and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Norway to Vyborg
            1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vyborg
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 11 fighters and 4 tactical_bombers
                Japanese defend with 1 carrier and 6 transports
                    Americans roll dice for 2 bombers, 11 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits
                    Japanese roll dice for 1 carrier and 6 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    4 transports owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 bombers, 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 carrier and 6 transports
            Battle in 16 Sea Zone
                Americans attack with 4 artilleries, 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 3 infantry, 1 marine, 5 submarines and 4 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 4 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Vyborg
                Americans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Vyborg to Norway
            1 fighter moved from Norway to 112 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            11 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to Amur
            2 bombers moved from 6 Sea Zone to Amur
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            1 armour, 1 infantry and 1 mech_infantry placed in Norway
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.67
    Italians regular : -0.33
    Japanese regular : -0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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