I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
L20 PTV Surfer (X) vs Wizmark (L+6)
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TripleA Move Summary: British round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan 1 armour moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Marshall Islands 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Marshall Islands 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Caroline Islands from Japanese, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Marshall Islands to 33 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 carrier moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 55 Sea Zone to 34 Sea Zone Place Units - Americans 2 submarines placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 bomber and 1 tactical_bomber placed in Eastern United States 1 destroyer, 1 fighter and 1 submarine placed in 11 Sea Zone Americans undo move 4. 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan 1 armour moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians Combat - British Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Eastern India to Burma 1 infantry moved from British Somaliland to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 2 infantry moved from Egypt to Alexandria 2 artilleries and 1 infantry moved from British Somaliland to 78 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 78 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to Egypt 1 fighter moved from Egypt to 100 Sea Zone 2 artilleries and 1 infantry moved from 100 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 72 Sea Zone to 73 Sea Zone 1 infantry moved from Northeast Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 carrier and 2 submarines placed in 100 Sea Zone 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,6 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.50 Japanese regular : -1.00 British regular : 0.67
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@surfer I certainly didnt get my dealing with the med and italy strategy right this game! Felt i had to choose between losing egypt or gib but you are certainly making it hard to get it back again!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Algeria 1 artillery and 1 infantry moved from Libya to Tunisia 1 battleship and 2 cruisers moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour moved from Bessarabia to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Albania to Yugoslavia 1 armour moved from Baltic States to Leningrad Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy Italians undo move 1. 1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67
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Well, I guess that goes with the fact that this was probably the hardest move I’ve made before as Italy.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 destroyer and 3 submarines moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Anglo-Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Karelia to Archangel 1 armour and 1 mech_infantry moved from Leningrad to Archangel 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Eastern Poland to Western Ukraine 2 artilleries and 5 infantry moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 bomber moved from Slovakia Hungary to Kursk 1 infantry moved from Ukraine to Kursk 1 destroyer and 1 submarine moved from 116 Sea Zone to 118 Sea Zone 1 bomber moved from Slovakia Hungary to 118 Sea Zone Combat - Germans Battle in 118 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 118 Sea Zone Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Kursk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Kursk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Kursk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 7 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 7 infantry and 1 mech_infantry in Archangel, round 2 : 3/9 hits, 2.00 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Rostov, round 2 : 3/12 hits, 3.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 bomber moved from Kursk to Ukraine 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 6 infantry moved from Ukraine to Rostov 2 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine 2 aaGuns moved from Baltic States to Leningrad 1 armour and 2 mech_infantrys moved from Germany to Romania 1 bomber moved from 118 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Vyborg to Leningrad 1 fighter moved from Western Germany to Leningrad 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 2 submarines moved from 93 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Western Germany to Southern Italy 1 aaGun moved from Karelia to Archangel Place Units - Germans 1 factory_minor placed in Ukraine 2 infantry and 1 tactical_bomber placed in Southern France 1 transport placed in 117 Sea Zone 1 artillery and 3 infantry placed in Germany 1 artillery and 3 infantry placed in Germany Germans undo move 5. 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Germans undo move 6. 1 infantry placed in Western Germany 1 artillery placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.83 Germans regular : -0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Italians Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Kursk 2 artilleries moved from Tambov to Saratov 2 artilleries and 8 infantry moved from Tula to Saratov 2 artilleries moved from Gorky to Samara 2 artilleries moved from Russia to Samara 2 infantry moved from Russia to Samara 1 armour moved from Smolensk to Russia 2 mech_infantrys moved from Smolensk to Russia 1 armour moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Gorky to Russia 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Saratov 2 aaGuns, 2 artilleries and 19 infantry moved from Amur to Buryatia Place Units - Russians 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Adding units owned by Russians to Smolensk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Italians Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Kursk 2 artilleries moved from Tambov to Saratov 2 artilleries and 8 infantry moved from Tula to Saratov 2 artilleries moved from Gorky to Samara 2 artilleries moved from Russia to Samara 2 infantry moved from Russia to Samara 1 armour moved from Smolensk to Russia 2 mech_infantrys moved from Smolensk to Russia 1 armour moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Gorky to Russia 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Saratov 2 aaGuns, 2 artilleries and 19 infantry moved from Amur to Buryatia Place Units - Russians 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Adding units owned by Russians to Smolensk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 2 fighters and 2 tactical_bombers moved from Szechwan to Tsinghai 1 artillery and 1 infantry moved from Shan State to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Tsinghai Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Davao 1 tactical_bomber moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from Tsinghai to Honan 1 infantry moved from Shansi to Honan 3 infantry moved from Anhwe to Honan 2 artilleries and 2 infantry moved from Hopei to Honan 1 artillery moved from Hunan to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Honan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kweichow to Hunan 1 artillery moved from Hunan to Kweichow 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 marine moved from 36 Sea Zone to Davao 2 infantry moved from Wake Island to 24 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 24 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 transport moved from 18 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Jehol to Shansi 2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 7 Sea Zone 2 fighters moved from Korea to 7 Sea Zone 1 fighter moved from Korea to 7 Sea Zone 1 tactical_bomber moved from Korea to Japan 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone 1 aaGun and 3 infantry moved from 37 Sea Zone to French Indo China 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea 1 marine moved from Shan State to 132 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 1 marine, 1 submarine, 3 tactical_bombers and 1 transport moved from 132 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 1 armour and 1 mech_infantry moved from Jehol to Korea Place Units - Japanese 1 carrier, 1 fighter and 2 submarines placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.83
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Paulau 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Marianas 1 marine moved from Marshall Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Paulau 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Marianas 1 marine moved from Marshall Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island Combat - Americans Battle in Paulau Battle in Marianas Battle in Wake Island Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 3 bombers moved from Eastern United States to United Kingdom 1 marine moved from Central United States to 104 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 104 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to British Guiana Place Units - Americans 1 armour placed in Central United States 3 transports placed in 104 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Inner Mongolia to Tsinghai
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 8 infantry moved from Inner Mongolia to Kansu Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Paulau 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Marianas 1 marine moved from Marshall Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island Combat - Americans Battle in Paulau Battle in Marianas Battle in Wake Island Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 3 bombers moved from Eastern United States to United Kingdom 1 marine moved from Central United States to 104 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 104 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to British Guiana Place Units - Americans 1 armour placed in Central United States 3 transports placed in 104 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 8 infantry moved from Inner Mongolia to Kansu Place Units - Chinese 1 infantry placed in Inner Mongolia 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Non Combat Move - British 3 aaGuns, 7 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber moved from Eastern India to Burma 3 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 bomber moved from Egypt to Iraq 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Ethiopia to Egypt 1 destroyer moved from 73 Sea Zone to 83 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 1 destroyer, 1 submarine and 1 tactical_bomber placed in 100 Sea Zone British undo move 2. 1 tactical_bomber placed in Egypt 1 destroyer and 1 submarine placed in 100 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3 British collect 29 PUs (5 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus 1 bomber moved from Southern Italy to Northern Caucasus Combat - Italians Battle in Northern Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northern Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Italians win, taking Northern Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Northern Caucasus to Ukraine 4 infantry moved from Malta to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 4 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Morocco 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Algeria to Morocco Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 5 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.33
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Edit to move 1 AA to N. Italy
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 37 Sea Zone
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Paulau 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 2 fighters moved from Caroline Islands to Wake Island 1 destroyer and 3 submarines moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Paulau 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 2 fighters moved from Caroline Islands to Wake Island 1 destroyer and 3 submarines moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Southern Caucasus 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :