@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 57 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 aaGuns and 3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,2,5,2
British collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - Italians
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 fighters moved from 80 Sea Zone to Persia
1 armour moved from Novosibirsk to Caucasus
1 bomber moved from Trans-Jordan to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Purchase Units - Italians
Italians buy 6 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Madagascar
Battle in Ethiopia
Battle in Persia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
Italians win, taking French Madagascar from British, taking Ethiopia from British, taking Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Persia to 80 Sea Zone
3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
3 artilleries placed in Ukraine
3 artilleries placed in Egypt
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Combat Hit Differential Summary :
@simon33 Scramble and will your subs fight?
Yes and yes. Dent everything first.
Then subs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
2 more hits
obviously sub and DD.
Oh, can’t. DD & tac.
sub then DD next round, and sub fights.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
@simon33 2 more hits
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
You don’t have any sub or dd left
@giallo No DD but I do have a sub. Sink a CV as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 3 carriers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/10 hits, 5,17 expected hits
3 fighters owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 carriers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -64
Casualties for ANZAC: 5 cruisers, 3 fighters and 3 submarines
Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarines
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Caroline Islands
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2,50
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 infantry moved from Smolensk to Russia
Germans take Russia from Russians
2 fighters and 1 infantry moved from Ukraine to Rostov
Purchase Units - Germans
Germans buy 3 artilleries, 21 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Union of South Africa
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 2 artilleries and 3 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Union of South Africa
Germans win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 artilleries and 3 infantry
Battle in Rostov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 armour, 39 artilleries, 16 infantry and 6 mech_infantrys moved from Smolensk to Bryansk
5 artilleries and 11 infantry moved from Belarus to Bryansk
16 infantry moved from Eastern Poland to Western Ukraine
11 infantry moved from Poland to Eastern Poland
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
16 infantry moved from Germany to Poland
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Union of South Africa to 71 Sea Zone
1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
2 fighters moved from Rostov to Ukraine
1 infantry moved from Ukraine to Bryansk
1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 aaGuns, 3 artilleries, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
10 infantry placed in Germany
5 infantry and 5 mech_infantrys placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.17
British regular : 0.33