Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 infantry and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Bulgaria to Ukraine
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 29 Sea Zone
10 submarines moved from 10 Sea Zone to 29 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys moved from Bulgaria to Greece
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 3 destroyers, 7 infantry and 7 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Eastern United States to Iceland
5 fighters and 3 tactical_bombers moved from Queensland to Northern Territory
2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 infantry, 8 submarines and 1 transport moved from 30 Sea Zone to 29 Sea Zone
Place Units - Americans
6 infantry placed in Central United States
1 submarine placed in 97 Sea Zone
2 infantry placed in Greece
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
7 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 armour and 2 infantry moved from Yunnan to French Indo China
Combat - British
British creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Italians defend with 1 destroyer
Battle in Persia
British attack with 1 armour and 9 infantry
Germans defend with 1 armour, 1 factory_minor and 4 infantry
British roll dice for 1 armour and 9 infantry in Persia, round 2 : 1/10 hits, 2,00 expected hits
Germans roll dice for 1 armour and 4 infantry in Persia, round 2 : 1/5 hits, 1,83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 1 armour and 8 infantry in Persia, round 3 : 2/9 hits, 1,83 expected hits
Germans roll dice for 1 armour and 3 infantry in Persia, round 3 : 0/4 hits, 1,50 expected hits
2 infantry owned by the Germans lost in Persia
British roll dice for 1 armour and 8 infantry in Persia, round 4 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 1 armour and 7 infantry in Persia, round 5 : 3/8 hits, 1,67 expected hits
Germans roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British winItalians win with 1 destroyer remaining, taking Persia from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Germans: 1 armour and 4 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 armour and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
4 mech_infantrys moved from India to Yunnan
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 1 infantry moved from Bulgaria to Greece
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from West India to India
6 fighters moved from Kazakhstan to Novosibirsk
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from Morocco: 1 marine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser and 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,17
Germans AA : 0,83
Germans regular : -1,33
British regular : 0,17
@aequitas-et-veritas Sorry for the late edit, I completly forgot to load my USA marine into my cruiser for sz 110.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 0 PUs;
Italians buy nothing; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
Italians take Bulgaria from Americans
1 mech_infantry moved from Northern Italy to Albania
Italians take Albania from Americans
4 fighters moved from Southern Italy to 97 Sea Zone
2 bombers moved from Russia to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 2 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 artillery, 16 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
2 bombers and 4 fighters moved from 97 Sea Zone to Southern Italy
10 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
Combat - ANZAC
Battle in Midway
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 30 Sea Zone to 29 Sea Zone
1 destroyer moved from 12 Sea Zone to 29 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 29 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 fighter moved from Kazakhstan to Novosibirsk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 15 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 5 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns, 6 artilleries and 17 infantry moved from Tambov to Samara
4 infantry moved from Volgograd to Samara
3 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
1 artillery and 11 infantry moved from Eastern Poland to Romania
2 fighters and 2 tactical_bombers moved from Yugoslavia to Germany
4 bombers moved from Yugoslavia to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
4 armour, 2 fighters, 15 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Yugoslavia to Albania
1 aaGun moved from France to Western Germany
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Russia to Vologda
1 aaGun, 5 infantry and 1 tactical_bomber moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Albania to Western Germany
Place Units - Germans
8 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Germans undo move 2.
2 artilleries and 1 infantry placed in Novgorod
Germans undo move 4.
1 artillery and 1 infantry placed in Novgorod
1 transport placed in 115 Sea Zone
2 submarines placed in 114 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Russia
3 infantry placed in Ukraine
Germans undo move 9.
Germans undo move 8.
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -1,00
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 armour, 2 artilleries, 38 infantry and 3 mech_infantrys moved from Novosibirsk to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 2 armour, 2 artilleries, 38 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 38 infantry and 3 mech_infantrys in Kansu, round 2 : 11/45 hits, 8,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour, 2 artilleries, 38 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Chahar
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Guam to French Indo China
2 battleships and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 13 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 25 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 2/3 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 3/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 11 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
3 armour and 1 mech_infantry moved from Kwangtung to Hunan
3 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Shensi to Hunan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Sikang to Tsinghai
1 artillery moved from Tsinghai to Sikang
3 fighters moved from Japan to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 carriers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Guam
Place Units - Japanese
3 armour placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 1,83
UK_Pacific regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 29 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 110 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Iceland to 111 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 111 Sea Zone
Americans attack with 1 submarine and 2 tactical_bombers
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 tactical_bombers in 111 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser in 111 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 111 Sea Zone
Americans win, taking Caroline Islands from Japanese with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 18 submarines moved from 29 Sea Zone to 54 Sea Zone
5 fighters and 3 tactical_bombers moved from Northern Territory to Yunnan
10 submarines moved from 10 Sea Zone to 29 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 artillery, 1 cruiser, 3 destroyers, 7 infantry and 7 transports moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 artillery and 7 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - Americans
1 airfield and 3 fighters placed in Greece
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
British roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in French Indo China
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun, 4 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
4 infantry moved from Persia to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 marines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,3,6,6,5,5,2,3,1,4,1,1,2,3,4,3,1,5,6,1
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -0,33
Japanese regular : -0,33
Germans regular : 1,17
British regular : -1,33
@Sovietishcat Fröhliche Weihnachten from Germany!
I wish you Love,Strength and Peace for this Season and the next Year!
@aequitas-et-veritas Thank you:blush: Happy Holidays from Canada!
@Sovietishcat there are six UK Ftr’s in Novosibirsk and I need to know if they are there on purpose or you just have forgot them.
Let me know, please.
Thank you.
@aequitas-et-veritas Oh boy, no! Could you please move them with Russian stack in China? Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Non Combat Move - Italians
10 infantry moved from Northern Italy to Southern Italy
1 artillery and 16 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Albania to Bulgaria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5,3,6,6,5,5,2
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 29 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 armour moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to Caroline Islands
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 29 Sea Zone to 54 Sea Zone
1 fighter moved from 29 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Novosibirsk to Kansu
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
27 infantry moved from Samara to Novosibirsk
6 artilleries moved from Samara to Novosibirsk
2 mech_infantrys moved from Samara to Novosibirsk
2 armour moved from Samara to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 infantry moved from Caucasus to Northwest Persia
14 armour and 24 mech_infantrys moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 10/39 hits, 9,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 14 armour, 1 infantry and 24 mech_infantrys
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 14 armour, 1 infantry and 24 mech_infantrys in Northwest Persia, round 2 : 13/39 hits, 11,17 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 14 armour, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Samara to Novosibirsk
2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Samara to Caucasus
3 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 submarines moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Germany to Western Germany
5 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from Germany to Southern Italy
4 armour, 14 infantry and 13 mech_infantrys moved from Albania to Bulgaria
1 artillery and 12 infantry moved from Romania to Bulgaria
Place Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 bombers and 3 fighters placed in Western Germany
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Russia
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,5,1,3,4,3,1
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,33
British regular : -1,17
@aequitas-et-veritas I think my mistake in this game was to put my fleet in Java see, then I was stuck following Japan and invest too much in Pac and therefore Germany can now crush me…
@Sovietishcat said in L20 BM3 SC (Allies +14) vs AetV's (Axis):
@aequitas-et-veritas I think my mistake in this game was to put my fleet in Java see, then I was stuck following Japan and invest too much in Pac and therefore Germany can now crush me…
A european Axis win is more likely now with nothing in the way of Germany.
I will give you detailed information after the game is over where your Allies had the biggest struggle(s) and what I think cost you an early game win.
Russia is up!
@aequitas-et-veritas Well I surrender! Well done was fun and again GG, I will post result!
@Sovietishcat here is my analysis of the game.
You had me on the Pacific side when I decided to NOT TRY to kill your units at Yunnan.
The decission you made to stack Yunnan was correct when I wiped out the Amur stack.
I kept the US out as long as possible, but you need to break out of Yunnan and make progress with China!
To your US game play.
A:- purchase everything you need for Europe till Turn four and then Go after me in the Pacific and contest my Navy there.
Or B:- Go immediately after the Pacific with your purchase and try to contest and kill my Navy.
Because my Navy was still intact and could harm you elsewhere as it happend in this game.
You have to consider that Germany is getting stronger, therefore contest me at Bryansk with Russia as good and long as possible. Send UK Air for support. You let me slipp through too easily. I was allready in MidEast at T6.
Greece was not a very good move, but I see that you saw a neccessarity to build a bridge there.
You should know that Greece is never the first choice to get. The Supply line is too long for the US. Planes were needed badly. You did better in our games when you had a hold on Normandy and Norway.
After all it was a very interesting game and I waited till Round 10 that the Pacific would collapse, but it didn’t happend.
I hope that this will help you out on your Strategies.
@aequitas-et-veritas Thank you for the feed back, I always like to know what went wrong and get better with those types of game, I know Greece is not the best, I felt like I had no where to land with USA, you had Europe defended like a real Castle. I felt I had no where to land!!