If you can convoy japan and take korea directly… that is always a good thing… but that rarely works out because of naval bases and airbases, usually it is best to attack the money islands (easier and more reliable) from ANZAC you can hit everything you need to. You start with two transports in the pacific, I recommend buying your naval pieces round 1 and maybe getting a transport round 2 (you start with infantry on the mainland so you don’t need to buy that until after 2 or 3 more boats).
How to make Pacific Conflict historical
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@ShadowHAwk said in How to make Pacific Conflict historical:
The problem here is just the simplification of the map. Its the same issue that plagues the european board in some areas.
Aircraft ranges are way to long and aircraft from carriers are just as powerfull as land based bombers. So there is no need to invade an island to count as a bomber base.As there is no supply lines or scouting the islands are also not needed for that so they are just on the map to make it complete they serve no function in the game.
To make them serve a game function the game needs to be redone but that will make the game a lot slower.Bigger maps, Island connection multiple seazones, different combat system D6 is just to limited, different aircraft ranges, different naval ranges, island values.
OK. What time frame you looking at ? This matters. My game starts Dec 8 1941.
How many moves to get from US to UK and same in Pacific ? 2 sea zones to get to UK ?
You do not like convoy routes or zones ?
What is your plane movement stat ?
What is your naval ship movement stat ?I use D12 system. Plenty of limit.
I have regular planes and naval planes (move 1 less space). Naval can only land on Carriers.
Bombers can’t hit Naval. Bombers carpet bomb on first turn only. Some disagree based on a few things.
I still want bombers to hit naval but of course lower stat. Group not for it yet.Some islands should only have air strips and no bomber landings.
I just posted map to show the 3 island groups.
This works great in my game.Being 41 its easier to do island hopping. Japan can take a bunch of islands for cash (only way I see either side going for islands in games) which they did at this time frame Dec-Feb. Then US has to come out and take back to build there income and lower Japan’s and help Anzac, FEC to get some Dutch Islands back to cripple Japans oil supply. Japan Has to defend theses islands also based on bonus victory points. Game should be won on whole map not 1 side or the other. Both Germany and Japan should have to combine a victory.
To help the island hopping you need to make some islands worth 3 icps plus be part of a 2 island groups.
Nobody may agree but it works great in game. Also on setup The fleets are based mostly where time frame was.
I would need to post setup if anybody wants to see it.
I’m gonna bow out of here based on some of this maybe going off topic and can start a new thread if anybody
wants too.I can probably make map changes to a 42 map to meet your specs for sea zones and island connections and have it start in Dec of 41 so on turn 1 Japan goes and take most islands but then Nav guy disagrees with Islands on map.
Here’s a 42 map ready to get new borders to islands
I can post a better pic later.Other wise good luck to all on gaming.
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Map sample
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@ShadowHAwk said in How to make Pacific Conflict historical:
Land based bombers where a big threat to fleets in WW2, prince of wales was sunk by land based air for example.
I like the bigger map on europe side what i could see.
All pac islands should allow bombers to land as they where captured with the express purpose of just that serve as landing strips for long ranged bombers to attack the next island.
Naval air should be a lot less powerfull against land based targets so that you would want proper bombers to attack a beachhead that would give the islands a strategic role.
Ya we do play with bomber can land on islands. I’m gonna run by group again about bombers hitting naval but we do have tacs and dive bombers being able to pick target on first round of combat too.
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@Sgt-Mclusky One easy change to the OOTB rules, Japan can’t declare on the Soviets. Soviets can declare on Japan anytime after war with Germany begins
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@Alex-Phillips said in How to make Pacific Conflict historical:
@Sgt-Mclusky One easy change to the OOTB rules, Japan can’t declare on the Soviets. Soviets can declare on Japan anytime after war with Germany begins
Why doesn’t Russia suffer something for declaring war on japan ?
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This is starting to cross over into house rules.
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@GEN-MANSTEIN In terms of historical context, when the Soviets finally did declare war on Japan, they didn’t suffer then. One month of fighting, mostly mop up work in Manchuria against a depleted Kwangtung Army, all post atomic.
If the Soviets want to attack earlier in the game, that’s their choice. The suffering is all in the dice rolls
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@Alex-Phillips said in How to make Pacific Conflict historical:
@GEN-MANSTEIN In terms of historical context, when the Soviets finally did declare war on Japan, they didn’t suffer then. One month of fighting, mostly mop up work in Manchuria against a depleted Kwangtung Army, all post atomic.
If the Soviets want to attack earlier in the game, that’s their choice. The suffering is all in the dice rolls
What date was the Russian attack
On japan. Before treaty or after ? -
@GEN-MANSTEIN This all stuff you can Google yourself, I’m not here to copy and paste
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Whatever dude. Already know. Seeing if u knew. Was before treaty that’s why there was a treaty and not till Aug of 45. Play the fantasy game.
Good luck and enjoy. -
The pictures can look good, you need to reduce opacity and or add outer glow effect
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Also, i bought flags waving for Japan and Russia, but have yet to finish and release 1942.2 upgrade
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@Imperious-Leader said in How to make Pacific Conflict historical:
Also, i bought flags waving for Japan and Russia, but have yet to finish and release 1942.2 upgrade
Those waving flags motorized or wind blowing on your map ?
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These are Mechanized Flags, but unfortunately different than the others.
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@GEN-MANSTEIN So without making the game too complicated do you think its vilable to have certain spaces on the board have movement or combat modifiers to give the game a bit more strategy?
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Depends on what you looking for. If you just made most of Asia and Russian Siberian a move of 1 for motorized units would it help Moscow and Calcutta live ? Would it just force Japan fo go all out instead for India ?
Then Russia should attack Japan but can they still hold Moscow if only half inf went west ?
You may need to add more stuff but I’m assuming u are looking for changes without changing setups.I have rule where and should be in all games. Mongolia is pro Russia. Russia can move a piece into Mongolia and receive any money and pieces on activation. If Russia attacks Japan first they don’t get money and pieces. Plus this allows Russia to send most Russian inf to Moscow. Can explain in another thread
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@GEN-MANSTEIN I am interested. Where is that thread located?
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@Sgt-Mclusky said in How to make Pacific Conflict historical:
@GEN-MANSTEIN I am interested. Where is that thread located?
What you mean ? My game ?
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@GEN-MANSTEIN oh I thought you had a rule set. I didnt know you meant you made an entire game. LOL. Nice