Axis +12
*German sub in SZ 111 (6)
*Japanese TT (6)
No tech
Regular luck
Using 2.6.14798
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 1 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Novgorod
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Russia
1 fighter moved from Eastern Poland to Russia
4 aaGuns, 13 artilleries and 27 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
8 mech_infantrys moved from Russia to Tambov
7 artilleries moved from Tambov to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Tambov
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
2 fighters and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : 0,67
Russians regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 marine moved from Guam to 21 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 1 submarine moved from 21 Sea Zone to 46 Sea Zone
2 fighters and 1 marine moved from 46 Sea Zone to New Guinea
2 infantry moved from Java to 42 Sea Zone
2 carriers, 4 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
4 fighters and 2 infantry moved from 46 Sea Zone to New Guinea
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Guinea
Japanese attack with 6 fighters, 2 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 6 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
6 fighters moved from New Guinea to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4
Combat Move - Americans
1 armour moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 carrier moved from 26 Sea Zone to 46 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 86 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 88 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to Algeria
2 fighters and 1 tactical_bomber moved from Gibraltar to Algeria
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 submarine
3 submarines owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in Morocco
Americans attack with 2 bombers and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans winGermans win with no units remaining, taking Morocco from Neutral_Axis with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Algeria
Americans attack with 3 bombers, 2 fighters and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Algeria, round 2 : 3/6 hits, 3,67 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Algeria
Americans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 46 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 7/9 hits, 4,83 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67
Italians regular : -0,67
Neutral_Axis regular : 0,67
7 hits in 46
Save is 0 bytes.
Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs.
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs.
I can’t find it, but as you can see in the dice results I had 7 hits ill edit it
@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs.I can’t find it, but as you can see in the dice results I had 7 hits ill edit it
any suggestions how to handle this, edit wise
You don’t still have the game up?
If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
You don’t still have the game up?
If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.
Il will edit the same battle before battle round in a different sz with the results of the 1st round
I need to test how to use the forum dice
aaa; 3@4;
@Giallo aaa: 3@4:
:AAA 3@3:
@Giallo ;AAA 3@3;
@Giallo can you help me out forgot how to…
[dice 1d6]
1d6: 4
test [dice 1d6]
1d6: 2
1 sub, 3 dd, 3 cv, 1 cr, 1bb, 6 fig
[dice 1d6] [dice 6d6] [dice 1d6] [dice 7d6]