@zlefin I actually need to know which of your german air are on the italian carriers.
L20 BM3 Surfer (X) vs Dawgoneit (L+15)
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Tunisia to Northern Italy 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/6 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 6,4,5,5,4 and causes: 20 damage to unit: factory_major Bombing raid in Northern Italy causes 20 damage total. Non Combat Move - Americans 5 bombers moved from Northern Italy to Tunisia 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Libya to Tobruk 1 armour and 3 mech_infantrys moved from Tobruk to Alexandria 4 mech_infantrys moved from Tunisia to Tobruk 6 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Tunisia 2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians AA : 0.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Tunisia to Northern Italy 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/6 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 6,4,5,5,4 and causes: 20 damage to unit: factory_major Bombing raid in Northern Italy causes 20 damage total. Non Combat Move - Americans 5 bombers moved from Northern Italy to Tunisia 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Libya to Tobruk 1 armour and 3 mech_infantrys moved from Tobruk to Alexandria 4 mech_infantrys moved from Tunisia to Tobruk 6 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Tunisia 2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from India to Yunnan 1 bomber moved from India to Yunnan 3 infantry moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Northwest Persia British attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking French Madagascar from Neutral_Axis, taking Northwest Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 infantry moved from India to Burma 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to India 5 armour and 7 mech_infantrys moved from Eastern Persia to India 1 fighter moved from Northwest Persia to Persia 4 infantry moved from Eastern Persia to Persia 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Tunisia to Trans-Jordan 1 infantry moved from Tobruk to Alexandria Place Units - British 3 mech_infantrys placed in Union of South Africa 1 infantry and 2 mech_infantrys placed in Egypt 3 infantry placed in Persia 3 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 1.33 Germans regular : 0.00 British regular : -2.00 Italians AA : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - Italians 2 mech_infantrys moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from France to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Kazakhstan Italians attack with 1 armour, 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Volgograd 1 artillery moved from Ukraine to Rostov 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from United Kingdom to France 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns and 4 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to France Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to France: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British AA : -0.17 Russians regular : 0.67 -
Edit to move 1 ftr to france
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 carrier, 16 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Novosibirsk 2 armour and 3 mech_infantrys moved from Yenisey to Novosibirsk 2 infantry moved from Volgograd to Samara 1 fighter moved from Ukraine to Samara 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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Scramble in Russia. 2 ftrs + 3 sb vs possibly 3 ftrs
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@surfer sounds great! INTERCEPT!!!
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 carrier, 16 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Novosibirsk 2 armour and 3 mech_infantrys moved from Yenisey to Novosibirsk 2 infantry moved from Volgograd to Samara 1 fighter moved from Ukraine to Samara 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 3/5 hits, 1.17 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits 3 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,6,4 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Novosibirsk Germans attack with 3 armour and 7 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 3 armour and 7 mech_infantrys in Novosibirsk, round 2 : 0/10 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 7 mech_infantrys in Novosibirsk, round 3 : 3/10 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers Cleaning up after air battles Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod 1 aaGun and 1 infantry moved from Eastern Poland to Belarus 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Samara to Volgograd 3 bombers moved from Russia to Novgorod 2 fighters moved from Russia to Ukraine 1 artillery and 3 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 4 infantry moved from Volgograd to Rostov 2 infantry moved from Northern Italy to France 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd 6 infantry placed in Germany 1 bomber placed in Western Germany 2 infantry placed in France 1 carrier and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Defenders Fire, : -1.00 Attackers Fire, : 1.83 Russians regular : -0.67 Germans regular : -0.50 Russians AA : -0.50 -
Did sound great, but for the German war machine!!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Russia to Samara 1 artillery and 3 infantry moved from Russia to Smolensk Combat - Russians Battle in Samara Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 5 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 factory_minor, 1 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 2 fighters moved from 44 Sea Zone to 55 Sea Zone 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Chahar 3 infantry moved from Anhwe to Hopei 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 bomber moved from Amur to 21 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to Guam 1 bomber moved from 21 Sea Zone to Philippines 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 marine moved from Celebes to 44 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 2 artilleries and 4 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 43 Sea Zone to 20 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 4 submarines placed in 6 Sea Zone 1 bomber and 1 tactical_bomber placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Chahar: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -2.50 ANZAC regular : -0.33 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Trans-Jordan to Northwest Persia 1 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan 4 mech_infantrys moved from Tobruk to Egypt 1 artillery and 3 infantry moved from Tobruk to Alexandria 6 infantry moved from Tunisia to Libya 2 artilleries and 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 mech_infantrys moved from Morocco to Tunisia 2 artilleries and 5 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 6 bombers moved from Tunisia to Gibraltar 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Celebes Non Combat Move - Americans 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 cruiser placed in 101 Sea Zone 1 artillery and 9 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Sikang to Szechwan 1 fighter and 5 infantry moved from Tsinghai to Shensi 1 fighter moved from Shensi to Szechwan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Trans-Jordan to Northwest Persia 1 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan 4 mech_infantrys moved from Tobruk to Egypt 1 artillery and 3 infantry moved from Tobruk to Alexandria 6 infantry moved from Tunisia to Libya 2 artilleries and 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 mech_infantrys moved from Morocco to Tunisia 2 artilleries and 5 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 6 bombers moved from Tunisia to Gibraltar 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Celebes Non Combat Move - Americans 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 cruiser placed in 101 Sea Zone 1 artillery and 9 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Sikang to Szechwan 1 fighter and 5 infantry moved from Tsinghai to Shensi 1 fighter moved from Shensi to Szechwan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 5 armour and 7 mech_infantrys moved from India to Yunnan 2 fighters and 2 tactical_bombers moved from India to Shan State 1 bomber moved from India to Shan State 1 fighter moved from Persia to India 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 armour and 7 mech_infantrys moved from Iraq to Eastern Persia 10 infantry moved from Persia to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 8 infantry moved from Iraq to Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone Combat - British Battle in Shan State British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 5 armour and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 5 armour and 7 mech_infantrys in Yunnan, round 2 : 5/12 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from 80 Sea Zone to Eastern Persia 1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,2,1,2 British collect 32 PUs (7 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,6,3,2,1,6,5,3,6,6,6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 8 PUs; Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Rostov to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Kazakhstan to Rostov 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Southern Italy to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -1.67 Russians regular : -0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





