@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
1 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Formosa to Anhwe
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 39 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 39 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
British roll dice for 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 fighter owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 35
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 2 : 5/7 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -36
Casualties for Japanese: 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Battle in Yunnan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 cruisers, 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 2 cruisers and 1 fighter in 49 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 49 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 49 Sea Zone
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to New Britain
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Changing PUs for Japanese from 54 to 59
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 3,67
Japanese regular : 4,00
Japanese rolls : 0,00
ANZAC regular : -0,67
Russians regular : -0,33
British regular : -0,17
Sådan… Solid hit rate fra japanernes side… Amerikanerne var desværre også godt med:lying_face:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 45 to 44
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 bomber moved from Eastern United States to 107 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Solomon Islands to 49 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 107 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 49 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
1 bomber moved from 6 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from Western United States to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,50
Germans regular : -0,33
Americans rolls : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,33
scrambler 119!
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0,00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Super subs
Activate Technology - Germans
Germans activating Super subs
Purchase Units - Germans
Germans buy 1 bomber, 8 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 1 to 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Norway to Finland
2 submarines moved from 113 Sea Zone to 119 Sea Zone
1 fighter moved from Norway to Finland
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Germany to Finland
2 infantry moved from Eastern Poland to Baltic States
1 cruiser moved from 113 Sea Zone to 119 Sea Zone
1 armour moved from Romania to Belarus
4 mech_infantrys moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Germany to Belarus
2 armour moved from Germany to Baltic States
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 119 Sea Zone
Battle in Finland
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 destroyer
British defend with 1 cruiser
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Germans lost in 98 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Germans attack with 2 armour and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
2 armour owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 4 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 2 armour, 5 infantry and 1 mech_infantry
Russians roll AA dice in Belarus : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 5/10 hits, 4,00 expected hits
Russians roll dice for 1 aaGun, 2 armour, 5 infantry and 1 mech_infantry in Belarus, round 2 : 4/8 hits, 3,00 expected hits
4 infantry owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Belarus, round 3 : 2/6 hits, 3,33 expected hits
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/4 hits, 1,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Russians win with 2 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour, 1 fighter and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 5 infantry and 1 mech_infantry
Battle in 119 Sea Zone
Germans attack with 1 cruiser and 2 submarines
British defend with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser in 119 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 119 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 cruiser in 119 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 119 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 cruiser in 119 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 119 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans roll dice for 1 cruiser in 119 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
British roll dice for 1 battleship, 1 tactical_bomber and 1 transport in 119 Sea Zone, round 5 : 2/2 hits, 1,17 expected hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Germans lost in 119 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -5
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for British: 1 destroyer and 1 tactical_bomber
Battle in Syria
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Syria
Germans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 infantry owned by the French lost in Syria
French win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Finland to Eastern Poland
1 bomber moved from Finland to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 armour moved from Western Germany to Slovakia Hungary
2 armour moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
Place Units - Germans
2 submarines placed in 113 Sea Zone
1 bomber and 2 infantry placed in Western Germany
6 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : 1,33
Germans rolls : 1,00
Russians regular : 1,67
Germans regular : -1,00
Russians AA : 0,50
British regular : -1,67
Fedt… Super subs med tyskerne allerede i runde 1. De ramte bare ikke en eneste gang:persevere:
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat Hit Differential Summary :
@Maxiheimer meget snitligt…scramble sz95?
Ja tak… Fuld hammer
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0,00 expected hits
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 26 to 25
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 1 fighter in 95 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 tactical_bomber owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 bomber owned by the British lost in 95 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -19
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser and 1 tactical_bomber
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to Szechwan
1 infantry moved from West India to India
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 battleship and 1 transport moved from 119 Sea Zone to 109 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,4,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0,00
Italians regular : -0,00
British rolls : 0,00
British regular : -5,33
Se DET var snitligt:grin:
hmmm…var lige ved at hyle her i forum…men da du så skrev at det var snitligt besindede jeg mig og tænkte at det nok var meget normalt at ramme 5,33 under. Tak for info :cry:
Det glæder mig hver gang jeg kan være til hjælp med nyttig viden:innocent:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to Alexandria
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Albania to Bulgaria
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter moved from Libya to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Celebes
1 fighter moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to South Australia
1 infantry moved from Queensland to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 1/1 hits, 0,00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Rockets Advance
Activate Technology - Russians
Russians activating Rockets Advance
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 tactical_bomber moved from Karelia to 115 Sea Zone
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Sikang to Szechwan
2 infantry moved from Buyant-Uhaa to Chahar
Combat - Russians
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from 115 Sea Zone to Karelia
1 aaGun moved from Novgorod to Karelia
3 fighters moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
1 infantry moved from Smolensk to Belarus
2 armour moved from Smolensk to Novgorod
1 aaGun and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Persia
1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians rolls : 1,00
Japanese regular : -1,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 6 mech_infantrys; Remaining resources: 35 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 0,83 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Chahar
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 fighter in Celebes, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 fighter in Celebes, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
UK_Pacific win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from New Britain to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Changing PUs for Japanese from 35 to 1
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 1,17
Japanese rolls : 0,00
UK_Pacific regular : 0,67
ANZAC regular : -0,83
Fik ved en fejl trykket videre fra mine køb selv om jeg ikek var færdig, derfor har jeg editeret købene ind til sidst.
mangler lige et save map