@Ragnell804 gg, I concede
Guam Solo's Allies vs. Gojira's Axis
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 3x factory_major, 5x airfield; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 battleship, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Hopei to Shensi 1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to Shensi 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters and 1 infantry moved from Siam to Shan State 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 27 Sea Zone 1 fighter moved from Sikang to Tsinghai 1 fighter moved from Tsinghai to Kansu 3 fighters and 2 tactical_bombers moved from Sikang to Kansu 1 bomber moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 infantry moved from Hunan to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kansu Japanese attack with 1 bomber, 7 fighters and 2 tactical_bombers Chinese defend with 2 artilleries, 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in Kansu, round 2 : 5/10 hits, 5.50 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kansu, round 2 : 5/6 hits, 2.33 expected hits 5 fighters owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kansu Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 3 : 2/5 hits, 3.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Japanese: 6 fighters Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Kweichow 1 bomber and 2 tactical_bombers moved from Kansu to Kweichow 1 tactical_bomber moved from Shensi to Hopei 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Shensi to Yunnan 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 tactical_bomber moved from Shan State to Siam Place Units - Japanese 1 battleship, 2 destroyers and 3 transports placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 tactical_bomber placed in Korea Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -1.50 UK_Pacific regular : -0.33
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 2 bombers moved from Siberia to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Norway Battle in 96 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Americans take Greece from Neutral_Allies 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 2 fighters moved from Western United States to Soviet Far East 1 fighter moved from Siberia to Soviet Far East 2 bombers moved from Japan to Soviet Far East 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 bombers placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode 1 tactical_bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.83 Japanese AA : -0.33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 2 bombers moved from Siberia to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Norway Battle in 96 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Americans take Greece from Neutral_Allies 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 2 fighters moved from Western United States to Soviet Far East 1 fighter moved from Siberia to Soviet Far East 2 bombers moved from Japan to Soviet Far East 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 bombers placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode 1 tactical_bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 cruiser and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 39 Sea Zone to 43 Sea Zone 2 cruisers moved from 39 Sea Zone to 43 Sea Zone 1 carrier moved from 39 Sea Zone to 43 Sea Zone 2 armour moved from Syria to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 2 infantry moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to West India Combat - British Battle in Borneo Battle in Iraq British attack with 2 armour, 2 fighters and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Iraq 1 tactical_bomber owned by the British retreated Neutral_Axis win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -26 Casualties for British: 2 armour and 2 fighters Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Egypt Place Units - British 2 armour placed in United Kingdom 1 cruiser and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 armour placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 2 armour Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.83 Japanese AA : -0.33 Neutral_Axis regular : 2.67 British regular : -1.83
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Eastern Persia to Russia 1 fighter moved from Eastern Persia to India Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Eastern Persia to Russia 1 fighter moved from Eastern Persia to India Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Eastern Poland to Bryansk Germans take Western Ukraine from Russians 1 mech_infantry moved from Western Germany to Yugoslavia 3 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 2 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia 1 tactical_bomber moved from Western Germany to Yugoslavia 1 armour moved from France to Yugoslavia Combat - Germans Battle in Bryansk Germans attack with 8 armour and 1 mech_infantry Russians defend with 7 armour Germans roll dice for 8 armour and 1 mech_infantry in Bryansk, round 2 : 2/9 hits, 4.17 expected hits Russians roll dice for 7 armour in Bryansk, round 2 : 5/7 hits, 3.50 expected hits 2 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 5 armour in Bryansk, round 3 : 3/5 hits, 2.50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win with 2 armour remaining. Battle score for attacker is -22 Casualties for Germans: 8 armour and 1 mech_infantry Casualties for Russians: 5 armour Non Combat Move - Germans 1 armour moved from Northwest Persia to Iraq Germans take Iraq from Neutral_Axis Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 factory_minor placed in Caucasus 1 factory_minor placed in Rostov 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.50 Germans regular : -1.67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 18 infantry moved from Siberia to Soviet Far East 2 armour moved from Bryansk to Ukraine 2 armour moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 5 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Battle in Ukraine Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 armour and 1 fighter Battle in Volgograd Russians attack with 2 armour and 2 fighters Germans defend with 3 armour and 1 factory_minor Russians roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 armour and 1 fighter Casualties for Germans: 3 armour Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.83
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 10x factory_major; Remaining resources: 47 PUs; 6 SuicideAttackTokens; Japanese buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 4 infantry moved from Manchuria to Amur Japanese take Amur from Russians 5 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Tsinghai 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Shan State to Malaya 3 fighters and 1 tactical_bomber moved from Siam to Malaya 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Korea to Hunan Combat - Japanese Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Malaya to Siam 1 fighter moved from Malaya to Siam 1 fighter moved from Malaya to Siam 1 tactical_bomber moved from Malaya to Siam 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan Place Units - Japanese 3 infantry placed in French Indo China 3 bombers placed in Korea Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.83 UK_Pacific regular : -0.33
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 4 bombers moved from Soviet Far East to Korea Combat - Americans Strategic bombing raid in Korea Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major Bombing raid in Korea causes 20 damage total. Non Combat Move - Americans 4 bombers moved from Korea to Siberia 3 fighters moved from Soviet Far East to Siberia 3 bombers moved from Western United States to Siberia 1 fighter moved from Western United States to Alaska 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Greece 1 tactical_bomber moved from Malta to Greece 1 fighter moved from Malta to Greece 1 fighter moved from 95 Sea Zone to Greece 1 tactical_bomber moved from 95 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Greece 3 bombers placed in Western United States 4 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese AA : -0.67
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 4 bombers moved from Soviet Far East to Korea Combat - Americans Strategic bombing raid in Korea Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major Bombing raid in Korea causes 20 damage total. Non Combat Move - Americans 4 bombers moved from Korea to Siberia 3 fighters moved from Soviet Far East to Siberia 3 bombers moved from Western United States to Siberia 1 fighter moved from Western United States to Alaska 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Greece 1 tactical_bomber moved from Malta to Greece 1 fighter moved from Malta to Greece 1 fighter moved from 95 Sea Zone to Greece 1 tactical_bomber moved from 95 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Greece 3 bombers placed in Western United States 4 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 cruiser, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from West India to India 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from India to 36 Sea Zone 1 fighter moved from India to 36 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 15 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from India to Burma 5 armour moved from India to Burma 1 armour moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 3 armour, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry British roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Battle in 36 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Japanese defend with 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers and 3 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 battleships and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 cruiser owned by the British, 2 battleships owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone 2 infantry owned by the Japanese, 3 transports owned by the Japanese and 2 armour owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 77 Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports Battle in Hainan Non Combat Move - British 1 tactical_bomber moved from Iraq to Eastern Persia Place Units - British 1 factory_minor placed in Persia 1 transport placed in 110 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 destroyers placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Japanese regular : 0.17 Japanese AA : -0.67 Germans regular : -0.83 British regular : 0.83
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 fighter moved from India to Burma Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 fighter moved from India to Burma Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Yugoslavia to Romania 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yugoslavia to Romania 1 infantry moved from Western Germany to Germany Non Combat Move - Germans Place Units - Germans 3 armour placed in Caucasus 3 armour placed in Rostov 1 armour, 1 fighter and 1 infantry placed in Romania 2 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 42 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 artillery and 5 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 armour moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 3 armour moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Battle in Rostov Russians attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 18 infantry moved from Soviet Far East to Siberia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Dzavhan 1 infantry moved from Finland to Karelia Place Units - Russians 3 armour placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.67
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 20x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Novosibirsk 2 infantry moved from Kansu to Novosibirsk 2 infantry moved from Amur to Manchuria 1 fighter moved from Siam to Yunnan 1 fighter moved from Siam to Yunnan 1 fighter moved from Siam to Yunnan 1 tactical_bomber moved from Siam to Yunnan 1 bomber moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Kazakhstan 1 fighter moved from Szechwan to Kazakhstan 1 tactical_bomber moved from Szechwan to Kazakhstan 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Malaya to Shan State Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Kazakhstan to Sikang 1 tactical_bomber moved from Kazakhstan to Sikang 1 tactical_bomber moved from Kazakhstan to Sikang Place Units - Japanese 3 infantry placed in French Indo China 2 fighters and 4 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,4 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 bombers, 9 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Germans 1 infantry moved from Greece to 97 Sea Zone 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 bombers and 3 fighters moved from Siberia to Korea 1 bomber moved from Siberia to Japan 2 bombers moved from Siberia to Japan 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Greece to Germany Combat - Americans Air Battle in Korea Americans attacks with 7 units heading to Korea Japanese launches 2 interceptors out of Korea Attackers Fire, : 1/7 hits, 1.17 expected hits Defenders Fire, : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Korea 1 fighter owned by the Japanese lost in Korea Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 9 damage total. Damaged units is as follows: airfield = 6, factory_major = 3 Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Strategic bombing raid in Korea Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits Bombing raid in Korea rolls: 5,5,7,8 and causes: 20 damage to unit: factory_major Bombing raid in Korea causes 20 damage total. Battle in Normandy Bordeaux Battle in Denmark Battle in Southern France Cleaning up after air battles Non Combat Move - Americans 1 infantry moved from Gibraltar to Spain Americans take Spain from Neutral_True 5 artilleries and 3 infantry moved from Gibraltar to Spain 1 bomber moved from Germany to Norway 1 infantry moved from Greece to Turkey Americans take Turkey from Neutral_True 1 infantry moved from Norway to Sweden Americans take Sweden from Neutral_True 1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Western United States to Siberia 4 bombers and 2 fighters moved from Korea to Siberia 2 bombers moved from Japan to Siberia 1 fighter moved from Alaska to Siberia 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to United Kingdom Place Units - Americans 2 bombers placed in Norway 8 infantry placed in Eastern United States 1 armour and 1 artillery placed in Greece 1 armour placed in Norway Americans undo move 1. 1 bomber and 1 infantry placed in Norway 1 bomber placed in Greece 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17 Defenders Fire, : 0.67 Germans AA : -0.17 Attackers Fire, : -0.17