assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
3 hits in sz 21
damage battleship (1), destroy carrier (2)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : -0,00
2 more hits
Destroyer, Cruiser, then Fighter Battleship if you stay.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
1 cruiser owned by the ANZAC retreated to 34 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Guam
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,00
Did you have any moves for France?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
1 cruiser owned by the ANZAC retreated to 34 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Guam
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
6 infantry moved from Novgorod to Archangel
1 fighter moved from Ukraine to Belarus
2 tactical_bombers moved from Ukraine to Belarus
2 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
1 bomber moved from Western Germany to Norway
1 artillery moved from Finland to Norway
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 bombers moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Bessarabia to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 6 bombers, 1 fighter and 4 mech_infantrys
British defend with 1 aaGun, 1 armour and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British roll AA dice in Normandy Bordeaux : 2/3 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.50 expected hits
1 aaGun owned by the British, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 5 bombers in Normandy Bordeaux, round 3 : 6/6 hits, 3.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
1 artillery owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 4 bombers remaining. Battle score for attacker is -23
Casualties for Germans: 1 artillery, 2 bombers, 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun, 1 armour and 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 artillery and 1 bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Norway, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Archangel, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 5 infantry in Archangel, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Archangel, round 4 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Germans
1 armour moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 fighter and 3 tactical_bombers moved from Belarus to Ukraine
4 artilleries moved from Bessarabia to Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 fighter moved from Southern Italy to Ukraine
4 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Norway to Western Germany
1 mech_infantry moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Western Ukraine
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Volgograd
Germans undo move 1.
3 infantry placed in Volgograd
2 infantry placed in France
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in France
2 armour, 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 3.
1 infantry and 1 mech_infantry placed in Novgorod
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
British AA : 1.50
Russians regular : 0.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
4 infantry moved from Vologda to Archangel
8 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Archangel
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 aaGun and 5 infantry
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 3/8 hits, 2,00 expected hits
Germans roll dice for 1 aaGun and 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 1/7 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 3/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun and 5 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Novosibirsk to Samara
1 aaGun and 5 infantry moved from Kansu to Novosibirsk
2 fighters moved from Volgograd to Bryansk
1 fighter moved from Rostov to Bryansk
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Germans regular : 0,67
Russians regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 battleship moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Burma
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from Shan State to Burma
3 tactical_bombers moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 2 artilleries
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 79 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Japanese
2 fighters moved from 79 Sea Zone to 39 Sea Zone
1 armour moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Shan State to Philippines
2 fighters moved from 39 Sea Zone to Shan State
2 fighters moved from Sumatra to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Burma to Shan State
Place Units - Japanese
1 infantry placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
3 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 1.17
UK_Pacific regular : 0.33
ANZAC regular : 0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
Americans win, taking Java from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
Americans win, taking Java from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 fighter moved from India to 41 Sea Zone
1 battleship moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Anglo Egyptian Sudan to 83 Sea Zone
1 carrier and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
3 infantry moved from Northwest Persia to Iraq
2 infantry moved from Belgian Congo to Rhodesia
1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 41 Sea Zone to India
Place Units - British
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,1
British collect 29 PUs (5 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,3,6,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -1,33
Italians regular : 0,00
Japanese regular : -0,33
Germans regular : 0,00
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 artillery moved from Ukraine to Rostov
8 infantry moved from Ukraine to Rostov
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Rostov
Italians attack with 1 artillery, 8 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Rostov, round 2 : 3/10 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 bomber moved from Ukraine to Southern Italy
2 aaGuns, 1 armour and 1 mech_infantry moved from Ukraine to Rostov
Place Units - Italians
1 armour placed in Northern Italy
1 bomber placed in Southern Italy
2 armour placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.67
Russians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
1 infantry moved from Belarus to Archangel
2 bombers moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Sikang to Szechwan
Germans take Szechwan from Chinese
1 armour moved from Sikang to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
British defend with 1 aaGun and 3 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 2.17 expected hits
Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.67 expected hits
1 aaGun owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.67 expected hits
3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 4 : 2/5 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for French: 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 4 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 4 bombers, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 2/8 hits, 3.33 expected hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 4 bombers and 1 mech_infantry in Archangel, round 3 : 4/5 hits, 2.83 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 4 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour, 1 infantry and 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 bombers moved from Archangel to Novgorod
1 artillery moved from Norway to Finland
2 aaGuns, 9 armour, 9 artilleries, 18 infantry and 8 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
1 aaGun, 2 artilleries and 1 mech_infantry moved from Western Ukraine to Ukraine
3 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 4.
3 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea Zone
Germans undo move 4.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
British AA : 0.50
Russians regular : 2.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Samara to Volgograd
2 fighters moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Novosibirsk to Samara
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
3 aaGuns, 19 artilleries and 34 infantry moved from Bryansk to Russia
4 infantry moved from Russia to Samara
8 mech_infantrys moved from Bryansk to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
1 artillery and 3 fighters placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Germans regular : -2,00
Russians regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 bomber moved from Shan State to 79 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 55 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Guam from Americans, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Wake Island
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Java from Americans with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 55 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 79 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 79 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from 79 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 carriers, 1 destroyer and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 bombers moved from 55 Sea Zone to Philippines
1 fighter moved from Shan State to Philippines
1 tactical_bomber moved from Shan State to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in Malaya
1 fighter placed in Japan
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : -1.50