TripleA Manual Gamesave Post: Japanese round 24
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 13 Sea Zone to 11 Sea Zone
1 fighter moved from 13 Sea Zone to 2 Sea Zone
15 fighters and 6 tactical_bombers moved from 13 Sea Zone to 11 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 11 Sea Zone
1 artillery and 3 infantry moved from 11 Sea Zone to Western United States
2 infantry and 1 transport moved from 13 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 infantry moved from Northern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 artillery and 12 infantry moved from Northern Sinkiang to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 infantry moved from Jehol to Anhwe
1 fighter moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Korea to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsi
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Aleutian Islands
Battle in Alaska
Battle in 2 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 2 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 11 Sea Zone
Japanese attack with 15 fighters, 1 submarine, 6 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 11 Sea Zone
Japanese win, taking 11 Sea Zone from Neutral with 15 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC submerged
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Western United States
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Western United States, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Western United States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western United States
1 infantry owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 2 Sea Zone to 9 Sea Zone
15 fighters and 6 tactical_bombers moved from 11 Sea Zone to 9 Sea Zone
2 battleships, 13 carriers, 2 cruisers, 10 destroyers and 9 submarines moved from 13 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
1 infantry moved from Korea to Amur
1 fighter moved from 20 Sea Zone to Japan
1 aaGun moved from Northern Sinkiang to Kansu
Place Units - Japanese
1 submarine placed in 20 Sea Zone
Japanese undo move 1.
1 destroyer placed in 20 Sea Zone
4 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Korea
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Japanese collect 35 PUs (10 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.33
Japanese regular : 0.50
Savegame