Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Italians
Battle in Morocco
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win, taking Morocco from Americans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns and 4 infantry moved from Western Ukraine to Bryansk
1 armour moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 1 marine moved from 92 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Western Germany
Place Units - Italians
2 submarines placed in 93 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 mech_infantry placed in Southern France
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 mech_infantrys moved from Bryansk to Volgograd
5 armour moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Smolensk
3 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Scotland from British, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 6/10 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
1 tactical_bomber owned by the Germans retreated
1 infantry owned by the Germans retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Archangel
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 carrier and 3 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Casualties for Germans: 1 tactical_bomber
Non Combat Move - Germans
2 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Holland Belgium
1 tactical_bomber moved from Archangel to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Russians regular : 2.00
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
5 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from India to 80 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win, taking Midway from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 7 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 4 transports
1 submarine owned by the Americans submerged
Japanese roll dice for 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Americans roll dice for 1 destroyer and 4 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to Philippines
2 bombers moved from 25 Sea Zone to Japan
2 fighters moved from 55 Sea Zone to Java
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
3 armour moved from Kiangsu to Jehol
3 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Hunan to Jehol
10 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
4 infantry moved from Shantung to Anhwe
1 aaGun moved from Shantung to Anhwe
1 infantry moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Yunnan to Burma
1 armour moved from Hunan to Burma
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to Philippines
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 infantry placed in India
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 bombers moved from Queensland to Hawaiian Islands
1 artillery, 5 infantry and 2 mech_infantrys moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Libya to Algeria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 carrier, 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 24 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 bombers moved from Queensland to Hawaiian Islands
1 artillery, 5 infantry and 2 mech_infantrys moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Libya to Algeria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 carrier, 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 24 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 armour, 3 infantry and 3 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
2 fighters moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 bomber moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 tactical_bombers and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win, taking Cyprus from Italians with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Malta
Battle in Caucasus
British attack with 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Malta from Italians with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Scotland
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 4 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in West India
British attack with 2 armour, 3 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 3 infantry and 5 mech_infantrys in West India, round 2 : 3/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 2 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Persia
1 infantry moved from Persia to Northwest Persia
3 artilleries moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from 96 Sea Zone to Iraq
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : -0.33
Italians regular : -0.33
Japanese regular : 0.33
Germans regular : 0.33
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
2 armour and 1 mech_infantry moved from Rostov to Samara
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine
British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Samara
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
2 artilleries and 1 infantry moved from Bulgaria to Romania
1 artillery moved from Southern Italy to Northern Italy
2 fighters moved from Gibraltar to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to France
1 bomber moved from 96 Sea Zone to Western Germany
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
Russians regular : -0.33
British regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
2 armour and 1 mech_infantry moved from Rostov to Samara
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine
British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Samara
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
2 artilleries and 1 infantry moved from Bulgaria to Romania
1 artillery moved from Southern Italy to Northern Italy
2 fighters moved from Gibraltar to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to France
1 bomber moved from 96 Sea Zone to Western Germany
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
Russians regular : -0.33
British regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Sumatra
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Sumatra
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 cruiser, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 82 Sea Zone
2 armour and 1 mech_infantry moved from Novgorod to Vologda
Germans take Archangel from Russians
5 armour and 4 mech_infantrys moved from Volgograd to Vologda
4 mech_infantrys moved from Bryansk to Vologda
4 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
8 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 marine moved from Western Germany to 112 Sea Zone
1 bomber moved from Holland Belgium to Scotland
1 bomber moved from Western Germany to Scotland
1 artillery, 1 marine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 marine moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in 82 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 82 Sea Zone
Germans win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 1 artillery, 2 bombers and 1 marine
British defend with 1 airfield, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 1 marine in Scotland, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the British and 1 marine owned by the Germans lost in Scotland
2 bombers owned by the Germans retreated
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 marine
Casualties for British: 2 infantry
Battle in Vologda
Germans attack with 7 armour and 9 mech_infantrys
Russians defend with 2 aaGuns and 11 infantry
Germans roll dice for 7 armour and 9 mech_infantrys in Vologda, round 2 : 6/16 hits, 5.00 expected hits
Russians roll dice for 2 aaGuns and 11 infantry in Vologda, round 2 : 3/11 hits, 3.67 expected hits
4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 7 armour and 6 mech_infantrys in Vologda, round 3 : 0/13 hits, 4.50 expected hits
Russians roll dice for 7 infantry in Vologda, round 3 : 4/7 hits, 2.33 expected hits
4 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 7 armour and 2 mech_infantrys in Vologda, round 4 : 4/9 hits, 3.83 expected hits
Russians roll dice for 7 infantry in Vologda, round 4 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
7 armour owned by the Germans retreated to Archangel
Russians win with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 2 aaGuns and 8 infantry
Battle in Tambov
Germans attack with 1 bomber, 4 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
2 bombers moved from Scotland to Western Germany
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
Place Units - Germans
1 cruiser and 1 transport placed in 112 Sea Zone
3 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -2.67
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Samara
5 infantry moved from Novosibirsk to Samara
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Sakha
Russians take Sakha from Japanese
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Samara, round 2 : 3/8 hits, 2.17 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : -1.00
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Java to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 armour moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 armour moved from Sikang to Kweichow
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 14 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
4 armour moved from Jehol to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Central United States to Eastern United States
1 infantry moved from Algeria to Morocco
Americans take Morocco from Italians
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco
Combat - Americans
Battle in Midway
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
24 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Central United States to Eastern United States
1 infantry moved from Algeria to Morocco
Americans take Morocco from Italians
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco
Combat - Americans
Battle in Midway
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
24 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Scotland to United Kingdom
3 armour moved from Persia to West India
3 fighters moved from Northwest Persia to West India
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
3 armour moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
2 tactical_bombers moved from Iraq to West India
3 artilleries moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
British collect 33 PUs (6 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Central United States to Eastern United States
1 infantry moved from Algeria to Morocco
Americans take Morocco from Italians
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco
Combat - Americans
Battle in Midway
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
24 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Scotland to United Kingdom
3 armour moved from Persia to West India
3 fighters moved from Northwest Persia to West India
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
3 armour moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
2 tactical_bombers moved from Iraq to West India
3 artilleries moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
British collect 33 PUs (6 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -0.33