@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Americans Purchase Units - Americans Americans buy 6 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone 2 battleships, 4 carriers, 5 destroyers, 3 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 51 Sea Zone 2 submarines moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Morocco to Algeria 4 fighters moved from Gibraltar to Egypt 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 fighters placed in Iraq 1 destroyer placed in 101 Sea Zone 5 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq Purchase Units - British British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Non Combat Move - British 2 aaGuns, 3 artilleries, 7 infantry and 2 mech_infantrys moved from India to West India 1 mech_infantry moved from West India to Eastern Persia 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,2,2,1 British collect 23 PUs (8 lost to blockades); end with 24 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 4 fighters EDIT: Adding units owned by British to Egypt: 4 fighters EDIT: Turning off Edit Mode 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 7 PUs; Combat - Italians Battle in Gibraltar Battle in Western Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 artillery owned by the Italians retreated to Bessarabia Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 aaGun, 2 artilleries and 1 infantry moved from Caucasus to Kazakhstan 1 armour moved from Olgiy to Timguska 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 aaGun and 9 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 artilleries and 1 infantry placed in Persia 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 7 PUs; Combat - Italians Battle in Gibraltar Battle in Western Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 artillery owned by the Italians retreated to Bessarabia Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 aaGun, 2 artilleries and 1 infantry moved from Caucasus to Kazakhstan 1 armour moved from Olgiy to Timguska 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 aaGun and 9 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 artilleries and 1 infantry placed in Persia 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 92 Sea Zone: 1 carrier, 2 destroyers and 2 fighters EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 4 cruisers moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 2 cruisers in Caroline Islands, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Caroline Islands, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to 33 Sea Zone 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 Japanese AA : 0,50 ANZAC regular : 0,83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Vologda from Russians Germans take Urals from Russians 5 mech_infantrys moved from Archangel to Urals 1 artillery and 2 infantry moved from Volgograd to Tambov 5 artilleries and 5 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 1 bomber and 1 infantry moved from Volgograd to Samara 1 bomber moved from Novgorod to Ukraine 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in Morocco Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Morocco from Americans, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Western Ukraine Germans attack with 5 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 5 infantry in Western Ukraine, round 2 : 3/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus 4 infantry moved from Archangel to Belarus 8 artilleries, 2 infantry and 1 mech_infantry moved from Baltic States to Belarus 11 artilleries and 1 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Ukraine to Novgorod 3 aaGuns, 5 artilleries and 1 infantry moved from Volgograd to Kazakhstan 1 armour and 6 mech_infantrys moved from Caucasus to Persia 18 artilleries and 18 infantry moved from Caucasus to Kazakhstan 2 artilleries moved from Romania to Bessarabia 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany 5 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 104 Sea Zone to 91 Sea Zone 3 carriers, 1 fighter and 3 tactical_bombers moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 2 fighters moved from Western Germany to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone Place Units - Germans 1 transport placed in 93 Sea Zone 2 submarines placed in 112 Sea Zone 1 artillery and 1 infantry placed in Southern France 3 artilleries placed in Novgorod 2 artilleries and 7 infantry placed in Germany Germans undo move 5. 1 bomber and 1 infantry placed in Western Germany 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Italians 1 infantry moved from Rostov to Volgograd Russians take Volgograd from Germans 2 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Rostov to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Italians 1 fighter moved from Russia to Samara 2 fighters moved from Russia to Tambov 1 artillery moved from Rostov to Tambov 1 fighter moved from Russia to Samara 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Archangel Russians take Archangel from Germans Purchase Units - Russians Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun, 9 artilleries and 33 infantry moved from Rostov to Bryansk 2 artilleries moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 artillery moved from Rostov to Bryansk 2 artilleries moved from Rostov to Bryansk 1 artillery moved from Rostov to Bryansk 3 infantry moved from Rostov to Bryansk 6 artilleries and 23 infantry moved from Rostov to Tambov 1 armour and 1 mech_infantry moved from Rostov to Bryansk 1 aaGun and 6 mech_infantrys moved from Rostov to Bryansk Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 armour moved from Timguska to Yenisey Japanese take Evenkiyskiy from Russians Japanese take Yenisey from Russians 1 infantry moved from Timguska to Yenisey 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Burma to India 3 carriers, 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 5 carriers, 2 destroyers, 2 submarines and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Malaya to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 3 fighters moved from 38 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in India Japanese attack with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry in India, round 2 : 4/13 hits, 4.50 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines, 3 tactical_bombers and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 73 Sea Zone to 58 Sea Zone 1 infantry moved from Hunan to Anhwe 1 artillery moved from Anhwe to Hunan 1 infantry moved from Szechwan to Sikang 1 artillery moved from Sikang to Szechwan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Yunnan 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Yunnan to Shan State 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 3 artilleries and 3 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Amur to Buryatia 2 infantry moved from Manchuria to Amur 2 bombers moved from Japan to Philippines Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery, 4 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia 4 fighters moved from Egypt to Persia Purchase Units - Americans Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Persia Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67
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15 hits…
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Keep the Italian tank but otherwise lose the Italians first, Max D. Let me know if you get into the tanks.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia 4 fighters moved from Egypt to Persia Purchase Units - Americans Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Persia Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits Italians roll dice for 10 armour, 2 artilleries, 1 infantry and 36 mech_infantrys in Persia, round 2 : 24/49 hits, 18,00 expected hits 3 mech_infantrys owned by the Italians, 3 armour owned by the Americans, 14 fighters owned by the Americans, 6 bombers owned by the Americans, 2 artilleries owned by the Italians, 9 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Persia Americans roll dice for 1 bomber in Persia, round 3 : 0/1 hits, 0,67 expected hits Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 3 : 15/34 hits, 13,00 expected hits 1 bomber owned by the Americans lost in Persia Italians win with 10 armour and 24 mech_infantrys remaining. Battle score for attacker is -187 Casualties for Americans: 3 armour, 7 bombers, 14 fighters and 1 mech_infantry Casualties for Germans: 9 mech_infantrys Casualties for Italians: 2 artilleries, 1 infantry and 3 mech_infantrys Non Combat Move - Americans 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 aaGuns moved from Western United States to Central United States 1 fighter moved from Western United States to Central United States 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Algeria to Tunisia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns, 1 fighter and 1 mech_infantry EDIT: Removing units owned by Americans from Central United States: 2 aaGuns, 1 fighter and 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter placed in Eastern United States 2 fighters placed in 101 Sea Zone 4 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 fighters placed in Iraq Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 Americans collect 58 PUs (1 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Combat Move - British 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from West India to Persia 10 armour, 2 artilleries, 9 fighters and 8 mech_infantrys moved from Iraq to Persia 4 fighters moved from Egypt to Persia 1 battleship moved from 33 Sea Zone to 26 Sea Zone Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; Combat - British Battle in Persia British attack with 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys Germans defend with 9 armour and 24 mech_infantrys; Italians defend with 1 armour and 1 factory_minor British roll dice for 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys in Persia, round 2 : 12/35 hits, 14,17 expected hits Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 2 : 11/34 hits, 13,00 expected hits 10 mech_infantrys owned by the British, 12 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Persia British roll dice for 10 armour, 1 artillery and 13 fighters in Persia, round 3 : 12/24 hits, 11,83 expected hits Italians roll dice for 10 armour and 12 mech_infantrys in Persia, round 3 : 9/22 hits, 9,00 expected hits 12 mech_infantrys owned by the Germans, 1 artillery owned by the British and 8 armour owned by the British lost in Persia British roll dice for 2 armour and 13 fighters in Persia, round 4 : 11/15 hits, 7,50 expected hits Italians roll dice for 10 armour in Persia, round 4 : 5/10 hits, 5,00 expected hits 9 armour owned by the Germans, 4 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Persia British win, taking Persia from Italians with 1 armour and 9 fighters remaining. Battle score for attacker is 14 Casualties for British: 9 armour, 2 artilleries, 4 fighters and 10 mech_infantrys Casualties for Germans: 9 armour and 24 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - British 2 aaGuns, 3 artilleries and 7 infantry moved from West India to Eastern Persia 9 fighters moved from Persia to Iraq 1 armour moved from Belgian Congo to Egypt 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from 101 Sea Zone to Eastern United States Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,2,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 25 PUs (8 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 6,00 British regular : 1,50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 2 artilleries and 1 infantry moved from Kazakhstan to Caucasus 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia Purchase Units - Italians Italians buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Kazakhstan to Caucasus 1 armour moved from Timguska to Yenisey 1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 9 infantry moved from Yugoslavia to Romania 1 carrier and 2 destroyers moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Tunisia to 96 Sea Zone Place Units - Italians 2 transports placed in 95 Sea Zone 3 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.33 Russians regular : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to Midway Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 1 PUs; Combat - ANZAC Battle in Midway ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Midway ANZAC win, taking Midway from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Midway to 26 Sea Zone 3 submarines moved from 33 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 63 Sea Zone 4 cruisers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,83
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from Morocco to Algeria 2 fighters moved from Gibraltar to Algeria 2 tactical_bombers moved from 93 Sea Zone to Algeria 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Urals to Samara 1 armour moved from Urals to Archangel Germans take Vologda from Russians 4 mech_infantrys moved from Urals to Archangel 1 infantry moved from Belarus to Archangel 2 fighters moved from Novgorod to Ukraine 2 bombers moved from Novgorod to Samara 3 mech_infantrys moved from Belarus to Archangel 1 bomber moved from Samara to Volgograd 2 infantry moved from Kazakhstan to Volgograd Purchase Units - Germans Germans buy 6 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in French West Africa Battle in Algeria Germans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Algeria, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Germans win, taking French West Africa from Americans, taking Algeria from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malta Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 infantry and 7 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/9 hits, 1.83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Ukraine to Caucasus 1 bomber moved from Samara to Novgorod 3 aaGuns, 23 artilleries and 17 infantry moved from Kazakhstan to Caucasus 10 artilleries moved from Western Ukraine to Bessarabia 4 infantry moved from Western Ukraine to Bessarabia 6 artilleries moved from Western Ukraine to Eastern Poland 5 infantry moved from Poland to Eastern Poland 8 artilleries and 6 infantry moved from Belarus to Baltic States 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Novgorod to Archangel 3 artilleries moved from Novgorod to Archangel 2 artilleries and 5 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 bomber moved from Volgograd to Caucasus 2 submarines moved from 112 Sea Zone to 109 Sea Zone 3 fighters and 3 tactical_bombers moved from Algeria to 96 Sea Zone 3 carriers moved from 93 Sea Zone to 96 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from Gibraltar to 82 Sea Zone 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Germans 1 artillery and 1 infantry placed in Southern France 3 artilleries placed in Novgorod 2 artilleries and 8 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.83 Germans regular : 1.83 British regular : -0.33
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Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 2 infantry moved from Tambov to Volgograd 5 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 7 artilleries and 22 infantry moved from Tambov to Rostov 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 8 artilleries moved from Bryansk to Rostov 8 infantry moved from Bryansk to Rostov 1 armour and 7 mech_infantrys moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 3 artilleries moved from Russia to Bryansk 1 artillery moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov 10 infantry moved from Russia to Bryansk 1 artillery moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,50
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Japanese 1 armour and 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to Guam 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Guam to Japan 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 37 Sea Zone to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from Burma to India 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 3 artilleries and 2 infantry moved from Yunnan to Szechwan 2 artilleries and 2 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 armour moved from French Indo China to Szechwan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 transport moved from 35 Sea Zone to 36 Sea Zone 9 carriers, 2 destroyers, 13 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Amur to Buryatia 1 submarine moved from 58 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 3 fighters and 1 submarine placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Russians regular : -0.33
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Japan’s income is now over USA+ANZAC while UK_Pac and China are zero.
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@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Not sure about the attack on Persia. -187 and +14. Perhaps you felt you needed to hope for a massive dicing, which didn’t really happen.
I had to choose a target, otherwise my units were useless there
Not sure I agree. The denial of opportunities to the Axis may have justified keeping the units alive.