look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
@Giallo bump #2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 factory_minors, 5 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 carriers, 1 destroyer and 2 transports moved from 98 Sea Zone to 92 Sea Zone
9 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 9 fighters, 9 submarines and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 factory_minor placed in Egypt
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,3
Americans collect 65 PUs (2 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 8 infantry
Japanese defend with 3 infantry
Chinese roll dice for 8 infantry in Jehol, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 7 infantry in Jehol, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 5 infantry in Jehol, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 infantry in Jehol, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 factory_minors, 5 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 carriers, 1 destroyer and 2 transports moved from 98 Sea Zone to 92 Sea Zone
9 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 9 fighters, 9 submarines and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 factory_minor placed in Egypt
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,3
Americans collect 65 PUs (2 lost to blockades); end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 8 infantry
Japanese defend with 3 infantry
Chinese roll dice for 8 infantry in Jehol, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 7 infantry in Jehol, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 5 infantry in Jehol, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 infantry in Jehol, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from India to West India
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 battleship moved from 33 Sea Zone to 6 Sea Zone
UK_Pacific take 17 Sea Zone from Japanese
UK_Pacific take 6 Sea Zone from Japanese
Combat - British
Battle in West India
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in West India
British win, taking West India from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 84 Sea Zone to 86 Sea Zone
3 carriers, 1 destroyer, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
3 carriers, 1 destroyer, 1 infantry, 2 tactical_bombers and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,17
Italians regular : -0,33
Japanese regular : 2,67
Germans regular : -0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Iraq to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Volgograd to Samara
Italians take Samara from Russians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
4 armour and 3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 battleship moved from 80 Sea Zone to 76 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Battle in Trans-Jordan
Italians attack with 4 armour, 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 artillery
Italians roll dice for 4 armour, 1 bomber, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/9 hits, 3.67 expected hits
Americans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Anglo Egyptian Sudan from British, taking Trans-Jordan from Americans with 4 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Ethiopia
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Trans-Jordan to Iraq
1 aaGun moved from Iraq to Trans-Jordan
4 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Northern Italy to Southern France
1 fighter moved from Ukraine to 81 Sea Zone
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Rostov to Bessarabia
1 transport moved from 79 Sea Zone to 80 Sea Zone
Place Units - Italians
3 armour placed in Iraq
2 infantry and 1 mech_infantry placed in Volgograd
1 infantry placed in Ukraine
2 infantry placed in Northern Italy
Italians undo move 4.
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 destroyer, 7 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
6 bombers moved from Normandy Bordeaux to Egypt
3 bombers moved from Western Germany to Egypt
2 tactical_bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
1 mech_infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
Combat - Germans
Battle in Egypt
Germans attack with 2 armour, 10 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 3 artilleries, 6 infantry and 5 mech_infantrys; Americans defend with 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 armour, 10 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 14/19 hits, 11.00 expected hits
Americans roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys in Egypt, round 2 : 6/17 hits, 6.17 expected hits
5 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour, 9 bombers and 2 mech_infantrys in Egypt, round 3 : 6/13 hits, 7.33 expected hits
Americans roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 2/4 hits, 1.83 expected hits
1 fighter owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from Americans with 2 armour and 9 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Casualties for Americans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 6 infantry and 5 mech_infantrys
Battle in Belarus
Germans attack with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 3/10 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 mech_infantrys moved from Yugoslavia to Southern Italy
1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
9 bombers moved from Egypt to Trans-Jordan
1 aaGun moved from Northwest Persia to Iraq
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 aaGun and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
9 artilleries, 7 infantry and 6 mech_infantrys moved from Ukraine to Western Ukraine
1 armour moved from Turkmenistan to Volgograd
Place Units - Germans
3 fighters placed in United Kingdom
3 fighters placed in Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.00
British AA : -0.50
Russians regular : -0.33
Germans regular : 1.00
Just FYI, I’m in control of 8 victory cities in Europe for a victory if I can hold them through the end of the round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 artilleries and 3 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
6 fighters moved from Russia to Belarus
1 infantry moved from Bryansk to Ukraine
16 artilleries and 32 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
4 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 16 artilleries and 36 infantry
Germans defend with 1 aaGun, 16 artilleries, 1 factory_minor, 13 infantry and 6 mech_infantrys; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 16 artilleries and 36 infantry in Western Ukraine, round 2 : 19/52 hits, 14,00 expected hits
Germans roll dice for 1 aaGun, 17 artilleries, 14 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 11/37 hits, 12,33 expected hits
11 infantry owned by the Russians, 1 aaGun owned by the Germans, 13 infantry owned by the Germans, 4 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 16 artilleries and 25 infantry in Western Ukraine, round 3 : 18/41 hits, 12,17 expected hits
Germans roll dice for 17 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 10/19 hits, 6,33 expected hits
10 infantry owned by the Russians, 15 artilleries owned by the Germans, 1 artillery owned by the Italians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
15 infantry owned by the Russians and 16 artilleries owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is 72
Casualties for Russians: 21 infantry
Casualties for Germans: 1 aaGun, 15 artilleries, 13 infantry and 6 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 7 fighters and 4 infantry
Germans defend with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians roll dice for 4 artilleries, 7 fighters and 4 infantry in Belarus, round 2 : 5/15 hits, 6,17 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 4/10 hits, 4,17 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 4 artilleries and 7 fighters in Belarus, round 3 : 5/11 hits, 4,83 expected hits
Germans roll dice for 5 armour in Belarus, round 3 : 2/5 hits, 2,50 expected hits
2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 7 fighters remaining. Battle score for attacker is 29
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Germans: 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
7 fighters moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
3 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : 1,67
Russians regular : 9,17
@tanios said in tanios (x) vs Giallo (allies + 10) bm3:
Just FYI, I’m in control of 8 victory cities in Europe for a victory if I can hold them through the end of the round.
Ah I wasn’t paying attention to that I see. Well that looks like game, but let’s see
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 bomber and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 36 Sea Zone to Philippines
4 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Java
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Hunan to Chahar
Japanese take Chahar from Chinese
1 armour moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 bomber moved from Malaya to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 bomber in Java, round 4 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Java
Americans win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Philippines
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Philippines, round 2 : 5/11 hits, 5.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters moved from Borneo to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
7 carriers and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 battleships moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Shantung to Anhwe
2 tactical_bombers moved from French Indo China to Japan
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
Place Units - Japanese
1 bomber and 1 tactical_bomber placed in French Indo China
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,6,5,3,2,1,3,2,5,1,4,1,6,5,5,3,2,6,5,5,3,2,4,1,3,2,5,5,5,5,3,3,1,3,4,3,6,3,2,1,4,3,5,2,5,1
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -4.83
UK_Pacific regular : -0.33
@Giallo said in tanios (x) vs Giallo (allies + 10) bm3:
@tanios said in tanios (x) vs Giallo (allies + 10) bm3:
Just FYI, I’m in control of 8 victory cities in Europe for a victory if I can hold them through the end of the round.
Ah I wasn’t paying attention to that I see. Well that looks like game, but let’s see
Yeah, it’s kind of weird that Axis have a so much easier way to win over the Allies. That’s one thing I don’t understand about A&A. I will say, I’ve never seen such a powerful American empire in this game. You are 2 turns away from a 100% chance of re-taking the UK and you made it impossible for me to take Russia. If you were paying more attention to objectives and used your Russian forces to re-take the area south (specifically Volgograd) the game could’ve continued on and been interesting, however with the Axis having equal units on the board and more income, it’s only a matter of time before they overpower the Allies thanks to better map set up of not having to transport units everywhere.
@Giallo bump #3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 9 fighters and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
4 carriers moved from 92 Sea Zone to 95 Sea Zone
8 fighters moved from 92 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
5 fighters moved from Eastern United States to 104 Sea Zone
Combat Hit Differential Summary :
Scramble?
@Giallo I don’t have a laptop for Christmas travel and won’t be able to post until Sunday or Mon. If you post a screenshot I can possibly reply to your scramble question beforehand.
@tanios said in tanios (x) vs Giallo (allies + 10) bm3:
@Giallo I don’t have a laptop for Christmas travel and won’t be able to post until Sunday or Mon. If you post a screenshot I can possibly reply to your scramble question beforehand.
@Giallo no scramble, thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 9 fighters and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
4 carriers moved from 92 Sea Zone to 95 Sea Zone
8 fighters moved from 92 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
5 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 9 fighters and 3 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 5 tactical_bombers
Japanese roll AA dice in Japan : 0/6 hits, 1,00 expected hits
Americans roll dice for 9 fighters and 3 tactical_bombers in Japan, round 2 : 7/12 hits, 6,50 expected hits
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese AA : -1,00
7 hits in japan