@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Italians
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Northwest Persia to Caucasus
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Volgograd
3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
4 aaGuns, 13 artilleries, 28 infantry and 3 mech_infantrys moved from Russia to Tambov
3 mech_infantrys moved from Tambov to Volgograd
1 artillery and 17 infantry moved from Volgograd to Tambov
1 armour moved from Northwest Persia to Volgograd
20 artilleries and 27 infantry moved from Northwest Persia to Iraq
Place Units - Russians
2 armour and 1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,5,6,5,1
Russians collect 13 PUs (2 lost to blockades); end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : 0,67
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - Japanese
1 fighter moved from 45 Sea Zone to South Australia
1 artillery and 1 infantry moved from Western Australia to South Australia
2 bombers moved from Caroline Islands to South Australia
4 fighters moved from Japan to 33 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 45 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from Caroline Islands to 33 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in South Australia
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in South Australia, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 3 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the ANZAC lost in South Australia
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 3 infantry
Battle in 33 Sea Zone
Japanese attack with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 2 battleships
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Americans roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Americans: 2 battleships
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 56 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Western Australia
2 bombers and 1 fighter moved from South Australia to Western Australia
1 fighter moved from 46 Sea Zone to Western Australia
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 artillery and 2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Shensi to Kansu
1 marine moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Shensi
5 artilleries and 5 infantry moved from Sikang to Tsinghai
1 artillery and 3 infantry moved from Szechwan to Sikang
3 artilleries moved from Yunnan to Szechwan
1 armour moved from Turkmenistan to Novosibirsk
2 artilleries and 1 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Japanese collect 80 PUs (1 lost to blockades); end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 57 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 aaGuns and 3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,2,5,2
British collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - Italians
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 fighters moved from 80 Sea Zone to Persia
1 armour moved from Novosibirsk to Caucasus
1 bomber moved from Trans-Jordan to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Purchase Units - Italians
Italians buy 6 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Madagascar
Battle in Ethiopia
Battle in Persia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
Italians win, taking French Madagascar from British, taking Ethiopia from British, taking Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Persia to 80 Sea Zone
3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
3 artilleries placed in Ukraine
3 artilleries placed in Egypt
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Combat Hit Differential Summary :
@simon33 Scramble and will your subs fight?
Yes and yes. Dent everything first.
Then subs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
2 more hits
obviously sub and DD.
Oh, can’t. DD & tac.
sub then DD next round, and sub fights.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16
Combat Move - ANZAC
5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
@simon33 2 more hits
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
You don’t have any sub or dd left
@giallo No DD but I do have a sub. Sink a CV as well.