@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
max scramble!
Det burde være dit mellemnavn:blush: :blush: :blush:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
6 mech_infantrys moved from Burma to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Manchuria to 26 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports; ANZAC defend with 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/7 hits, 3,50 expected hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 94
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 2 fighters
Battle in Borneo
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 6 mech_infantrys
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese roll dice for 6 mech_infantrys in India, round 2 : 1/6 hits, 1,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Non Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from 54 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from 26 Sea Zone to Wake Island
Place Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
2 transports placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
3 artilleries and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -5,17
Japanese regular : -0,67
ANZAC regular : 0,67
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from Eastern United States to France
1 armour moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to France
2 fighters moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 54 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in France
Americans attack with 1 armour, 4 bombers and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry
Americans roll dice for 1 armour, 4 bombers and 2 fighters in France, round 2 : 6/7 hits, 4,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in France
Americans win, taking France from Germans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from France to Iraq
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
2 fighters moved from France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 108 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Ceylon to Iraq
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3,17
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 artilleries in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in France
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/5 hits, 2,17 expected hits
French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Poland to Germany
3 mech_infantrys moved from Romania to Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Yugoslavia
Place Units - Germans
4 infantry placed in Germany
1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
French regular : -0,50
Russians regular : -0,67
Germans regular : -3,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber moved from West India to India
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in India
British attack with 2 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 mech_infantrys
British roll dice for 2 armour, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 5 mech_infantrys in India, round 2 : 3/5 hits, 1,67 expected hits
3 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
British roll dice for 1 armour and 1 tactical_bomber in India, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 tactical_bomber owned by the British lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 mech_infantrys
Non Combat Move - British
1 artillery and 3 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 armour, 1 artillery, 1 fighter and 1 infantry placed in Persia
4 infantry placed in United Kingdom
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67
Germans regular : -0,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Southern France
Italians attack with 4 infantry and 1 mech_infantry
French defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 2 : 0/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 3 : 0/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 4 : 0/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 4 infantry and 1 mech_infantry in Southern France, round 5 : 1/5 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Romania to Western Germany
1 bomber moved from 92 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Italians undo move 1.
1 mech_infantry placed in Northern Italy
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0,33
Italians regular : -1,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,2,3,4,3,2
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 armour and 7 infantry moved from Eastern Poland to Romania
1 bomber moved from Russia to Poland
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Rocket attack in Germany does 3 damage to factory_major owned by Germans
Rockets in Novgorod roll: 3
Rocket attack in Western Germany does 6 damage to airfield owned by Germans
Rockets in Finland roll: 6
Battle in Romania
Russians attack with 1 armour, 8 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Poland to Ukraine
1 aaGun moved from Eastern Poland to Romania
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Ukraine
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from West India to Kazakhstan
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter and 1 mech_infantry placed in Russia
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1,67
Russians regular : -1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 armour and 7 infantry moved from Eastern Poland to Romania
1 bomber moved from Russia to Poland
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Rocket attack in Germany does 3 damage to factory_major owned by Germans
Rockets in Novgorod roll: 3
Rocket attack in Western Germany does 6 damage to airfield owned by Germans
Rockets in Finland roll: 6
Battle in Romania
Russians attack with 1 armour, 8 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Romania, round 2 : 2/10 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Poland, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Poland to Ukraine
1 aaGun moved from Eastern Poland to Romania
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Ukraine
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from West India to Kazakhstan
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter and 1 mech_infantry placed in Russia
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
EDIT: Adding units owned by Russians to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,67
Russians regular : -1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
6 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Philippines to 26 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Central Mongolia to Chahar
1 tactical_bomber moved from Paulau Island to 43 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 6 infantry
Americans roll AA dice in Hawaiian Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/12 hits, 3,83 expected hits
Americans roll dice for 1 aaGun, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 0/10 hits, 3,50 expected hits
Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 3 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 1/9 hits, 3,33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 5 : 3/8 hits, 3,17 expected hits
Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 5 : 0/3 hits, 1,33 expected hits
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Americans: 1 aaGun, 1 fighter and 6 infantry
Battle in India
Japanese attack with 9 mech_infantrys
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 fighter
Japanese roll dice for 9 mech_infantrys in India, round 2 : 1/9 hits, 1,50 expected hits
UK_Pacific roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits, 1,17 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese roll dice for 8 mech_infantrys in India, round 3 : 0/8 hits, 1,33 expected hits
UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 7 mech_infantrys in India, round 4 : 1/7 hits, 1,17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Russians lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour
Casualties for Russians: 1 fighter
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Sikang to Yunnan
1 artillery moved from Shensi to Sikang
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 battleship, 1 carrier and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -3,67
Japanese regular : -8,83
Americans AA : 0,50
UK_Pacific regular : -0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Improved_Mech_Inf
Activate Technology - Americans
Americans activating Improved_Mech_Inf
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 bombers and 1 fighter moved from Iraq to India
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Normandy Bordeaux to France
1 bomber and 1 fighter moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 fighters moved from United Kingdom to France
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/7 hits, 2,83 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 4/7 hits, 2,83 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Hawaiian Islands, round 3 : 1/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
Battle in France
Americans attack with 1 armour, 1 bomber, 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 armour, 1 bomber, 5 fighters and 1 infantry in France, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 112 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in India
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys
Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 7 mech_infantrys in India, round 2 : 1/7 hits, 2,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in India
Americans roll dice for 2 bombers in India, round 3 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 6 mech_infantrys in India, round 3 : 3/6 hits, 2,00 expected hits
2 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in India
Japanese win with 4 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to Western United States
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from France to Persia
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
2 fighters moved from France to United Kingdom
1 fighter moved from France to Normandy Bordeaux
1 aaGun, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Northern Territory to Queensland
Place Units - Americans
1 armour placed in Western United States
1 bomber and 3 fighters placed in Western United States
2 artilleries and 1 infantry placed in Norway
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -2,33
Germans regular : 1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 30 PUs; 0 techTokens;
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2,67 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Poland
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
1 infantry owned by the Germans retreated to Germany
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 bomber and 2 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from France to Western Germany
1 bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Bulgaria
Place Units - Germans
3 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
French regular : -0,50
Russians regular : 0,33
Germans regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour, 1 artillery and 3 infantry moved from West India to India
1 fighter moved from Persia to India
1 mech_infantry moved from Eastern Persia to India
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 4 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 4 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in India, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in India, round 5 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in India, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - British
1 fighter moved from India to West India
1 artillery and 4 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
4 infantry placed in United Kingdom
1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : -0,33
British regular : -3,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to France
3 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France
1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 5 transports
5 transports owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transports
Non Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 artillery and 4 infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Chahar to Kiangsu
Chinese take Anhwe from Japanese
Chinese take Kiangsu from Japanese
1 bomber moved from Ukraine to Bulgaria
1 tactical_bomber moved from Ukraine to Yugoslavia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Sikang
Combat - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
Rockets in Finland roll: 6
Battle in Yugoslavia
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 bomber and 2 infantry in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 2 : 0/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Sikang, round 3 : 1/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 aaGun moved from Eastern Persia to West India
1 fighter moved from Sikang to Turkmenistan
1 mech_infantry moved from Russia to Urals
1 bomber moved from Bulgaria to Russia
1 tactical_bomber moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
Place Units - Russians
1 airfield placed in Ukraine
3 infantry placed in Ukraine
1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
Russians undo move 4.
1 mech_infantry placed in Novgorod
1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
Russians undo move 5.
1 armour, 1 bomber and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : 0,67
Russians regular : -4,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 10 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Wake Island to 25 Sea Zone
1 tactical_bomber moved from Wake Island to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 30 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in India
Japanese attack with 1 armour and 6 mech_infantrys
British defend with 1 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour and 6 mech_infantrys in India, round 2 : 1/7 hits, 1,50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 2 : 2/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 armour and 1 artillery in India, round 3 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 4 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 5 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Midway
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,33
Japanese regular : 0,83
UK_Pacific regular : 2,50