@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from New Britain to 33 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 battleship moved from 38 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Vil du scramble?
det kan du bande på!
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from New Britain to 33 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 battleship moved from 38 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 1 submarine
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 2 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the ANZAC, 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter
Casualties for ANZAC: 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 4 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Korea, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 4 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in 33 Sea Zone and was removed
1 fighter moved from Korea to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to Chahar
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 carriers moved from 38 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to New Britain
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,50
French regular : -0,33
Japanese regular : 0,50
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 tactical_bomber moved from 91 Sea Zone to Algeria
2 fighters moved from Queensland to 33 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to Aleutian Islands
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship and 2 submarines
2 submarines owned by the Japanese submerged
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship
Battle in Aleutian Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Aleutian Islands, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Algeria, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,83
Italians regular : 0,00
Japanese regular : 1,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
8 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
scrambler 110
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Western Ukraine
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,50 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1,33 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Ukraine to Germany
2 mech_infantrys moved from Poland to Belarus
6 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun, 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Baltic States to Belarus
2 infantry moved from Norway to Finland
1 armour moved from Slovakia Hungary to Belarus
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 2,17
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Persia to Iraq
2 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 0/6 hits, 2,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 3/6 hits, 2,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour moved from Persia to West India
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Normandy Bordeaux to Morocco
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 fighter placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans regular : -0,67
Neutral_Axis regular : -1,67
British regular : -1,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Eastern Poland to Archangel
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Archangel
Italians attack with 2 armour
Russians defend with 2 aaGuns and 1 infantry
Italians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Archangel
Italians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Archangel
Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 2 armour
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1,50
Russians regular : 1,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3
Combat Move - French
1 fighter moved from Morocco to 92 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
4 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 6 armour, 3 artilleries, 3 fighters, 12 infantry and 3 mech_infantrys
Germans defend with 1 aaGun, 7 armour, 3 artilleries, 4 infantry and 7 mech_infantrys
Germans roll AA dice in Belarus : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys in Belarus, round 2 : 7/26 hits, 8,00 expected hits
Germans roll dice for 1 aaGun, 7 armour, 3 artilleries, 4 infantry and 7 mech_infantrys in Belarus, round 2 : 6/21 hits, 8,17 expected hits
6 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys in Belarus, round 3 : 11/20 hits, 7,00 expected hits
Germans roll dice for 7 armour, 3 artilleries and 5 mech_infantrys in Belarus, round 3 : 5/15 hits, 6,17 expected hits
5 infantry owned by the Russians, 3 artilleries owned by the Germans, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys in Belarus, round 4 : 3/15 hits, 6,17 expected hits
Germans roll dice for 4 armour in Belarus, round 4 : 2/4 hits, 2,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Belarus
Russians roll dice for 6 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in Belarus, round 5 : 4/13 hits, 5,67 expected hits
Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 6 armour, 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 45
Casualties for Russians: 1 fighter, 12 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 7 armour, 3 artilleries, 4 infantry and 7 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Archangel to Belarus
2 fighters moved from Belarus to Russia
1 aaGun and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Burma to India
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Shensi
1 armour moved from Hopei to Anhwe
1 infantry moved from Kansu to Shensi
2 infantry moved from Volgograd to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : -3,17
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 artilleries, 5 infantry and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuyan to Manchuria
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New Britain to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
Place Units - Japanese
1 factory_minor placed in Manchuria
1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 1,00
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win, taking Southern France from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier, 1 fighter and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Caroline Islands to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
editer lige en us dd til gib
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 58 PUs;
Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Germany to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 3 infantry
Russians roll AA dice in Bessarabia : 1/3 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Bessarabia
Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits
1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 3 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 4 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 3 bombers and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 4 mech_infantrys
British defend with 1 artillery and 1 infantry; Americans defend with 1 fighter
Germans roll dice for 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits, 1,17 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/3 hits, 0,83 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,33 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
1 fighter owned by the Germans retreated
British win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry
French defend with 1 infantry
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 3 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 6 armour, 3 artilleries and 1 mech_infantry
Russians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 bomber, 3 fighters, 8 infantry and 2 tactical_bombers in Belarus, round 2 : 6/14 hits, 4,83 expected hits
Russians roll dice for 1 aaGun, 6 armour, 3 artilleries and 1 mech_infantry in Belarus, round 2 : 4/10 hits, 4,33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 6/10 hits, 4,17 expected hits
Russians roll dice for 5 armour in Belarus, round 3 : 3/5 hits, 2,50 expected hits
5 armour owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun, 6 armour, 3 artilleries and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Novgorod
3 fighters moved from Belarus to Novgorod
2 tactical_bombers moved from Belarus to Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
2 armour and 1 mech_infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Tobruk to Libya
3 armour and 3 mech_infantrys moved from Germany to Romania
2 infantry moved from Germany to Poland
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in Western Germany
3 infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : 0,33
Russians regular : 0,50
Germans regular : 0,83
British regular : 0,00
Russians AA : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters, 4 infantry and 1 tactical_bomber moved from India to Burma
1 armour moved from West India to Burma
1 bomber moved from Morocco to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Alexandria
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 5 infantry and 3 mech_infantrys
British roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 2,83 expected hits
Japanese roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 : 2/10 hits, 3,33 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Burma, round 3 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 4 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 5 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries in Burma, round 5 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese and 1 tactical_bomber owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 5 infantry and 3 mech_infantrys
Non Combat Move - British
1 fighter moved from Burma to India
1 carrier, 1 cruiser and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
3 fighters and 1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 bomber moved from Alexandria to Egypt
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
2 armour placed in Persia
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : -1,00
Italians regular : -0,67
Germans regular : -0,33
British regular : 1,67