quelvadar (Axis) v The_Good_Captain (Allies) AA50 '41
-
If there is no problem, I would like them to be tranfered in sz60, leaving the artillery in Okinawa. Thank you!
-
@quelvadar no, thank you. I hate for games to get gummed up bc of something like this. Awesome! consider it done
-
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - British British buy 2 armour, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 bomber moved from Trans-Jordan to Persia 1 infantry moved from Burma to Yunnan 4 armour moved from India to Yunnan 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines moved from 35 Sea Zone to 38 Sea Zone Combat - British Battle in Yunnan British attack with 4 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 4 armour and 1 infantry in Yunnan, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia British attack with 1 bomber and 2 infantry Germans defend with 2 infantry British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British roll dice for 1 bomber and 1 infantry in Persia, round 3 : 0/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia 1 bomber owned by the British retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Battle in 38 Sea Zone British attack with 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 fighter and 2 transports British roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 fighters in 38 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 38 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 50 Casualties for British: 1 destroyer Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 2 transports Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from East Indies: 1 artillery EDIT: Adding units owned by Japanese to 60 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Okinawa: 1 artillery EDIT: Turning off Edit Mode 1 carrier moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 38 Sea Zone to 34 Sea Zone 2 fighters moved from 38 Sea Zone to India 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 bomber moved from Persia to Chinghai 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 infantry moved from Russia to Novosibirsk Place Units - British 1 armour and 1 infantry placed in India 1 transport placed in 35 Sea Zone 2 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 armour and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 artillery EDIT: Adding units owned by British to Archangel: 1 artillery EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 41 PUs; end with 42 PUs 1 unit repaired.
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 1.00 British regular : -0.17
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 5 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 4 infantry moved from Ukraine to Caucasus 4 infantry moved from Bulgaria Romania to Ukraine 4 infantry moved from Balkans to Bulgaria Romania 1 artillery and 3 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
@The_Good_Captain Anyway, I think you have outplayed me in both europe and especially the pacific. I would love to here your advice after the game is complete about how to become better, if that’s ok with you :)
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 3 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from United Kingdom to Karelia S.S.R. 1 fighter moved from 4 Sea Zone to Belorussia 1 fighter moved from Russia to Eastern Ukraine 1 fighter moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from Chinghai to Persia 1 bomber moved from India to Persia 1 infantry moved from Chinghai to Sikang 1 infantry moved from Archangel to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Chinghai to Sikang 1 bomber moved from India to Evenki National Okrug 1 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. Combat - Americans Battle in Sikang Americans attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia Americans attack with 1 armour and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia Americans win, taking Persia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenki National Okrug Americans attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Americans win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Americans attack with 1 armour, 3 fighters and 4 infantry Germans defend with 1 factory and 1 infantry; Italians defend with 5 infantry Americans roll dice for 1 armour, 3 fighters and 4 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 6 infantry in Karelia S.S.R., round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Karelia S.S.R. Americans roll dice for 1 armour, 3 fighters and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.33 expected hits Germans roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Karelia S.S.R. Americans win, taking Karelia S.S.R. from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Italians: 5 infantry Casualties for Germans: 1 infantry Battle in Belorussia Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Persia to Chinghai 1 fighter moved from Sikang to Chinghai 1 bomber moved from Evenki National Okrug to Chinghai 1 infantry moved from Novosibirsk to Chinghai 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 1 fighter moved from Karelia S.S.R. to Russia 2 destroyers moved from 3 Sea Zone to 4 Sea Zone 2 armour moved from Finland to Archangel 1 armour moved from Archangel to Russia 1 armour moved from Russia to Chinghai 1 armour and 5 infantry moved from Norway to 3 Sea Zone 1 armour, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone 1 armour and 5 infantry moved from 4 Sea Zone to Archangel 1 armour and 5 infantry moved from Eastern United States to Eastern Canada 3 transports moved from 2 Sea Zone to 1 Sea Zone 1 carrier moved from 1 Sea Zone to 2 Sea Zone 1 fighter moved from Eastern Ukraine to Chinghai 1 fighter moved from Belorussia to Russia 1 infantry moved from Archangel to Urals 2 infantry moved from Archangel to Russia 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Archangel to Urals Place Units - Americans 1 armour and 2 infantry placed in Norway 1 carrier and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : -0.67 Germans regular : -1.00
-
@quelvadar oh for sure. I haven’t mastered this version either. Would be interested to hear your thoughts as well.
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 3 fighters moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Belorussia 1 bomber and 1 fighter moved from Baltic States to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 2 fighters moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 2 fighters moved from Caucasus to Persia 1 infantry moved from Poland to East Poland 4 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 7 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belorussia Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Persia Germans attack with 2 fighters and 2 infantry Americans defend with 1 armour Germans roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Persia Germans win, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Battle in Kazakh S.S.R. Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Germans roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. 1 infantry owned by the Germans retreated to Caucasus Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Karelia S.S.R. Germans attack with 3 fighters and 2 infantry Americans defend with 1 armour and 1 infantry; Russians defend with 1 factory Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Eastern Ukraine Germans attack with 2 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Ukraine to Baltic States 3 fighters moved from Karelia S.S.R. to Caucasus 1 fighter moved from Belorussia to Caucasus 1 bomber moved from Belorussia to Caucasus 2 fighters moved from Persia to Caucasus Place Units - Germans 1 armour and 3 infantry placed in Caucasus 8 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 1.83 Germans regular : -0.50 British regular : -0.50
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia 1 armour moved from Russia to Persia 1 infantry moved from Russia to Eastern Ukraine 1 fighter moved from Chinghai to Eastern Ukraine 1 fighter moved from Chinghai to Persia Combat - Russians Battle in Eastern Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Persia Russians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia Russians win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Persia to Chinghai 1 fighter moved from Eastern Ukraine to Russia 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Russia to Belorussia Place Units - Russians 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Ningxia to Hupeh 2 armour, 2 artilleries and 15 infantry moved from Ningxia to Suiyuan 1 artillery moved from Okinawa to 60 Sea Zone 1 artillery and 2 transports moved from 60 Sea Zone to 62 Sea Zone 5 infantry moved from Japan to 62 Sea Zone 1 artillery and 5 infantry moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from Manchuria to Kiangsu Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 3 infantry placed in Manchuria 4 infantry placed in Japan 1 destroyer and 1 fighter placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : -0.33
-
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - British British buy 4 armour and 5 infantry; Remaining resources: 7 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 armour and 1 infantry moved from Trans-Jordan to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 2 fighters moved from 34 Sea Zone to East Indies 2 fighters moved from India to East Indies 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 armour moved from Fukien to Kwangtung British take Kwangtung from Japanese 1 infantry moved from Yunnan to Hupeh 1 artillery and 1 infantry moved from Chinghai to Ningxia 1 armour moved from Chinghai to Ningxia 1 armour moved from Chinghai to Ningxia 1 bomber moved from Chinghai to Hupeh Combat - British Battle in East Indies British attack with 2 armour, 4 fighters and 4 infantry Japanese defend with 1 armour, 1 artillery, 1 factory and 7 infantry British roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 armour, 4 fighters and 4 infantry in East Indies, round 2 : 4/1 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 7 infantry in East Indies, round 2 : 3/1 hits, 3.17 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the British lost in East Indies British roll dice for 2 armour, 4 fighters and 1 infantry in East Indies, round 3 : 3/1 hits, 3.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in East Indies, round 3 : 1/1 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in East Indies British roll dice for 2 armour and 4 fighters in East Indies, round 4 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 armour in East Indies, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 18 Casualties for British: 4 infantry Casualties for Japanese: 1 armour, 1 artillery and 7 infantry Battle in Ningxia British attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 artillery and 1 infantry in Ningxia, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Ningxia British win, taking Ningxia from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Hupeh British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Hupeh, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Hupeh to Burma 1 infantry moved from India to Burma 1 destroyer moved from 49 Sea Zone to 37 Sea Zone 2 submarines moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 4 fighters moved from East Indies to 38 Sea Zone 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to Rhodesia 1 carrier moved from 34 Sea Zone to 38 Sea Zone 2 infantry moved from Novosibirsk to Russia 1 artillery moved from Archangel to Russia 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Archangel Place Units - British 1 armour and 2 infantry placed in India 2 infantry placed in Egypt 2 armour placed in Union of South Africa 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 British regular : 1.00
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Caucasus to Kazakh S.S.R. 2 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus 4 infantry moved from Bulgaria Romania to Ukraine 3 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania 4 infantry moved from Italy to Balkans Combat - Italians Battle in Kazakh S.S.R. Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Italians win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Italians attack with 3 infantry Russians defend with 1 infantry Italians roll dice for 3 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Italians roll dice for 2 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine 1 infantry owned by the Italians retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians 1 fighter moved from Kazakh S.S.R. to Caucasus Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 1.00
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 2 infantry moved from Urals to Evenki National Okrug 2 infantry moved from Russia to Kazakh S.S.R. 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from Norway to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 2 fighters moved from 4 Sea Zone to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 2 fighters moved from Chinghai to Kazakh S.S.R. 2 bombers moved from Chinghai to Evenki National Okrug Combat - Americans Battle in Karelia S.S.R. Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R. Americans win, taking Karelia S.S.R. from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Evenki National Okrug Americans attack with 2 bombers and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 bombers and 2 infantry in Evenki National Okrug, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Americans attack with 3 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.83 expected hits Italians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 armour and 5 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone 1 armour and 5 infantry moved from 3 Sea Zone to Norway 1 armour moved from Norway to Finland 1 fighter moved from Karelia S.S.R. to 3 Sea Zone 1 fighter moved from Karelia S.S.R. to 3 Sea Zone 1 carrier moved from 2 Sea Zone to 3 Sea Zone 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Kazakh S.S.R. to Ningxia 1 fighter moved from Kazakh S.S.R. to Ningxia 1 fighter moved from Kazakh S.S.R. to Ningxia 2 infantry moved from Archangel to Russia 1 armour moved from Chinghai to Ningxia 6 infantry moved from Chinghai to Ningxia 2 infantry moved from Novosibirsk to Chinghai 2 infantry moved from Archangel to Urals 2 armour moved from Russia to Chinghai 2 armour moved from Archangel to Russia 1 armour moved from Russia to Chinghai 1 armour moved from Archangel to Russia 1 infantry moved from Western Canada to 56 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 2 bombers moved from Evenki National Okrug to Ningxia 1 armour moved from Russia to Novosibirsk Non Combat Move - Chinese 2 infantry moved from Chinghai to Ningxia Place Units - Americans 1 armour and 2 infantry placed in Norway 3 infantry placed in Eastern United States 1 armour placed in Western United States Americans undo move 2. 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 4 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 2 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 destroyers placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.67 Japanese regular : -0.67 Germans regular : 0.67
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Caucasus to Persia 2 fighters moved from Caucasus to Persia 2 infantry moved from Baltic States to Karelia S.S.R. 2 fighters moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 2 fighters moved from Caucasus to Belorussia 2 fighters moved from Caucasus to Eastern Ukraine 3 infantry moved from Caucasus to Kazakh S.S.R. 1 bomber moved from Caucasus to Kazakh S.S.R. Combat - Germans Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 2 fighters and 1 infantry Russians defend with 1 armour Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Kazakh S.S.R. Germans attack with 1 bomber and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Germans roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry; Russians defend with 1 factory Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Eastern Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakh S.S.R. to Caucasus 2 fighters moved from Eastern Ukraine to Caucasus 2 fighters moved from Belorussia to Caucasus 2 fighters moved from Karelia S.S.R. to Caucasus 2 fighters moved from Persia to Caucasus 4 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 5 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland Place Units - Germans 2 armour and 4 infantry placed in Germany 4 infantry placed in Caucasus Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.83 British regular : -0.50
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 fighter moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakh S.S.R. Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Ningxia 1 infantry moved from Chinghai to Ningxia 1 aaGun moved from Chinghai to Ningxia 1 fighter moved from Kazakh S.S.R. to Russia 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Archangel Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.50
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 infantry moved from Suiyuan to Hupeh 3 infantry moved from Suiyuan to Manchuria 2 armour, 2 artilleries and 12 infantry moved from Suiyuan to Manchuria 2 fighters moved from 62 Sea Zone to Hupeh 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Kiangsu to Manchuria Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Japanese roll dice for 1 fighter and 3 infantry in Evenki National Okrug, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hupeh Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hupeh Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 carrier placed in 62 Sea Zone 3 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 Russians regular : -1.00
-
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - British British buy 1 armour, 1 factory and 10 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Burma to Persia 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Kwangtung to Fukien 3 armour moved from Yunnan to Fukien 1 armour moved from East Indies to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 armour moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese Combat - British Battle in Persia British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Fukien British attack with 4 armour Japanese defend with 1 infantry British roll dice for 4 armour in Fukien, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien British win, taking Fukien from Japanese with 4 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand 2 infantry moved from India to Burma 1 armour moved from India to French Indo-China Thailand 1 armour moved from East Indies to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to French Indo-China Thailand 2 destroyers and 2 submarines moved from 37 Sea Zone to 50 Sea Zone 2 armour moved from Ningxia to Fukien 1 bomber moved from Persia to French Indo-China Thailand 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Rhodesia to Italian Africa 2 armour moved from Union of South Africa to Italian Africa 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Urals 1 infantry moved from Archangel to Russia 1 artillery moved from Russia to Novosibirsk 1 armour moved from Archangel to Russia 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Archangel 2 fighters moved from 38 Sea Zone to French Indo-China Thailand 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 artillery moved from Ningxia to Hupeh 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 battleship, 2 carriers and 1 transport moved from 38 Sea Zone to 50 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 50 Sea Zone: 1 transport EDIT: Adding units owned by British to 38 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 infantry placed in East Indies 3 infantry placed in India 2 infantry placed in Egypt 1 armour and 1 infantry placed in United Kingdom 1 factory placed in Borneo Turn Complete - British British collect 47 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 British regular : 0.00
-
@quelvadar I have no problem at all continuing, but please don’t feel like you HAVE to continue. I usually play until I or my opponent concede and then restart or move on or whatever. Anyway, no pressure. Just sayin’. I’m having fun as long as you are.
-
I didn’t feel obliged to play really! I think that the game is over anyway, japan is in pretty bad position and germany has no hope of taking russia alone. So I surrender. Good game!
-
@quelvadar I gotta run to work but I was interested in how it felt to be the axis? what were one or two of the biggest take-away’s on being that side in your opinion? I’ll do the same when I get back.