@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 93 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 armour moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
Combat - Russians
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
Battle in Romania
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians lost in Romania
Russians roll dice for 1 armour and 1 tactical_bomber in Romania, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Romania to Belarus
2 infantry moved from Ukraine to Bessarabia
6 infantry moved from Bryansk to Belarus
1 aaGun and 1 artillery moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Urals
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Kansu to Eastern Persia
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 3 infantry placed in Russia
1 airfield placed in Finland
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Germans regular : -0,33
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
8 mech_infantrys moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 artillery moved from Anhwe to Kweichow
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangtung to 45 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter moved from French Indo China to India
1 tactical_bomber moved from Kwangtung to Kweichow
1 fighter moved from French Indo China to Kweichow
1 artillery moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Kweichow
1 artillery moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 submarine moved from 9 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 2 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 fighters, 8 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/11 hits, 3,00 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/10 hits, 2,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from India to Shan State
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 bomber moved from 34 Sea Zone to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 3,33
British AA : 0,33
UK_Pacific regular : -0,67
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Southern France to France
1 armour and 1 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 bombers and 1 fighter moved from United Kingdom to France
1 fighter moved from Norway to France
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Eastern United States to France
1 submarine moved from 46 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in France
Americans attack with 2 armour, 3 bombers, 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 5 mech_infantrys
Germans roll AA dice in France : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 armour, 3 bombers, 5 fighters, 1 infantry and 1 mech_infantry in France, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 1 aaGun, 3 infantry and 5 mech_infantrys in France, round 2 : 3/8 hits, 2,67 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in France
Americans roll dice for 1 armour, 3 bombers and 5 fighters in France, round 3 : 4/9 hits, 5,00 expected hits
Germans roll dice for 3 mech_infantrys in France, round 3 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 3 infantry and 5 mech_infantrys
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 55 Sea Zone to Ceylon
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from France to United Kingdom
2 fighters moved from France to United Kingdom
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to Normandy Bordeaux
Place Units - Americans
1 armour and 1 infantry placed in Norway
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2,17
Japanese regular : 0,17
Germans AA : -0,50
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 34 PUs; 0 techTokens;
Germans buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Romania
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 mech_infantry moved from Germany to Romania
1 bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Romania
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 4 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 0/4 hits, 1,50 expected hits
French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 3 : 1/4 hits, 1,50 expected hits
French roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Southern France
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 fighter, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1,83 expected hits
French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the French lost in Southern France
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 bomber moved from Romania to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
3 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Romania
2 infantry moved from Western Germany to Germany
Place Units - Germans
4 infantry placed in Western Germany
4 infantry placed in Germany
2 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
French regular : 0,00
Russians regular : 1,50
Germans regular : -8,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from Persia to India
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys
British roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 7 mech_infantrys in India, round 2 : 3/7 hits, 2,33 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in India
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 5 mech_infantrys in India, round 3 : 1/5 hits, 1,67 expected hits
3 mech_infantrys owned by the Japanese and 1 armour owned by the British lost in India
British roll dice for 2 fighters and 1 tactical_bomber in India, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 4 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 2 fighters owned by the British lost in India
British win with 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for British: 3 armour, 2 fighters and 1 infantry
Casualties for Japanese: 7 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from India to West India
2 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 artillery and 3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
2 destroyers placed in 110 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 1,33
Italians regular : -0,17
Germans regular : 0,67
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
3 fighters moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0,00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory Production
Activate Technology - Russians
Russians activating Increased Factory Production
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 44 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Baltic States to Poland
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Belarus to Poland
1 armour and 1 mech_infantry moved from Urals to Kansu
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Borneo from ANZAC
Combat - Russians
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
Rocket attack in Western Germany does 2 damage to factory_major owned by Germans
Rockets in Finland roll: 2
Battle in Poland
Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Eastern Persia to West India
2 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 aaGun, 1 artillery and 10 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Russia to Samara
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 bomber and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians rolls : 1,00
Japanese regular : -0,33
Germans regular : 0,33
Russians regular : 1,83
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
6 mech_infantrys moved from Burma to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Manchuria to 26 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Så er der lidt scrambling at tage stilling til:)
max scramble!
Det burde være dit mellemnavn:blush: :blush: :blush:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
6 mech_infantrys moved from Burma to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Manchuria to 26 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Shan State to 34 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports; ANZAC defend with 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/7 hits, 3,50 expected hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 94
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 2 fighters
Battle in Borneo
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 6 mech_infantrys
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese roll dice for 6 mech_infantrys in India, round 2 : 1/6 hits, 1,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Non Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from 54 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from 26 Sea Zone to Wake Island
Place Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
2 transports placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
3 artilleries and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -5,17
Japanese regular : -0,67
ANZAC regular : 0,67
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from Eastern United States to France
1 armour moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to France
2 fighters moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 54 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in France
Americans attack with 1 armour, 4 bombers and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry
Americans roll dice for 1 armour, 4 bombers and 2 fighters in France, round 2 : 6/7 hits, 4,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in France
Americans win, taking France from Germans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from France to Iraq
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
2 fighters moved from France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 108 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Ceylon to Iraq
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3,17
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 artilleries in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in France
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 2/5 hits, 2,17 expected hits
French roll dice for 1 armour in France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Poland to Germany
3 mech_infantrys moved from Romania to Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Yugoslavia
Place Units - Germans
4 infantry placed in Germany
1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
French regular : -0,50
Russians regular : -0,67
Germans regular : -3,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber moved from West India to India
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in India
British attack with 2 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 mech_infantrys
British roll dice for 2 armour, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 5 mech_infantrys in India, round 2 : 3/5 hits, 1,67 expected hits
3 mech_infantrys owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
British roll dice for 1 armour and 1 tactical_bomber in India, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 tactical_bomber owned by the British lost in India
British win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 mech_infantrys
Non Combat Move - British
1 artillery and 3 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 armour, 1 artillery, 1 fighter and 1 infantry placed in Persia
4 infantry placed in United Kingdom
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67
Germans regular : -0,67
British regular : 1,00