@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
3 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Chahar
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Chahar, round 3 : 4/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
1 artillery moved from French Indo China to Yunnan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from India to West India
1 artillery and 1 infantry moved from Malaya to Shan State
1 bomber moved from Malaya to Philippines
1 bomber moved from Malaya to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Americans
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Persia
2 bombers moved from Egypt to Crete
1 bomber moved from Egypt to Crete
1 fighter moved from Egypt to Persia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in Crete
Americans attack with 3 bombers
Germans defend with 1 infantry
Americans roll dice for 3 bombers in Crete, round 2 : 2/3 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Crete
Americans win, taking Java from Japanese with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Battle in Persia
Americans attack with 1 armour, 2 bombers and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Persia, round 2 : 2/4 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Persia to Iraq
2 bombers moved from Persia to Iraq
2 bombers moved from Crete to Iraq
2 infantry moved from Tunisia to Algeria
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 destroyers and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter and 2 infantry moved from Suiyuyan to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
4 armour moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
7 fighters moved from Iraq to West India
6 artilleries and 17 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 mech_infantrys moved from Iraq to Persia
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Crete
Battle in India
Battle in West India
British attack with 7 artilleries, 7 fighters and 18 infantry
Japanese defend with 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys
Japanese roll AA dice in West India : 0/3 hits, 0,50 expected hits
British roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 7 artilleries, 7 fighters and 18 infantry in West India, round 2 : 8/32 hits, 10,00 expected hits
Japanese roll dice for 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys in West India, round 2 : 10/23 hits, 8,17 expected hits
8 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the British lost in West India
British roll dice for 7 artilleries, 7 fighters and 8 infantry in West India, round 3 : 8/22 hits, 8,33 expected hits
Japanese roll dice for 3 armour, 9 artilleries and 3 mech_infantrys in West India, round 3 : 8/15 hits, 5,50 expected hits
5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in West India
British roll dice for 7 artilleries and 7 fighters in West India, round 4 : 9/14 hits, 5,83 expected hits
Japanese roll dice for 3 armour and 4 artilleries in West India, round 4 : 4/7 hits, 2,83 expected hits
4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 artilleries owned by the British lost in West India
British win, taking Crete from Germans, taking India from Japanese, taking West India from Japanese with 3 artilleries and 7 fighters remaining. Battle score for attacker is 25
Casualties for British: 4 artilleries and 18 infantry
Casualties for Japanese: 1 aaGun, 3 armour, 9 artilleries, 8 infantry and 3 mech_infantrys
Non Combat Move - British
2 fighters moved from West India to Eastern Persia
5 fighters moved from West India to Eastern Persia
2 aaGuns moved from Eastern Persia to West India
1 fighter moved from Trans-Jordan to Eastern Persia
1 fighter moved from United Kingdom to 88 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,1,1,5,2,5,3,6,4
British collect 23 PUs (8 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 6,17
Japanese AA : -0,50
Germans regular : 0,33
British regular : 1,33
I changed my purchase for the US, forgot to buy a factory. Hope you don’t mind
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
1 armour moved from Timguska to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Ukraine to Bryansk
1 armour moved from Timguska to Kazakhstan
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
3 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4
Italians collect 19 PUs (3 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.67
np.
I didn’t anticipate that attack on W India. Ouch!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
np.
I didn’t anticipate that attack on W India. Ouch!
Me neither…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
EDIT: 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Purchase Units - Germans
Germans buy 4 carriers and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
Luftwaffe from SZ106 can land on new CV in SZ110
Ones from W Germany land on CV in SZ106 which can move to SZ91 and 3 new CVs in SZ93.
Scramble from Gibraltar to SZ91?
TUV is being kept really low this game.
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Luftwaffe from SZ106 can land on new CV in SZ110
Ones from W Germany land on CV in SZ106 which can move to SZ91 and 3 new CVs in SZ93.Scramble from Gibraltar to SZ91?
TUV is being kept really low this game.
no scramble
Oh you can also scramble to SZ92, again from Gibraltar. Just to double check, you don’t want to do that?
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
Oh you can also scramble to SZ92, again from Gibraltar. Just to double check, you don’t want to do that?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
EDIT: 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Purchase Units - Germans
Germans buy 4 carriers and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 fighter
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
British win with no units remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 92 Sea Zone
Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
3 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Caucasus to Southern Italy
2 bombers moved from Smolensk to Yugoslavia
1 artillery, 1 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
3 aaGuns, 1 armour, 26 artilleries, 24 infantry and 13 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
6 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Rostov to Bryansk
4 artilleries moved from Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Timguska to Kazakhstan
Place Units - Germans
3 carriers placed in 93 Sea Zone
1 carrier placed in 115 Sea Zone
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Russians regular : 0.33
Germans regular : 1.83
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Rostov, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 aaGuns, 2 armour, 12 artilleries, 21 infantry and 8 mech_infantrys moved from Tambov to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Chahar to Suiyuyan
Japanese take Central Mongolia from Russians
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 bomber moved from Philippines to 39 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Java, round 2 : 6/11 hits, 5.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Malaya to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hunan to Anhwe
1 armour moved from Anhwe to Suiyuyan
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Siberia to Amur
1 transport moved from 35 Sea Zone to 6 Sea Zone
4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
1 bomber moved from 39 Sea Zone to Shan State
Place Units - Japanese
2 carriers, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Japanese collect 65 PUs (3 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 armour, 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
2 carriers moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 fighters moved from Western United States to Eastern United States
1 armour moved from Persia to West India
Place Units - Americans
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 bombers placed in Eastern United States
1 destroyer, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Persia to Caucasus
8 fighters moved from Eastern Persia to Caucasus
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 4 bombers
EDIT: Adding units owned by Americans to Egypt: 4 bombers
EDIT: Turning off Edit Mode
British buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 8 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 8 fighters and 1 mech_infantry in Caucasus, round 2 : 3/9 hits, 4,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
8 fighters moved from Caucasus to Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 aaGun, 4 armour and 2 artilleries moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Alexandria to Egypt
2 aaGuns and 3 artilleries moved from West India to India
1 cruiser and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
Germans regular : -0,67
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Italians
2 artilleries and 1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Yakut S.S.R. to Olgiy
Italians take Olgiy from Russians
2 armour moved from Kazakhstan to Caucasus
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
Battle in Rostov
Italians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2
Italians collect 20 PUs (5 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 46 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 4 PUs;
Non Combat Move - ANZAC
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 cruiser placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans are up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 armour moved from Kazakhstan to Volgograd
Germans take Samara from Russians
1 armour moved from Bryansk to Belarus
Germans take Smolensk from Russians
2 bombers moved from Yugoslavia to Tambov
1 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
4 mech_infantrys moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
Purchase Units - Germans
Germans buy 6 artilleries and 5 fighters; Remaining resources: 2 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Volgograd, round 2 : 7/14 hits, 4.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Kazakhstan to Caucasus
1 armour and 20 mech_infantrys moved from Bryansk to Caucasus
5 infantry moved from Bryansk to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Belarus
1 carrier moved from 115 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
3 carriers and 4 tactical_bombers moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from Tambov to Rostov
3 aaGuns, 31 artilleries and 23 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Yugoslavia
2 artilleries moved from Southern France to Northern Italy
Place Units - Germans
2 fighters placed in 112 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,6
Germans collect 55 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.67