Went Max D in z27
Scramble to z99?
15 hits…
Keep the Italian tank but otherwise lose the Italians first, Max D. Let me know if you get into the tanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia
4 fighters moved from Egypt to Persia
Purchase Units - Americans
Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Persia
Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits
Italians roll dice for 10 armour, 2 artilleries, 1 infantry and 36 mech_infantrys in Persia, round 2 : 24/49 hits, 18,00 expected hits
3 mech_infantrys owned by the Italians, 3 armour owned by the Americans, 14 fighters owned by the Americans, 6 bombers owned by the Americans, 2 artilleries owned by the Italians, 9 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 3 : 15/34 hits, 13,00 expected hits
1 bomber owned by the Americans lost in Persia
Italians win with 10 armour and 24 mech_infantrys remaining. Battle score for attacker is -187
Casualties for Americans: 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Casualties for Germans: 9 mech_infantrys
Casualties for Italians: 2 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Americans
2 battleships, 5 carriers, 5 destroyers, 6 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Western United States to Central United States
1 fighter moved from Western United States to Central United States
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns, 1 fighter and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
2 fighters placed in 101 Sea Zone
4 submarines placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 fighters placed in Iraq
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
10 armour, 2 artilleries, 9 fighters and 8 mech_infantrys moved from Iraq to Persia
4 fighters moved from Egypt to Persia
1 battleship moved from 33 Sea Zone to 26 Sea Zone
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat - British
Battle in Persia
British attack with 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys
Germans defend with 9 armour and 24 mech_infantrys; Italians defend with 1 armour and 1 factory_minor
British roll dice for 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys in Persia, round 2 : 12/35 hits, 14,17 expected hits
Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 2 : 11/34 hits, 13,00 expected hits
10 mech_infantrys owned by the British, 12 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 10 armour, 1 artillery and 13 fighters in Persia, round 3 : 12/24 hits, 11,83 expected hits
Italians roll dice for 10 armour and 12 mech_infantrys in Persia, round 3 : 9/22 hits, 9,00 expected hits
12 mech_infantrys owned by the Germans, 1 artillery owned by the British and 8 armour owned by the British lost in Persia
British roll dice for 2 armour and 13 fighters in Persia, round 4 : 11/15 hits, 7,50 expected hits
Italians roll dice for 10 armour in Persia, round 4 : 5/10 hits, 5,00 expected hits
9 armour owned by the Germans, 4 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour and 9 fighters remaining. Battle score for attacker is 14
Casualties for British: 9 armour, 2 artilleries, 4 fighters and 10 mech_infantrys
Casualties for Germans: 9 armour and 24 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - British
2 aaGuns, 3 artilleries and 7 infantry moved from West India to Eastern Persia
9 fighters moved from Persia to Iraq
1 armour moved from Belgian Congo to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United States
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,2,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 25 PUs (8 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 6,00
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Italians
2 artilleries and 1 infantry moved from Kazakhstan to Caucasus
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Kazakhstan to Caucasus
1 armour moved from Timguska to Yenisey
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 9 infantry moved from Yugoslavia to Romania
1 carrier and 2 destroyers moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Tunisia to 96 Sea Zone
Place Units - Italians
2 transports placed in 95 Sea Zone
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -1.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 26 Sea Zone to Midway
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Midway
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Midway
ANZAC win, taking Midway from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Midway to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
4 cruisers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from 93 Sea Zone to Algeria
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Urals to Samara
1 armour moved from Urals to Archangel
Germans take Vologda from Russians
4 mech_infantrys moved from Urals to Archangel
1 infantry moved from Belarus to Archangel
2 fighters moved from Novgorod to Ukraine
2 bombers moved from Novgorod to Samara
3 mech_infantrys moved from Belarus to Archangel
1 bomber moved from Samara to Volgograd
2 infantry moved from Kazakhstan to Volgograd
Purchase Units - Germans
Germans buy 6 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in French West Africa
Battle in Algeria
Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Algeria, round 2 : 3/8 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Germans win, taking French West Africa from Americans, taking Algeria from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 7 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/9 hits, 1.83 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine to Caucasus
1 bomber moved from Samara to Novgorod
3 aaGuns, 23 artilleries and 17 infantry moved from Kazakhstan to Caucasus
10 artilleries moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
6 artilleries moved from Western Ukraine to Eastern Poland
5 infantry moved from Poland to Eastern Poland
8 artilleries and 6 infantry moved from Belarus to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
2 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 bomber moved from Volgograd to Caucasus
2 submarines moved from 112 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Algeria to 96 Sea Zone
3 carriers moved from 93 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to 82 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Germans
1 artillery and 1 infantry placed in Southern France
3 artilleries placed in Novgorod
2 artilleries and 8 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.83
Germans regular : 1.83
British regular : -0.33
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
2 infantry moved from Tambov to Volgograd
5 fighters and 1 tactical_bomber moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
7 artilleries and 22 infantry moved from Tambov to Rostov
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
8 artilleries moved from Bryansk to Rostov
8 infantry moved from Bryansk to Rostov
1 armour and 7 mech_infantrys moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
3 artilleries moved from Russia to Bryansk
1 artillery moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,50
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Japanese
1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
2 bombers moved from Philippines to Guam
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 3 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Guam to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 artilleries and 2 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 armour moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 36 Sea Zone
9 carriers, 2 destroyers, 13 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Amur to Buryatia
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 3 fighters and 1 submarine placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.67
Russians regular : -0.33
Japan’s income is now over USA+ANZAC while UK_Pac and China are zero.
@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
Not sure I agree. The denial of opportunities to the Axis may have justified keeping the units alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to Ceylon
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United States
3 carriers, 2 destroyers and 6 submarines moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 64 Sea Zone to 50 Sea Zone
3 fighters moved from 101 Sea Zone to Western United States
2 fighters moved from Eastern United States to Western United States
3 carriers, 2 destroyers and 6 submarines moved from 64 Sea Zone to 28 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Iraq
3 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
3 artilleries and 7 infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern United States to Iceland
1 armour moved from Persia to Iraq
9 fighters moved from Iraq to Egypt
1 cruiser and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
Purchase Units - British
British buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 2 PUs;
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Eastern Persia to Persia
Place Units - British
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,1,6,4,3,6,5,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6,3,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 21 PUs (12 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Americans
Purchase Units - Italians
Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Syria
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Crete
Italians roll dice for 1 artillery and 2 fighters in Crete, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Crete
Italians win, taking Syria from Americans, taking Crete from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Crete to 99 Sea Zone
1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 9 infantry moved from Romania to Bessarabia
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 bomber placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 artilleries and 5 infantry moved from Eastern Poland to Belarus
8 artilleries and 6 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Western Ukraine
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
1 armour moved from Archangel to Belarus
Germans take Smolensk from Russians
3 artilleries, 1 infantry and 7 mech_infantrys moved from Archangel to Belarus
1 bomber moved from Western Germany to Western Ukraine
2 infantry moved from French West Africa to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 15 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Union of South Africa
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Union of South Africa from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys in Belarus, round 2 : 12/43 hits, 14.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 22 artilleries, 13 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Volgograd to Novgorod
2 artilleries and 5 infantry moved from Poland to Eastern Poland
12 artilleries moved from Bessarabia to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 infantry moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers moved from 99 Sea Zone to Syria
2 fighters moved from Caucasus to Syria
3 aaGuns, 23 artilleries and 15 infantry moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Southern Italy to Syria
1 carrier, 1 destroyer and 2 fighters moved from 82 Sea Zone to 71 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
10 infantry placed in Germany
2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.00
I kind of think you needed to make that break for Berlin you were threatening a couple of turns ago.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
4 fighters moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Smolensk
1 armour, 21 artilleries, 44 infantry and 4 mech_infantrys moved from Rostov to Caucasus
4 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Bryansk to Rostov
3 aaGuns, 5 artilleries and 16 infantry moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14
Combat Move - Japanese
2 armour and 1 mech_infantry moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Caroline Islands from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 carriers and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 45 Sea Zone
10 carriers, 2 destroyers, 16 fighters, 3 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Kansu to Timguska
1 armour, 1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Yenisey to Timguska
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 armour, 4 artilleries and 1 infantry moved from Szechwan to Sikang
5 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 marine moved from West India to India
4 artilleries and 5 infantry moved from India to West India
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
2 artilleries and 1 infantry placed in India
3 artilleries placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 14
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 destroyer and 7 fighters; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 bomber moved from Ceylon to Queensland
3 carriers, 2 destroyers and 6 submarines moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
3 fighters placed in Iraq
1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,5,2,4,6,3,2,5,2,4,6,3,4,6
Americans collect 55 PUs (4 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
5 armour, 9 fighters and 5 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from Iceland to United Kingdom
Purchase Units - British
British buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Union of South Africa
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Union of South Africa, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Union of South Africa
British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Union of South Africa, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 2 aaGuns, 6 artilleries and 7 infantry
EDIT: Removing units owned by British from Persia: 2 aaGuns, 6 artilleries and 7 infantry
EDIT: Removing units owned by Americans from Queensland: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,5,2,4,5,5,5,3,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6,2,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 23 PUs (10 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : -0,33
British regular : 1,00