that’s part of the reason I prefer live play, I have the time so that I can.
Alternated route game majikforce (L+12) vs AetV (X)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus 4 infantry moved from Rostov to Ukraine 4 artilleries moved from Rostov to Ukraine 1 artillery moved from Novosibirsk to Kansu 2 infantry moved from Timguska to Kansu 1 artillery and 1 infantry moved from Novosibirsk to Tsinghai 1 artillery moved from Novosibirsk to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 artilleries and 2 infantry moved from Rostov to Volgograd 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 2 artilleries and 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Smolensk 1 infantry moved from Timguska to Urals Combat - Russians Battle in Caucasus Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Kazakhstan Russians attack with 1 artillery and 2 fighters Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 fighters in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Tsinghai Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 artillery owned by the Russians retreated to Novosibirsk Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 4 artilleries and 4 infantry Germans defend with 1 factory_minor; Italians defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry Russians roll dice for 4 artilleries and 4 infantry in Ukraine, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 4 artilleries and 2 infantry in Ukraine, round 3 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 2 infantry Casualties for Italians: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 artilleries and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour, 1 infantry and 5 mech_infantrys moved from Russia to Tambov 4 aaGuns, 2 armour, 18 artilleries, 43 infantry and 8 mech_infantrys moved from Rostov to Tambov 2 fighters moved from Kazakhstan to Tambov Place Units - Russians 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : 1.67 Germans regular : -0.67 Russians regular : 0.00 -
@aequitas-et-veritas Just a reminder if you still have time for this one.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Manchuria to Anhwe 1 infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Yunnan to Kazakhstan 1 bomber moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 fighter moved from 36 Sea Zone to 41 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians Japanese take Timguska from Russians 1 armour and 1 mech_infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Olgiy to Kansu 1 infantry moved from Suiyuyan to Kansu 9 fighters and 7 tactical_bombers moved from Philippines to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from French Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 4 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Burma Japanese attack with 1 bomber and 2 infantry British defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 2/2 hits, 0,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kazakhstan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 artillery Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 19 Sea Zone Japanese attack with 12 fighters and 7 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 12 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 7/19 hits, 10,67 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 12 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 2 armour Chinese defend with 2 infantry Japanese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 armour in Anhwe, round 3 : 1/2 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 2 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to Malaya 2 infantry moved from Malaya to Shan State 3 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 2 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 bomber moved from Kazakhstan to Yunnan 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 10 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 armour and 1 mech_infantry moved from Sakha to Manchuria 1 bomber moved from Burma to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Manchuria 1 destroyer placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,4,5,2,6 Japanese collect 61 PUs (11 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,17 Japanese regular : -9,33 UK_Pacific regular : -0,33 ANZAC regular : -1,33 Russians regular : -0,33 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 7 fighters moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 2 bombers moved from United Kingdom to 95 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from Midway to 6 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 destroyer moved from 91 Sea Zone to 95 Sea Zone -
@aequitas-et-veritas Scramble 95 and or 6?
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@majikforce said in Alternated route game majikforce (L+12) vs AetV (X):
@aequitas-et-veritas Scramble 95 and or 6?
No scramble to both sz.
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - British 2 fighters moved from Rostov to Caucasus 2 infantry moved from India to Burma 3 fighters moved from India to Burma 1 tactical_bomber moved from India to Turkmenistan 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 fighters moved from Caucasus to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 95 Sea Zone to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 3 fighters moved from Gibraltar to Northern Italy 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 battleship moved from 54 Sea Zone to 33 Sea Zone -
@aequitas-et-veritas Scramble 95?
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@majikforce No scramble.
Thank you.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 7 fighters moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 2 bombers moved from United Kingdom to 95 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 bomber moved from Midway to 6 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Americans creates battle in territory 17 Sea Zone Battle in Marshall Islands Battle in 95 Sea Zone Americans attack with 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 carrier, 1 destroyer and 1 submarine Americans roll dice for 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone Americans roll dice for 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Italians roll dice for 1 carrier and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans win, taking 17 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 bomber, 2 destroyers and 1 tactical_bomber Casualties for Italians: 1 carrier, 1 destroyer and 1 submarine Casualties for Germans: 1 fighter Battle in Sicily Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 3 submarines and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Sicily from Italians, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar 2 fighters moved from Southern France to 110 Sea Zone 1 mech_infantry moved from Egypt to Iraq 2 carriers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 2 destroyers moved from 17 Sea Zone to 19 Sea Zone 1 bomber moved from 6 Sea Zone to Caroline Islands 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 1 marine moved from 17 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 4 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone Place Units - Americans 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Rostov to Caucasus 2 infantry moved from India to Burma 3 fighters moved from India to Burma 1 tactical_bomber moved from India to Turkmenistan 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 fighters moved from Caucasus to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 95 Sea Zone to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 3 fighters moved from Gibraltar to Northern Italy 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 battleship moved from 54 Sea Zone to 33 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Northern Italy British attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine Germans defend with 1 fighter; Italians defend with 1 aaGun, 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry Italians roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits British roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Northern Italy, round 2 : 2/9 hits, 3.67 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.17 expected hits 1 aaGun owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy British roll dice for 2 artilleries, 4 fighters and 1 marine in Northern Italy, round 3 : 2/7 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Northern Italy British roll dice for 1 artillery, 4 fighters and 1 marine in Northern Italy, round 4 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 fighter in Northern Italy, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 17 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry Casualties for Germans: 1 fighter Battle in Northwest Persia British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in Northwest Persia, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Turkmenistan British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters moved from Northern Italy to 95 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from 110 Sea Zone to Gibraltar 2 fighters moved from Northwest Persia to Persia 1 tactical_bomber moved from Turkmenistan to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Alexandria 3 fighters moved from Burma to India 5 infantry moved from West India to India 5 artilleries moved from West India to India 2 artilleries and 2 infantry moved from West India to Eastern Persia Place Units - British 1 artillery and 2 infantry placed in Persia 1 submarine placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 armour and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 artilleries EDIT: Adding units owned by British to Egypt: 2 artilleries EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.67 Italians regular : 0.50 Germans regular : 1.17 British regular : -3.17 Italians AA : -0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 mech_infantry moved from Albania to Bulgaria Italians take Bulgaria from Americans Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 factory_minor and 1 marine Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 marine in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Non Combat Move - Italians 1 bomber and 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : 0,50 British regular : -0,33 -
TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - French -
@majikforce may I assume you are done with the Fra Turn?
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@aequitas-et-veritas said in Alternated route game majikforce (L+12) vs AetV (X):
@majikforce may I assume you are done with the Fra Turn?
Yes
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Germans Germans buy 9 armour, 3 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Smolensk 2 armour moved from Archangel to Smolensk 9 artilleries, 8 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Romania to Greece Germans take Greece from Americans 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Samara to Caucasus 1 armour and 1 mech_infantry moved from Samara to Volgograd 5 armour and 5 mech_infantrys moved from Samara to Russia 17 armour and 17 mech_infantrys moved from Samara to Vologda 1 bomber moved from Novgorod to Russia 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Southern France 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Bryansk Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 9 artilleries, 8 infantry and 6 mech_infantrys Russians defend with 4 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 9 artilleries, 8 infantry and 6 mech_infantrys in Ukraine, round 2 : 5/24 hits, 7,33 expected hits Russians roll dice for 4 artilleries and 2 infantry in Ukraine, round 2 : 3/6 hits, 2,00 expected hits 2 infantry owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 9 artilleries, 5 infantry and 6 mech_infantrys in Ukraine, round 3 : 6/21 hits, 6,83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 9 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Russians: 4 artilleries and 2 infantry Battle in Smolensk Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 armour and 1 mech_infantry in Smolensk, round 3 : 3/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries Battle in Caucasus Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Russia Germans attack with 5 armour, 1 bomber and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_major, 8 infantry and 1 mech_infantry Germans roll dice for 5 armour, 1 bomber and 5 mech_infantrys in Russia, round 2 : 5/11 hits, 4,00 expected hits Russians roll dice for 8 infantry and 1 mech_infantry in Russia, round 2 : 0/9 hits, 3,00 expected hits 5 infantry owned by the Russians lost in Russia Germans roll dice for 5 armour, 1 bomber and 5 mech_infantrys in Russia, round 3 : 4/11 hits, 4,00 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 3 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Russians: 8 infantry and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Vologda Germans attack with 17 armour and 17 mech_infantrys Russians defend with 2 artilleries and 1 infantry Germans roll dice for 17 armour and 17 mech_infantrys in Vologda, round 2 : 12/34 hits, 11,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 17 armour and 16 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 bomber moved from Russia to Eastern Poland 2 aaGuns moved from Western Ukraine to Ukraine 1 bomber moved from Southern France to Western Germany 4 armour moved from Western Germany to Poland 1 bomber moved from Eastern Poland to Poland 4 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Novgorod to Western Germany 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Normandy Bordeaux 6 armour, 1 artillery and 1 infantry placed in Western Germany 3 armour placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Germans to Yunnan: 1 bomber EDIT: Removing units owned by Germans from Szechwan: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 65 PUs; end with 90 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 1,33 Germans regular : -1,33 British regular : 0,33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 mech_infantry moved from Tambov to Belarus Russians take Belarus from Italians 1 infantry moved from Tambov to Samara 1 artillery moved from Novosibirsk to Samara 1 infantry moved from Tambov to Samara 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Tambov to Smolensk 1 mech_infantry moved from Tambov to Smolensk 1 fighter moved from Tambov to Smolensk 1 fighter moved from Tambov to Western Ukraine 1 artillery and 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 3 infantry moved from Tambov to Russia 3 artilleries moved from Tambov to Russia 3 infantry moved from Tambov to Russia 1 armour moved from Tambov to Russia 2 artilleries moved from Tambov to Russia Combat - Russians Battle in Russia Russians attack with 1 armour, 5 artilleries and 6 infantry Germans defend with 1 airfield, 5 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 5 artilleries and 6 infantry in Russia, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 5 armour and 3 mech_infantrys in Russia, round 2 : 1/8 hits, 3.50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Russians roll dice for 1 armour, 5 artilleries and 5 infantry in Russia, round 3 : 3/11 hits, 3.83 expected hits Germans roll dice for 4 armour in Russia, round 3 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia Russians roll dice for 1 armour, 5 artilleries and 4 infantry in Russia, round 4 : 2/10 hits, 3.50 expected hits Germans roll dice for 1 armour in Russia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 36 Casualties for Russians: 2 infantry Casualties for Germans: 5 armour and 3 mech_infantrys Battle in Smolensk Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Rostov 1 fighter moved from Western Ukraine to Rostov 1 aaGun moved from Tambov to Russia 1 aaGun moved from Tambov to Volgograd 1 infantry moved from Urals to Novosibirsk 1 aaGun moved from Tambov to Samara 1 aaGun, 2 armour, 12 artilleries, 33 infantry and 10 mech_infantrys moved from Tambov to Rostov Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : -3.00 Russians regular : -3.00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Philippines to Guam 1 tactical_bomber moved from Philippines to Guam 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam 1 armour and 1 mech_infantry moved from Manchuria to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 mech_infantry moved from Timguska to Novosibirsk 1 armour and 1 mech_infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Suiyuyan to Novosibirsk 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 10 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone 2 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from Yunnan to Burma 1 fighter moved from Malaya to Burma Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Guam Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Guam, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 mech_infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 fighter and 1 marine in Guam, round 4 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 mech_infantry in Guam, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Guam Japanese roll dice for 1 marine in Guam, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 marine in Guam, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 6 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Guam Americans win with 1 mech_infantry remaining. Battle score for attacker is -26 Casualties for Japanese: 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Casualties for Americans: 1 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 39 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Battle in Novosibirsk Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Novosibirsk, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese winJapanese win with 1 submarine remaining, taking Novosibirsk from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 1/5 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Burma, round 3 : 1/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 19 Sea Zone Japanese attack with 10 fighters and 5 tactical_bombers Americans defend with 2 destroyers and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 10 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 10/15 hits, 8,33 expected hits Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Americans lost in 19 Sea Zone Japanese win with 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Japanese 2 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers and 1 submarine moved from 41 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 3 fighters moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from Manchuria to Chahar 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to French Indo China 2 bombers and 1 fighter moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan 3 infantry moved from Malaya to Shan State 2 fighters moved from 19 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 21 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 3 infantry placed in Malaya 3 infantry placed in Manchuria 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,3,1,5 Japanese collect 61 PUs (7 lost to blockades); end with 61 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -3,33 UK_Pacific regular : 1,00 ANZAC regular : 0,83 Russians regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 harbour, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Caroline Islands to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone Americans take 35 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 marine moved from Sicily to 95 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry and 1 marine moved from 99 Sea Zone to Greece 1 bomber moved from Malta to Greece 1 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Iraq to Syria 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Marianas Battle in Greece Americans attack with 1 bomber, 2 infantry and 1 marine Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 infantry and 1 marine in Greece, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Marianas from Japanese, taking Greece from Germans with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 34 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 transport in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Paulau Island Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 21 Sea Zone Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 carrier and 1 transport Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits Japanese roll dice for 1 carrier and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 4 fighters moved from 34 Sea Zone to Caroline Islands 1 bomber moved from 34 Sea Zone to India 1 bomber moved from 42 Sea Zone to India 1 bomber moved from Western United States to Queensland 4 fighters moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Greece to Egypt 2 fighters moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Malta to Gibraltar Place Units - Americans 1 harbour placed in Sicily 1 transport placed in 101 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 4 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Persia to Caucasus 1 armour, 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Persia to Kazakhstan 1 submarine moved from 98 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 2 fighters moved from 95 Sea Zone to Bulgaria 2 fighters moved from 99 Sea Zone to Bulgaria Combat - British Battle in Caucasus British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Bulgaria British attack with 4 fighters Italians defend with 1 mech_infantry British roll dice for 4 fighters in Bulgaria, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bulgaria British win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Kazakhstan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour moved from Turkmenistan to Caucasus 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 4 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan 1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia 1 armour moved from India to Eastern Persia 1 fighter moved from Kazakhstan to Eastern Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia 2 mech_infantrys moved from Egypt to Iraq 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 2 artilleries moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Bulgaria to 99 Sea Zone 2 fighters moved from Bulgaria to Greece 1 fighter moved from Gibraltar to Greece Place Units - British 3 armour placed in Persia 1 armour, 1 artillery and 1 infantry placed in Egypt 1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 0.17 British regular : 0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 6 PUs (3 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - French





