assuming that is alright I’ll make the edit after the turn.
tanios (x) vs Giallo (allies + 10) bm3
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to 35 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Yunnan to Burma 1 artillery, 2 fighters, 4 infantry and 6 tactical_bombers moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from Japan to Guam 1 bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Guam Japanese attack with 1 fighter Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Guam, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Guam, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Guam, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Guam, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Guam Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Burma Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 5/14 hits, 5.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 79 Sea Zone Japanese attack with 4 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 79 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 79 Sea Zone to 39 Sea Zone 2 fighters and 6 tactical_bombers moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 2 bombers moved from 35 Sea Zone to Kwangsi 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from Shan State to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 21 Sea Zone 1 cruiser moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 armour and 2 artilleries placed in Malaya 1 bomber, 1 fighter and 2 infantry placed in Japan 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.17 UK_Pacific regular : -0.67 ANZAC regular : -0.17 British regular : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 3 carriers and 3 destroyers moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Celebes Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 3 fighters moved from 42 Sea Zone to 34 Sea Zone 1 carrier and 2 submarines moved from 30 Sea Zone to 49 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Algeria to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 3 carriers and 3 destroyers moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Celebes Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 3 fighters moved from 42 Sea Zone to 34 Sea Zone 1 carrier and 2 submarines moved from 30 Sea Zone to 49 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Algeria to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode British buy 1 carrier, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 bomber moved from Morocco to French West Africa 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa 3 fighters moved from India to Burma 1 artillery and 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 2 tactical_bombers moved from 76 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Finland 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 battleship moved from 54 Sea Zone to 34 Sea Zone Combat - British Battle in Finland British attack with 1 fighter Germans defend with 1 artillery British roll dice for 1 fighter in Finland, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Finland Germans win with 1 artillery remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 tactical_bombers Italians defend with 1 artillery British roll dice for 1 artillery and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in French West Africa British attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 2 artilleries, 3 fighters and 2 infantry Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry British roll dice for 2 artilleries, 3 fighters and 2 infantry in Burma, round 2 : 3/7 hits, 2,83 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Burma, round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 artilleries, 3 fighters and 1 infantry in Burma, round 3 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from Burma to India 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Northwest Persia 1 cruiser moved from 76 Sea Zone to 79 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 tactical_bombers moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from French West Africa to Gibraltar 1 artillery moved from Algeria to Morocco 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 2 infantry placed in Persia 1 carrier and 1 fighter placed in 110 Sea Zone 2 fighters placed in United Kingdom British undo move 3. 1 fighter placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,5,3,2,4,4,2,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -1,67 Germans regular : 0,67 Neutral_Axis regular : 0,67 British regular : 2,50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 bomber moved from Egypt to Rostov 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter moved from Egypt to Southern Italy 2 infantry moved from Bessarabia to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Rostov to Ukraine 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Ukraine 1 fighter placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67 British regular : -0.67
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 21 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
ANZAC regular : -0,00
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3 hits in sz 21
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damage battleship (1), destroy carrier (2)
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 21 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,00
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2 more hits
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Destroyer, Cruiser, then Fighter Battleship if you stay.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 21 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone 1 cruiser owned by the ANZAC retreated to 34 Sea Zone Japanese win, taking Sumatra from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to Guam Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,00
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Did you have any moves for France?
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 21 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone 1 cruiser owned by the ANZAC retreated to 34 Sea Zone Japanese win, taking Sumatra from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to Guam Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 6 infantry moved from Novgorod to Archangel 1 fighter moved from Ukraine to Belarus 2 tactical_bombers moved from Ukraine to Belarus 2 armour and 1 mech_infantry moved from Volgograd to Sikang Germans take Kazakhstan from Russians 1 bomber moved from Western Germany to Norway 1 artillery moved from Finland to Norway 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 3 bombers moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Bessarabia to Belarus 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 6 bombers, 1 fighter and 4 mech_infantrys British defend with 1 aaGun, 1 armour and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry British roll AA dice in Normandy Bordeaux : 2/3 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits, 4.50 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.50 expected hits 1 aaGun owned by the British, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery and 5 bombers in Normandy Bordeaux, round 3 : 6/6 hits, 3.67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits 1 artillery owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win with 4 bombers remaining. Battle score for attacker is -23 Casualties for Germans: 1 artillery, 2 bombers, 1 fighter and 4 mech_infantrys Casualties for British: 1 aaGun, 1 armour and 2 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 1 artillery and 1 bomber Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Norway, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 6 infantry Russians defend with 1 infantry Germans roll dice for 6 infantry in Archangel, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 5 infantry in Archangel, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Archangel, round 4 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Sikang Germans attack with 2 armour and 1 mech_infantry Chinese defend with 1 fighter and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Germans 1 armour moved from Volgograd to Ukraine 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 fighter and 3 tactical_bombers moved from Belarus to Ukraine 4 artilleries moved from Bessarabia to Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 1 aaGun moved from Ukraine to Western Ukraine 1 fighter moved from Southern Italy to Ukraine 4 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Norway to Western Germany 1 mech_infantry moved from Baltic States to Karelia 1 mech_infantry moved from Baltic States to Western Ukraine 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Northern Italy to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Volgograd Germans undo move 1. 3 infantry placed in Volgograd 2 infantry placed in France 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 infantry placed in France 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 3. 1 infantry and 1 mech_infantry placed in Novgorod 1 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.67 British AA : 1.50 Russians regular : 0.33 Germans regular : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Tambov to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Russia to Volgograd 2 fighters moved from Bryansk to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 fighter moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Bryansk to Archangel 4 infantry moved from Vologda to Archangel 8 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Italians defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Archangel Russians attack with 2 armour, 4 infantry and 2 mech_infantrys Germans defend with 1 aaGun and 5 infantry Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 3/8 hits, 2,00 expected hits Germans roll dice for 1 aaGun and 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 1/7 hits, 1,83 expected hits Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 3/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 5 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Novosibirsk to Samara 1 aaGun and 5 infantry moved from Kansu to Novosibirsk 2 fighters moved from Volgograd to Bryansk 1 fighter moved from Rostov to Bryansk Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Germans regular : 0,67 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 battleship moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 37 Sea Zone to Sumatra 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Shan State to Burma 1 bomber moved from Kwangsi to Burma 1 bomber moved from Kwangsi to 44 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from Shan State to Burma 3 tactical_bombers moved from Shan State to Burma 2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to 35 Sea Zone 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers British defend with 2 artilleries Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 79 Sea Zone Japanese attack with 2 fighters and 1 submarine British defend with 1 cruiser Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 79 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Japanese 2 fighters moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 2 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from 35 Sea Zone to Philippines 1 bomber moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Shan State to Philippines 2 fighters moved from 39 Sea Zone to Shan State 2 fighters moved from Sumatra to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 bomber, 1 fighter and 3 tactical_bombers moved from Burma to Shan State Place Units - Japanese 1 infantry placed in Malaya 1 destroyer and 1 submarine placed in 37 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 1 fighter and 3 infantry placed in Japan Japanese undo move 3. Japanese undo move 1. 1 destroyer placed in 37 Sea Zone 3 submarines and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 1.17 UK_Pacific regular : 0.33 ANZAC regular : 0.33 British regular : -0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Java from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier and 2 submarines moved from 49 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 110 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 carrier and 2 transports placed in 101 Sea Zone 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Java from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier and 2 submarines moved from 49 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 110 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 carrier and 2 transports placed in 101 Sea Zone 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 fighter moved from India to 41 Sea Zone 1 battleship moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from Gibraltar to Trans-Jordan 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan retreated to Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Trans-Jordan British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Anglo Egyptian Sudan to 83 Sea Zone 1 carrier and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 71 Sea Zone to 79 Sea Zone 3 infantry moved from Northwest Persia to Iraq 2 infantry moved from Belgian Congo to Rhodesia 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 41 Sea Zone to India Place Units - British 1 artillery and 2 infantry placed in Persia 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,1 British collect 29 PUs (5 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,3,6,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,33 Italians regular : 0,00 Japanese regular : -0,33 Germans regular : 0,00 British regular : -0,83