@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 bombers moved from Gibraltar to Iraq
1 armour moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 49 Sea Zone
1 carrier moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 carriers and 1 fighter moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 fighters placed in Iraq
2 infantry placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
4 armour and 3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to India
Purchase Units - British
British buy 1 aaGun, 2 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Egypt
British undo move 1.
1 aaGun, 1 armour and 1 fighter placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Already attacked, but forgot my factories in the middle east will change my purchase an edit the attack
I hoped it would give uk pac an extra turn to reinforce
@Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Already attacked, but forgot my factories in the middle east will change my purchase an edit the attack
I do frown upon this. Will check it later.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Italians
1 armour moved from Olgiy to Yenisey
Italians take Yenisey from Russians
1 armour moved from Yenisey to Olgiy
1 armour and 3 mech_infantrys moved from Caucasus to Persia
Italians take Persia from Americans
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
USSR needed to get more aggressive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
4 fighters moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Rostov to Tambov
2 bombers moved from Novgorod to Russia
1 bomber moved from Southern Italy to Samara
1 infantry moved from Volgograd to Samara
1 infantry and 5 mech_infantrys moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
Germans take Smolensk from Russians
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 6 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 6 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 7 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 8 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Samara to Volgograd
18 artilleries and 18 infantry moved from Rostov to Caucasus
1 armour and 6 mech_infantrys moved from Volgograd to Caucasus
8 armour and 27 mech_infantrys moved from Northwest Persia to Persia
16 artilleries and 8 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 fighters moved from Western Germany to Novgorod
2 artilleries moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Belarus to Archangel
7 artilleries moved from Belarus to Baltic States
1 mech_infantry moved from Bessarabia to Baltic States
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 104 Sea Zone
3 carriers, 2 fighters and 4 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Volgograd
2 transports placed in 112 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -3.33
Germans regular : -1.83
Russians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 fighter moved from Iraq to Tambov
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 fighter moved from Iraq to Samara
1 infantry moved from Russia to Samara
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 fighter moved from Iraq to Tambov
1 fighter moved from Iraq to Samara
1 fighter moved from Iraq to Tambov
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
3 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 1 armour, 20 artilleries and 63 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Russia
7 mech_infantrys moved from Russia to Rostov
1 aaGun moved from Russia to Tambov
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Japanese
2 armour, 2 artilleries and 1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 artilleries and 1 infantry moved from Shan State to Burma
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Szechwan to Burma
1 armour moved from Tsinghai to Timguska
7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 7 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 7 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Japan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries, 3 carriers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 artillery moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
2 fighters moved from Philippines to Malaya
1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 36 Sea Zone
3 carriers moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 38 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 bomber moved from Amur to Japan
3 fighters moved from 20 Sea Zone to Philippines
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.17
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Americans
Purchase Units - Americans
Americans buy 6 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 5 destroyers, 3 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 51 Sea Zone
2 submarines moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to Algeria
4 fighters moved from Gibraltar to Egypt
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Iraq
1 destroyer placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
Purchase Units - British
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
2 aaGuns, 3 artilleries, 7 infantry and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,2,2,1
British collect 23 PUs (8 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 4 fighters
EDIT: Adding units owned by British to Egypt: 4 fighters
EDIT: Turning off Edit Mode
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat - Italians
Battle in Gibraltar
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
1 artillery owned by the Italians retreated to Bessarabia
Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun, 2 artilleries and 1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Olgiy to Timguska
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 aaGun and 9 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 1 infantry placed in Persia
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat - Italians
Battle in Gibraltar
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
1 artillery owned by the Italians retreated to Bessarabia
Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun, 2 artilleries and 1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Olgiy to Timguska
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 aaGun and 9 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 1 infantry placed in Persia
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
4 cruisers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 cruisers in Caroline Islands, round 2 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Caroline Islands, round 2 : 4/5 hits, 2,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
Japanese AA : 0,50
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
5 mech_infantrys moved from Archangel to Urals
1 artillery and 2 infantry moved from Volgograd to Tambov
5 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 bomber and 1 infantry moved from Volgograd to Samara
1 bomber moved from Novgorod to Ukraine
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Morocco
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Morocco from Americans, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Western Ukraine, round 2 : 3/10 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
4 infantry moved from Archangel to Belarus
8 artilleries, 2 infantry and 1 mech_infantry moved from Baltic States to Belarus
11 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Ukraine to Novgorod
3 aaGuns, 5 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 6 mech_infantrys moved from Caucasus to Persia
18 artilleries and 18 infantry moved from Caucasus to Kazakhstan
2 artilleries moved from Romania to Bessarabia
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Western Germany to Germany
5 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 104 Sea Zone to 91 Sea Zone
3 carriers, 1 fighter and 3 tactical_bombers moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
Place Units - Germans
1 transport placed in 93 Sea Zone
2 submarines placed in 112 Sea Zone
1 artillery and 1 infantry placed in Southern France
3 artilleries placed in Novgorod
2 artilleries and 7 infantry placed in Germany
Germans undo move 5.
1 bomber and 1 infantry placed in Western Germany
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Rostov to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Italians
1 fighter moved from Russia to Samara
2 fighters moved from Russia to Tambov
1 artillery moved from Rostov to Tambov
1 fighter moved from Russia to Samara
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun, 9 artilleries and 33 infantry moved from Rostov to Bryansk
2 artilleries moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
2 artilleries moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
3 infantry moved from Rostov to Bryansk
6 artilleries and 23 infantry moved from Rostov to Tambov
1 armour and 1 mech_infantry moved from Rostov to Bryansk
1 aaGun and 6 mech_infantrys moved from Rostov to Bryansk
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Japanese
1 armour moved from Timguska to Yenisey
Japanese take Evenkiyskiy from Russians
Japanese take Yenisey from Russians
1 infantry moved from Timguska to Yenisey
2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Burma to India
3 carriers, 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
5 carriers, 2 destroyers, 2 submarines and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 38 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Japan to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry in India, round 2 : 4/13 hits, 4.50 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines, 3 tactical_bombers and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 73 Sea Zone to 58 Sea Zone
1 infantry moved from Hunan to Anhwe
1 artillery moved from Anhwe to Hunan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
3 artilleries and 3 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Amur
2 bombers moved from Japan to Philippines
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery, 4 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia
4 fighters moved from Egypt to Persia
Purchase Units - Americans
Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Persia
Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67
15 hits…
Keep the Italian tank but otherwise lose the Italians first, Max D. Let me know if you get into the tanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12
Combat Move - Americans
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
2 armour, 7 bombers, 10 fighters and 1 mech_infantry moved from Iraq to Persia
4 fighters moved from Egypt to Persia
Purchase Units - Americans
Americans buy 6 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Persia
Americans attack with 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Germans defend with 9 armour and 33 mech_infantrys; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 armour, 7 bombers, 14 fighters and 1 mech_infantry in Persia, round 2 : 15/25 hits, 13,33 expected hits
Italians roll dice for 10 armour, 2 artilleries, 1 infantry and 36 mech_infantrys in Persia, round 2 : 24/49 hits, 18,00 expected hits
3 mech_infantrys owned by the Italians, 3 armour owned by the Americans, 14 fighters owned by the Americans, 6 bombers owned by the Americans, 2 artilleries owned by the Italians, 9 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 3 : 15/34 hits, 13,00 expected hits
1 bomber owned by the Americans lost in Persia
Italians win with 10 armour and 24 mech_infantrys remaining. Battle score for attacker is -187
Casualties for Americans: 3 armour, 7 bombers, 14 fighters and 1 mech_infantry
Casualties for Germans: 9 mech_infantrys
Casualties for Italians: 2 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Americans
2 battleships, 5 carriers, 5 destroyers, 6 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Western United States to Central United States
1 fighter moved from Western United States to Central United States
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns, 1 fighter and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter placed in Eastern United States
2 fighters placed in 101 Sea Zone
4 submarines placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 fighters placed in Iraq
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Move - British
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
10 armour, 2 artilleries, 9 fighters and 8 mech_infantrys moved from Iraq to Persia
4 fighters moved from Egypt to Persia
1 battleship moved from 33 Sea Zone to 26 Sea Zone
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat - British
Battle in Persia
British attack with 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys
Germans defend with 9 armour and 24 mech_infantrys; Italians defend with 1 armour and 1 factory_minor
British roll dice for 10 armour, 2 artilleries, 13 fighters and 10 mech_infantrys in Persia, round 2 : 12/35 hits, 14,17 expected hits
Italians roll dice for 10 armour and 24 mech_infantrys in Persia, round 2 : 11/34 hits, 13,00 expected hits
10 mech_infantrys owned by the British, 12 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 10 armour, 1 artillery and 13 fighters in Persia, round 3 : 12/24 hits, 11,83 expected hits
Italians roll dice for 10 armour and 12 mech_infantrys in Persia, round 3 : 9/22 hits, 9,00 expected hits
12 mech_infantrys owned by the Germans, 1 artillery owned by the British and 8 armour owned by the British lost in Persia
British roll dice for 2 armour and 13 fighters in Persia, round 4 : 11/15 hits, 7,50 expected hits
Italians roll dice for 10 armour in Persia, round 4 : 5/10 hits, 5,00 expected hits
9 armour owned by the Germans, 4 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour and 9 fighters remaining. Battle score for attacker is 14
Casualties for British: 9 armour, 2 artilleries, 4 fighters and 10 mech_infantrys
Casualties for Germans: 9 armour and 24 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - British
2 aaGuns, 3 artilleries and 7 infantry moved from West India to Eastern Persia
9 fighters moved from Persia to Iraq
1 armour moved from Belgian Congo to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United States
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,2,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 25 PUs (8 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 6,00
British regular : 1,50