@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
L20 BM3 SC (Allies +14) vs AetV's (Axis)
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@aequitas-et-veritas It’s okay, go ahead!
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Bessarabia to Western Ukraine 3 bombers moved from Bessarabia to Russia Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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SBR on Moscow @Sovietishcat. 3 Bmbrs vs 2 Ftr’s, intercept?
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@aequitas-et-veritas Yes full intercept please!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Bessarabia to Western Ukraine 3 bombers moved from Bessarabia to Russia Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/3 hits, 0,50 expected hits Defenders Fire, : 0/2 hits, 0,67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/3 hits, 0,50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Western Ukraine Germans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns, 13 armour, 5 artilleries, 25 infantry and 8 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Bessarabia to Rostov 9 mech_infantrys moved from Germany to Romania 1 bomber moved from Russia to Rostov 1 fighter moved from Western Ukraine to Rostov 3 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Belarus 4 mech_infantrys moved from Romania to Belarus 3 mech_infantrys moved from Western Germany to Yugoslavia 1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 1 tactical_bomber moved from Algeria to Normandy Bordeaux 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 13 armour moved from Rostov to Caucasus 8 mech_infantrys moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy 1 fighter and 1 tactical_bomber moved from Algeria to Normandy Bordeaux Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 infantry placed in Normandy Bordeaux Germans undo move 2. 3 artilleries placed in Normandy Bordeaux 2 armour and 1 mech_infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Defenders Fire, : -0,67 Attackers Fire, : -0,50 Russians regular : 0,67 Germans regular : 1,67 Russians AA : 1,50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 25 PUs; Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia 1 aaGun, 1 artillery and 30 infantry moved from Russia to Smolensk 2 aaGuns, 3 artilleries and 29 infantry moved from Tambov to Russia 1 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Smolensk 1 infantry moved from Timguska to Novosibirsk 1 tactical_bomber moved from Yunnan to India 2 infantry moved from Northwest Persia to Iraq Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -2,83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Borneo to Kwangtung 1 bomber moved from Borneo to Kwangtung 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Sakha to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Dzavhan to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Yenisey to Timguska 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Kwangtung Japanese attack with 2 bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers in Kwangtung, round 2 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 0/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hopei to Tsinghai 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Suiyuyan to Hopei 1 mech_infantry moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe 2 bombers moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan 1 battleship, 1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 4 fighters and 3 tactical_bombers moved from Malaya to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 2 submarines placed in 19 Sea Zone 2 armour placed in Shantung Japanese undo move 1. 1 submarine placed in 19 Sea Zone 1 submarine placed in 19 Sea Zone 2 armour placed in Kiangsu 1 artillery and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,50 Japanese regular : 0,33 UK_Pacific regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 33 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Java Battle in Iwo Jima Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Java from Japanese, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 1 harbour, 1 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/9 hits, 2,33 expected hits Italians roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 4/8 hits, 2,17 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun, 1 infantry and 1 marine Casualties for Germans: 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 55 Sea Zone to Queensland 4 fighters moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 bomber moved from 110 Sea Zone to United Kingdom 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 artillery moved from Rhodesia to Tanganyika Territory 1 fighter moved from Egypt to Tanganyika Territory Combat - British Battle in Tanganyika Territory British attack with 1 artillery and 1 fighter Italians defend with 1 artillery British roll dice for 1 artillery and 1 fighter in Tanganyika Territory, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 fighter in Tanganyika Territory, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 fighter in Tanganyika Territory, round 4 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 4 fighters and 1 tactical_bomber moved from Egypt to Algeria 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 bomber moved from Morocco to United Kingdom 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Tanganyika Territory to Rhodesia 1 battleship moved from 71 Sea Zone to 83 Sea Zone 1 aaGun, 1 armour and 14 infantry moved from India to Burma Place Units - British 1 submarine placed in 80 Sea Zone 1 destroyer placed in 106 Sea Zone 3 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 1,83 Japanese regular : 1,00 Italians regular : -1,67 Germans regular : -0,33 British regular : -1,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Tambov Italians take Tambov from Russians 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 1 bomber moved from Ukraine to Southern Italy 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 armour moved from Ukraine to Caucasus 1 armour moved from Romania to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov Place Units - Italians 9 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from Yunnan to 42 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 13 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 13 armour and 8 mech_infantrys moved from Caucasus to Iraq 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Rostov to 115 Sea Zone 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Crete 1 fighter moved from Rostov to Volgograd Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Crete Battle in Volgograd Germans attack with 1 fighter and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking 97 Sea Zone from British, taking Crete from Neutral_Allies, taking Volgograd from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 13 armour and 8 mech_infantrys Russians defend with 2 infantry Germans roll dice for 13 armour and 8 mech_infantrys in Iraq, round 2 : 7/21 hits, 7,83 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Iraq Germans win, taking Iraq from British with 13 armour and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Germans Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 bomber moved from 115 Sea Zone to Novgorod 2 infantry moved from Novgorod to Karelia 4 mech_infantrys moved from Belarus to Tambov 1 armour and 1 mech_infantry moved from Western Ukraine to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Novgorod 2 armour and 1 mech_infantry moved from Ukraine to Tambov 3 aaGuns, 5 artilleries, 23 infantry and 1 mech_infantry moved from Rostov to Tambov 1 fighter moved from Volgograd to Tambov 9 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Bessarabia 4 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 transport placed in 113 Sea Zone 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 8 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Germans collect 56 PUs (7 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : 2,00 Germans regular : 2,17 British regular : -0,67 -
@Sovietishcat I do have odds on your Fleet in the Pacific.
Do you know that? -
@aequitas-et-veritas Be patient Russian help is on the way!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from India to 41 Sea Zone 2 fighters moved from Yunnan to 41 Sea Zone 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Novosibirsk to Samara 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 41 Sea Zone Russians attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Russians roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians and 1 cruiser owned by the Japanese lost in 41 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 tactical_bomber Casualties for Japanese: 1 cruiser Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Bryansk to Russia 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 aaGun, 1 artillery and 30 infantry moved from Smolensk to Belarus 1 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 0,50 Germans regular : -1,00 Russians regular : 1,17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Ulaanbaatar to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Hopei to Kweichow 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 2 armour moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 1 tactical_bomber moved from Japan to 17 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 2 mech_infantrys moved from Timguska to Kansu 2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Philippines 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 submarines moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to Japan 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Anhwe to Chahar 2 armour moved from Shantung to Kiangsu 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 infantry placed in Japan 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67 -
@aequitas-et-veritas I completly forgot to take Borneo with my USA transport and 2 inf… Even tho I rolled one combat with China in Kwangsi, the move should not have affected it anyway, let me know if it is okay… I’ll wait for your answer before doing UK.
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@Sovietishcat no worries. You may proceed with UK and edit Borneo for the US in.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - British 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from United Kingdom to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 armour moved from Burma to Shan State 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British British creates battle in territory 80 Sea ZoneCombat Hit Differential Summary :
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@aequitas-et-veritas Do you submerge sub in sz 97?





