@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 2 artilleries and 11 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Purchase Units - Germans Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Crete Battle in 92 Sea Zone Germans attack with 2 bombers, 2 submarines and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 92 Sea Zone Germans win, taking Crete from Neutral_Allies with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 92 Sea Zone to Tunisia 2 bombers moved from 92 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Baltic States 3 aaGuns, 3 armour, 7 artilleries and 16 infantry moved from Poland to Baltic States 10 artilleries and 2 infantry moved from Germany to Poland 5 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 fighter moved from Western Germany to Baltic States 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Northern Italy to Romania 1 artillery moved from Northern Italy to Yugoslavia 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 112 Sea Zone to Western Germany 2 aaGuns, 1 infantry and 3 tactical_bombers moved from Normandy Bordeaux to France 2 tactical_bombers moved from France to Western Germany Place Units - Germans 1 submarine placed in 110 Sea Zone 1 fighter placed in Western Germany 1 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -1.50 British regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Russians 1 submarine moved from 122 Sea Zone to 106 Sea Zone Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 1 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 6 infantry moved from Yenisey to Timguska 1 artillery and 2 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 7 artilleries and 8 infantry moved from Bryansk to Belarus 7 artilleries moved from Russia to Tambov Place Units - Russians 9 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 37 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 44 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Guam Battle in Sumatra Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/8 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Java from Dutch, taking Guam from Americans, taking Sumatra from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 submarines moved from 41 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from French Indo China to Philippines 1 infantry moved from Jehol to Chahar 1 aaGun and 4 infantry moved from Anhwe to Hunan 1 artillery moved from Kiangsi to Hunan 3 infantry moved from Jehol to Anhwe 2 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 factory_minor placed in Malaya 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 2 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 UK_Pacific regular : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 2 bombers moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar 1 transport moved from 83 Sea Zone to 86 Sea Zone 3 submarines moved from 101 Sea Zone to 88 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 2 : 4/14 hits, 3,67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 9/13 hits, 4,50 expected hits 4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 3 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 0/9 hits, 3,17 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 4 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 4/8 hits, 2,83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for Chinese: 3 artilleries and 10 infantry Casualties for Japanese: 6 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 26 PUs; British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Gibraltar to French Equatorial Africa 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt Place Units - British 1 fighter and 2 infantry placed in Egypt British undo move 1. 1 fighter and 2 infantry placed in Union of South Africa 1 fighter placed in Egypt Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 2,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Italians 1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 1 armour moved from Baltic States to Bessarabia 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Greece to Bessarabia 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Italians 1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 1 armour moved from Baltic States to Bessarabia 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Greece to Bessarabia 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Removing units owned by Italians from Tobruk: 1 mech_infantry EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians EDIT: 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 2 fighters moved from Baltic States to 115 Sea Zone 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 1 armour moved from Romania to Ukraine 4 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine Purchase Units - Germans Germans buy 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 fighter moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 5 infantry moved from Finland to Karelia 10 artilleries and 2 infantry moved from Poland to Baltic States 8 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from France to Western Germany 2 aaGuns moved from France to Western Germany 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from Yugoslavia to Romania 1 tactical_bomber moved from Tunisia to Western Germany 2 bombers moved from Southern Italy to Baltic States 3 tactical_bombers moved from Western Germany to Baltic States 1 infantry moved from France to Western Germany Place Units - Germans 1 submarine placed in 110 Sea Zone 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter and 1 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Eastern Poland 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Belarus to Novgorod Purchase Units - Russians Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Russia 4 aaGuns, 13 artilleries and 27 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 8 mech_infantrys moved from Russia to Tambov 7 artilleries moved from Tambov to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Tambov 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 2 fighters and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 0,67 Russians regular : -2,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 marine moved from Guam to 21 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 1 submarine moved from 21 Sea Zone to 46 Sea Zone 2 fighters and 1 marine moved from 46 Sea Zone to New Guinea 2 infantry moved from Java to 42 Sea Zone 2 carriers, 4 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 4 fighters and 2 infantry moved from 46 Sea Zone to New Guinea Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Guinea Japanese attack with 6 fighters, 2 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 6 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 6 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.67
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Americans 1 armour moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 carrier moved from 26 Sea Zone to 46 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Eastern United States to Morocco 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 88 Sea Zone to 92 Sea Zone 3 bombers moved from United Kingdom to Algeria 2 fighters and 1 tactical_bomber moved from Gibraltar to Algeria Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in 92 Sea Zone Americans attack with 3 submarines Germans defend with 1 submarine 3 submarines owned by the Americans Submerged 1 submarine owned by the Germans Submerged Battle in Morocco Americans attack with 2 bombers and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans winGermans win with no units remaining, taking Morocco from Neutral_Axis with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Algeria Americans attack with 3 bombers, 2 fighters and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Algeria, round 2 : 3/6 hits, 3,67 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Algeria Americans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 46 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 7/9 hits, 4,83 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67 Italians regular : -0,67 Neutral_Axis regular : 0,67
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7 hits in 46
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Save is 0 bytes.
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Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs. -
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs.I can’t find it, but as you can see in the dice results I had 7 hits ill edit it
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@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Hmm, thought you wouldn’t go but it was a bit touch and go.
Dent 2CVs, and BB.
Sink sub, 3DDs.I can’t find it, but as you can see in the dice results I had 7 hits ill edit it
any suggestions how to handle this, edit wise
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You don’t still have the game up?
If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
You don’t still have the game up?
If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.
Il will edit the same battle before battle round in a different sz with the results of the 1st round
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I need to test how to use the forum dice
aaa; 3@4;
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@Giallo aaa: 3@4: