@Daaras I’m not quite sure I have heard both on this forum.
Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 marine moved from Guam to 21 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 1 submarine moved from 21 Sea Zone to 46 Sea Zone 2 fighters and 1 marine moved from 46 Sea Zone to New Guinea 2 infantry moved from Java to 42 Sea Zone 2 carriers, 4 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 4 fighters and 2 infantry moved from 46 Sea Zone to New Guinea Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Guinea Japanese attack with 6 fighters, 2 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 6 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 6 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.67
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Americans 1 armour moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 carrier moved from 26 Sea Zone to 46 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Eastern United States to Morocco 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 88 Sea Zone to 92 Sea Zone 3 bombers moved from United Kingdom to Algeria 2 fighters and 1 tactical_bomber moved from Gibraltar to Algeria Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in 92 Sea Zone Americans attack with 3 submarines Germans defend with 1 submarine 3 submarines owned by the Americans Submerged 1 submarine owned by the Germans Submerged Battle in Morocco Americans attack with 2 bombers and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans winGermans win with no units remaining, taking Morocco from Neutral_Axis with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Algeria Americans attack with 3 bombers, 2 fighters and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Algeria, round 2 : 3/6 hits, 3,67 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Algeria Americans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 7/9 hits, 4,83 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67 Italians regular : -0,67 Neutral_Axis regular : 0,67
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7 hits in 46
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Save is 0 bytes.
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Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs. -
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs.I can’t find it, but as you can see in the dice results I had 7 hits ill edit it
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@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs.I can’t find it, but as you can see in the dice results I had 7 hits ill edit it
any suggestions how to handle this, edit wise
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You don’t still have the game up?
If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
You don’t still have the game up?
If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.
Il will edit the same battle before battle round in a different sz with the results of the 1st round
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I need to test how to use the forum dice
aaa; 3@4;
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@Giallo aaa: 3@4:
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:AAA 3@3:
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@Giallo ;AAA 3@3;
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@Giallo can you help me out forgot how to…
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[dice 1d6]
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1d6: 4
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test [dice 1d6]
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1d6: 2
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1 sub, 3 dd, 3 cv, 1 cr, 1bb, 6 fig
[dice 1d6] [dice 6d6] [dice 1d6] [dice 7d6] -
1d6: 4
6d6: 5, 5, 5, 1, 1, 2
1d6: 1
7d6: 1, 1, 6, 4, 6, 5, 5