No scrambles
tanios (x) vs Giallo (allies + 10) bm3
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@Giallo said in tanios (x) vs Giallo (allies + 10) bm3:
@tanios said in tanios (x) vs Giallo (allies + 10) bm3:
Just FYI, I’m in control of 8 victory cities in Europe for a victory if I can hold them through the end of the round.
Ah I wasn’t paying attention to that I see. Well that looks like game, but let’s see
Yeah, it’s kind of weird that Axis have a so much easier way to win over the Allies. That’s one thing I don’t understand about A&A. I will say, I’ve never seen such a powerful American empire in this game. You are 2 turns away from a 100% chance of re-taking the UK and you made it impossible for me to take Russia. If you were paying more attention to objectives and used your Russian forces to re-take the area south (specifically Volgograd) the game could’ve continued on and been interesting, however with the Axis having equal units on the board and more income, it’s only a matter of time before they overpower the Allies thanks to better map set up of not having to transport units everywhere.
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@Giallo bump #3
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 4 carriers moved from 92 Sea Zone to 95 Sea Zone 8 fighters moved from 92 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Southern Italy 4 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone
Combat Hit Differential Summary :
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Scramble?
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@Giallo I don’t have a laptop for Christmas travel and won’t be able to post until Sunday or Mon. If you post a screenshot I can possibly reply to your scramble question beforehand.
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@tanios said in tanios (x) vs Giallo (allies + 10) bm3:
@Giallo I don’t have a laptop for Christmas travel and won’t be able to post until Sunday or Mon. If you post a screenshot I can possibly reply to your scramble question beforehand.
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@Giallo no scramble, thanks
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 4 carriers moved from 92 Sea Zone to 95 Sea Zone 8 fighters moved from 92 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Southern Italy 4 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in Japan Americans attack with 9 fighters and 3 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 5 tactical_bombers Japanese roll AA dice in Japan : 0/6 hits, 1,00 expected hits Americans roll dice for 9 fighters and 3 tactical_bombers in Japan, round 2 : 7/12 hits, 6,50 expected hits
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese AA : -1,00
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7 hits in japan
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@Giallo max defense
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@Giallo gg, thanks for the game!